From 42747e222c7111291d9bcd889c2ac889e9c993e9 Mon Sep 17 00:00:00 2001 From: smatz Date: Tue, 17 Feb 2009 00:21:08 +0000 Subject: [PATCH] (svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to FoundTownWindow --- src/lang/english.txt | 4 ++-- src/settings.cpp | 2 +- src/town_gui.cpp | 24 ++++++++++++------------ src/window_type.h | 2 +- 4 files changed, 16 insertions(+), 16 deletions(-) diff --git a/src/lang/english.txt b/src/lang/english.txt index 09834a9529..5c7f9bed56 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -644,8 +644,8 @@ STR_02A1_SMALL :{BLACK}Small STR_02A2_MEDIUM :{BLACK}Medium STR_02A3_LARGE :{BLACK}Large STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random -STR_SCENARIO_EDITOR_CITY :{BLACK}City -STR_SCENARIO_EDITOR_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded +STR_FOUND_TOWN_CITY :{BLACK}City +STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size STR_02A5_TOWN_SIZE :{YELLOW}Town size: diff --git a/src/settings.cpp b/src/settings.cpp index 5fc0b13b37..0dc48cfc84 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1311,7 +1311,7 @@ const SettingDesc _settings[] = { SDT_BOOL(GameSettings, construction.longbridges, 0,NN, true, STR_CONFIG_SETTING_LONGBRIDGES, NULL), SDT_BOOL(GameSettings, construction.signal_side, N,NN, true, STR_CONFIG_SETTING_SIGNALSIDE, RedrawScreen), SDT_BOOL(GameSettings, station.always_small_airport, 0,NN, false, STR_CONFIG_SETTING_SMALL_AIRPORTS, NULL), - SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS-1,1, STR_CONFIG_SETTING_TOWN_LAYOUT, NULL), + SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS-1,1, STR_CONFIG_SETTING_TOWN_LAYOUT, NULL), SDT_CONDBOOL(GameSettings, economy.allow_town_roads, 113, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_TOWN_ROADS, NULL), SDT_VAR(GameSettings, vehicle.train_acceleration_model, SLE_UINT8, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged), diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 7a3aac6ad8..69cc1240ea 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -598,7 +598,7 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) } } -static const Widget _scen_edit_town_gen_widgets[] = { +static const Widget _found_town_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, @@ -613,7 +613,7 @@ static const Widget _scen_edit_town_gen_widgets[] = { { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 81, 92, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 81, 92, STR_SELECT_TOWN_SIZE_RANDOM, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_SCENARIO_EDITOR_CITY, STR_SCENARIO_EDITOR_CITY_TOOLTIP}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP}, { WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 108, 121, STR_TOWN_ROAD_LAYOUT, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 122, 133, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT}, @@ -625,7 +625,7 @@ static const Widget _scen_edit_town_gen_widgets[] = { { WIDGETS_END}, }; -struct ScenarioEditorTownGenerationWindow : Window +struct FoundTownWindow : Window { private: enum TownScenarioEditorWidget { @@ -651,7 +651,7 @@ private: static TownLayout town_layout; public: - ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->FindWindowPlacementAndResize(desc); town_layout = _settings_game.economy.town_layout; @@ -762,19 +762,19 @@ public: } }; -TownSize ScenarioEditorTownGenerationWindow::town_size = TS_MEDIUM; // select medium-sized towns per default -bool ScenarioEditorTownGenerationWindow::city; -TownLayout ScenarioEditorTownGenerationWindow::town_layout; +TownSize FoundTownWindow::town_size = TS_MEDIUM; // select medium-sized towns per default; +bool FoundTownWindow::city; +TownLayout FoundTownWindow::town_layout; -static const WindowDesc _scen_edit_town_gen_desc = { +static const WindowDesc _found_town_desc = { WDP_AUTO, WDP_AUTO, 160, 162, 160, 162, - WC_SCEN_TOWN_GEN, WC_NONE, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, - _scen_edit_town_gen_widgets, + WC_FOUND_TOWN, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION, + _found_town_widgets, }; void ShowBuildTownWindow() { if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return; - AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); + AllocateWindowDescFront(&_found_town_desc, 0); } diff --git a/src/window_type.h b/src/window_type.h index e9626f8a3a..088c0260f1 100644 --- a/src/window_type.h +++ b/src/window_type.h @@ -20,6 +20,7 @@ enum WindowClass { WC_TOWN_DIRECTORY, WC_STATION_LIST, WC_TOWN_VIEW, + WC_FOUND_TOWN, WC_SMALLMAP, WC_TRAINS_LIST, WC_ROADVEH_LIST, @@ -64,7 +65,6 @@ enum WindowClass { WC_MUSIC_WINDOW, WC_MUSIC_TRACK_SELECTION, WC_SCEN_LAND_GEN, - WC_SCEN_TOWN_GEN, WC_SCEN_INDUSTRY, WC_SCEN_BUILD_TOOLBAR, WC_BUILD_TREES,