(svn r24923) -Fix [FS#5441]: When an object built on a river is removed, restore the river, if possible also on slopes (based on patch by Supercheese)

This commit is contained in:
planetmaker 2013-01-20 12:43:25 +00:00
parent 5fb6b7b9eb
commit 42883b9543
1 changed files with 10 additions and 2 deletions

View File

@ -161,7 +161,9 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o)
/* Autoslope might turn an originally canal or river tile into land */
int z;
if (GetTileSlope(tile, &z) != SLOPE_FLAT) {
Slope slope = GetTileSlope(tile, &z);
if (slope != SLOPE_FLAT) {
if (wc == WATER_CLASS_CANAL) {
/* If we clear the canal, we have to remove it from the infrastructure count as well. */
Company *c = Company::GetIfValid(o);
@ -169,8 +171,14 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o)
c->infrastructure.water--;
DirtyCompanyInfrastructureWindows(c->index);
}
/* Sloped canals are locks and no natural water remains whatever the slope direction */
wc = WATER_CLASS_INVALID;
}
/* There must not be water sloped invalidly, whatever class it may be */
if (GetInclinedSlopeDirection(slope) == INVALID_DIAGDIR) {
wc = WATER_CLASS_INVALID;
}
wc = WATER_CLASS_INVALID;
}
if (wc == WATER_CLASS_SEA && z > 0) {