(svn r20743) -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run.

This commit is contained in:
frosch 2010-09-05 13:31:39 +00:00
parent ce1cae81ea
commit 42a996ec23
4 changed files with 31 additions and 8 deletions

View File

@ -1695,7 +1695,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
*ip = NULL;
SmallVector<TileArea, 1> object_areas(_cleared_object_areas);
SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, &custom_shape_check);
_cleared_object_areas = object_areas;
if (ret.Failed()) return ret;
@ -1797,7 +1797,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (num >= count) return CMD_ERROR;
CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
SmallVector<TileArea, 1> object_areas(_cleared_object_areas);
SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
do {
if (--count < 0) return ret;
if (--num < 0) num = indspec->num_table - 1;

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@ -30,7 +30,9 @@
#include "animated_tile_func.h"
#include "core/random_func.hpp"
#include "object_base.h"
#include "water_map.h"
#include "table/strings.h"
#include "table/sprites.h"
extern const TileTypeProcs
@ -605,7 +607,20 @@ void ClearSnowLine()
CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
if (_cleared_object_areas[i].Intersects(TileArea(tile, 1, 1))) return CommandCost();
/* If this tile was the first tile which caused object destruction, always
* pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
if (_cleared_object_areas[i].first_tile == tile) break;
/* If this tile belongs to an object which was already cleared via another tile, pretend it has been
* already removed.
* However, we need to check stuff, which is not the same for all object tiles. (e.g. being on water or not) */
if (_cleared_object_areas[i].area.Intersects(TileArea(tile, 1, 1))) {
/* If a object is removed, it leaves either bare land or water. */
if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
}
return CommandCost();
}
}
return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
}
@ -638,9 +653,7 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
for (int x = sx; x <= ex; ++x) {
for (int y = sy; y <= ey; ++y) {
SmallVector<TileArea, 1> object_areas(_cleared_object_areas);
CommandCost ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
_cleared_object_areas = object_areas;
if (ret.Failed()) {
last_error = ret;
continue;

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@ -87,6 +87,14 @@ protected:
#define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start)
#define FOR_ALL_OBJECTS(var) FOR_ALL_OBJECTS_FROM(var, 0)
extern SmallVector<TileArea, 4> _cleared_object_areas;
/**
* Keeps track of removed objects during execution/testruns of commands.
*/
struct ClearedObjectArea {
TileIndex first_tile; ///< The first tile being cleared, which then causes the whole object to be cleared.
TileArea area; ///< The area of the object.
};
extern SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
#endif /* OBJECT_BASE_H */

View File

@ -347,7 +347,7 @@ static void ReallyClearObjectTile(Object *o)
delete o;
}
SmallVector<TileArea, 4> _cleared_object_areas;
SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
{
@ -358,7 +358,9 @@ static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
Object *o = Object::GetByTile(tile);
TileArea ta = o->location;
*_cleared_object_areas.Append() = ta;
ClearedObjectArea *cleared_area = _cleared_object_areas.Append();
cleared_area->first_tile = tile;
cleared_area->area = ta;
CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!