(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.

This commit is contained in:
Yexo 2009-02-06 23:58:16 +00:00
parent 4cc07196ac
commit 4301278514
2 changed files with 4 additions and 6 deletions

View File

@ -248,8 +248,8 @@ void StartGeneratingLandscape(glwp_modes mode)
{
DeleteAllNonVitalWindows();
/* Copy all XXX_newgame to XXX when coming from outside the editor */
MakeNewgameSettingsLive();
/* Copy the settings needed for creating a new map. */
_settings_game.game_creation = _settings_newgame.game_creation;
ResetGRFConfig(true);
SndPlayFx(SND_15_BEEP);
@ -441,8 +441,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_GENERATE_BUTTON: // Generate
MakeNewgameSettingsLive();
if (mode == GLWP_HEIGHTMAP &&
(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||

View File

@ -661,8 +661,8 @@ int ttd_main(int argc, char *argv[])
/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty);
/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
/* Copy the settings needed for creating a new map. */
_settings_game.game_creation = _settings_newgame.game_creation;
/* initialize the ingame console */
IConsoleInit();