(svn r4199) - Codechange: Use industry map accessors to get industry graphics type.

This commit is contained in:
peter1138 2006-03-31 10:44:32 +00:00
parent a6e1a1d372
commit 43c86cf33f
1 changed files with 3 additions and 2 deletions

View File

@ -4,6 +4,7 @@
#include "openttd.h"
#include "bridge_map.h"
#include "clear_map.h"
#include "industry_map.h"
#include "functions.h"
#include "spritecache.h"
#include "station_map.h"
@ -427,7 +428,7 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
TileType t = GetEffectiveTileType(tile);
if (t == MP_INDUSTRY) {
byte color = _industry_smallmap_colors[_m[tile].m5];
byte color = _industry_smallmap_colors[GetIndustryGfx(tile)];
return color + (color << 8) + (color << 16) + (color << 24);
}
@ -489,7 +490,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
break;
case MP_INDUSTRY:
bits = IS_BYTE_INSIDE(_m[tile].m5, 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
bits = IS_BYTE_INSIDE(GetIndustryGfx(tile), 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
break;
case MP_TREES: