mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r4199) - Codechange: Use industry map accessors to get industry graphics type.
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@ -4,6 +4,7 @@
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#include "openttd.h"
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#include "bridge_map.h"
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#include "clear_map.h"
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#include "industry_map.h"
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#include "functions.h"
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#include "spritecache.h"
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#include "station_map.h"
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@ -427,7 +428,7 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
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TileType t = GetEffectiveTileType(tile);
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if (t == MP_INDUSTRY) {
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byte color = _industry_smallmap_colors[_m[tile].m5];
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byte color = _industry_smallmap_colors[GetIndustryGfx(tile)];
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return color + (color << 8) + (color << 16) + (color << 24);
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}
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@ -489,7 +490,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
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break;
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case MP_INDUSTRY:
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bits = IS_BYTE_INSIDE(_m[tile].m5, 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
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bits = IS_BYTE_INSIDE(GetIndustryGfx(tile), 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
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break;
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case MP_TREES:
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