(svn r21877) -Codechange: move definition of HALF_TILE_SIZE to tile_type.h

This commit is contained in:
smatz 2011-01-21 15:48:52 +00:00
parent 6dc24cf643
commit 4432f7799d
2 changed files with 2 additions and 2 deletions

View File

@ -125,7 +125,6 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
* direction it is sloped, we get the 'z' at the center of
* the tile (middle_z) and the edge of the tile (old_z),
* which we then can compare. */
static const int HALF_TILE_SIZE = TILE_SIZE / 2;
static const int INV_TILE_SIZE_MASK = ~(TILE_SIZE - 1);
byte middle_z = GetSlopeZ((this->x_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE, (this->y_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE);

View File

@ -13,7 +13,8 @@
#define TILE_TYPE_H
static const uint TILE_SIZE = 16; ///< Tiles are 16x16 "units" in size
static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< for masking in/out the inner-tile units.
static const uint HALF_TILE_SIZE = TILE_SIZE / 2; ///< Half of tile size, to get centre of a tile.
static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile units.
static const uint TILE_PIXELS = 32; ///< a tile is 32x32 pixels
static const uint TILE_HEIGHT = 8; ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)