mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r9455) -Fix: the values for diff_custom, diff_level and snow_line in the .cfg were not properly checked.
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@ -1265,12 +1265,12 @@ static const SettingDesc _gameopt_settings[] = {
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* and why not byte for example? */
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SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 0, 3),
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SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 4, SL_MAX_VERSION),
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SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0, 9, 0, STR_NULL, NULL),
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SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL),
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SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL),
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SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL),
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SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
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SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
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SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1, 0, 56, 0, STR_NULL, NULL),
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SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
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SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL, NULL),
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SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL, NULL),
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SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL, NULL),
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@ -1679,6 +1679,8 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP
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#endif /* ENABLE_NETWORK */
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}
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extern void CheckDifficultyLevels();
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/** Load the values from the configuration files */
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void LoadFromConfig()
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{
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@ -1687,6 +1689,7 @@ void LoadFromConfig()
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_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
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_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
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_news_display_opt = NewsDisplayLoadConfig(ini, "news_display");
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CheckDifficultyLevels();
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ini_free(ini);
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}
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@ -369,6 +369,23 @@ void SetDifficultyLevel(int mode, GameOptions *gm_opt)
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}
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}
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/**
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* Checks the difficulty levels read from the configuration and
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* forces them to be correct when invalid.
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*/
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void CheckDifficultyLevels()
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{
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if (_opt_newgame.diff_level != 3) {
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SetDifficultyLevel(_opt_newgame.diff_level, &_opt_newgame);
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} else {
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for (uint i = 0; i < GAME_DIFFICULTY_NUM; i++) {
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int *diff = ((int*)&_opt_newgame.diff) + i;
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*diff = clamp(*diff, _game_setting_info[i].min, _game_setting_info[i].max);
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*diff -= *diff % _game_setting_info[i].step;
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}
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}
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}
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extern void StartupEconomy();
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enum {
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