From 461d366f30cc34adf12084f554e84c15786d961b Mon Sep 17 00:00:00 2001 From: michi_cc Date: Wed, 24 Apr 2013 00:37:06 +0000 Subject: [PATCH] (svn r25200) -Fix (r24846): The level crossing sound is an ambient sound and not a new year sound. --- src/train_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 0d12fe8e90..b3144207ff 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3280,7 +3280,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) /* If we are approaching a crossing that is reserved, play the sound now. */ TileIndex crossing = TrainApproachingCrossingTile(v); - if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.new_year) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing); + if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing); /* Always try to extend the reservation when entering a tile. */ CheckNextTrainTile(v);