(svn r6982) Use the pool macros for the Sign pool

This commit is contained in:
tron 2006-10-28 11:43:56 +00:00
parent 18e56bea7f
commit 470a054c06
4 changed files with 11 additions and 33 deletions

View File

@ -1245,7 +1245,7 @@ static const OldChunks sign_chunk[] = {
static bool LoadOldSign(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_sign_pool, num))
if (!AddBlockIfNeeded(&_Sign_pool, num))
error("Signs: failed loading savegame: too many signs");
return LoadChunk(ls, GetSign(num), sign_chunk);

View File

@ -258,7 +258,7 @@ static void UnInitializeDynamicVariables(void)
CleanPool(&_Industry_pool);
CleanPool(&_station_pool);
CleanPool(&_Vehicle_pool);
CleanPool(&_sign_pool);
CleanPool(&_Sign_pool);
CleanPool(&_Order_pool);
free((void*)_town_sort);

20
signs.c
View File

@ -12,12 +12,6 @@
static Sign *_new_sign;
enum {
/* Max signs: 64000 (4 * 16000) */
SIGN_POOL_BLOCK_SIZE_BITS = 2, /* In bits, so (1 << 2) == 4 */
SIGN_POOL_MAX_BLOCKS = 16000,
};
/**
* Called if a new block is added to the sign-pool
*/
@ -27,11 +21,11 @@ static void SignPoolNewBlock(uint start_item)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (si = GetSign(start_item); si != NULL; si = (si->index + 1 < GetSignPoolSize()) ? GetSign(si->index + 1) : NULL) si->index = start_item++;
for (si = GetSign(start_item); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) si->index = start_item++;
}
/* Initialize the sign-pool */
MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(Sign), &SignPoolNewBlock, NULL, 0, 0, NULL };
DEFINE_POOL(Sign, Sign, SignPoolNewBlock, NULL)
/**
*
@ -85,7 +79,7 @@ static Sign *AllocateSign(void)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (si = GetSign(0); si != NULL; si = (si->index + 1 < GetSignPoolSize()) ? GetSign(si->index + 1) : NULL) {
for (si = GetSign(0); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) {
if (!IsValidSign(si)) {
uint index = si->index;
@ -97,7 +91,7 @@ static Sign *AllocateSign(void)
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_sign_pool))
if (AddBlockToPool(&_Sign_pool))
return AllocateSign();
return NULL;
@ -227,8 +221,8 @@ void PlaceProc_Sign(TileIndex tile)
*/
void InitializeSigns(void)
{
CleanPool(&_sign_pool);
AddBlockToPool(&_sign_pool);
CleanPool(&_Sign_pool);
AddBlockToPool(&_Sign_pool);
}
static const SaveLoad _sign_desc[] = {
@ -268,7 +262,7 @@ static void Load_SIGN(void)
while ((index = SlIterateArray()) != -1) {
Sign *si;
if (!AddBlockIfNeeded(&_sign_pool, index))
if (!AddBlockIfNeeded(&_Sign_pool, index))
error("Signs: failed loading savegame: too many signs");
si = GetSign(index);

20
signs.h
View File

@ -16,23 +16,7 @@ typedef struct Sign {
SignID index;
} Sign;
extern MemoryPool _sign_pool;
/**
* Get the pointer to the sign with index 'index'
*/
static inline Sign *GetSign(SignID index)
{
return (Sign *)GetItemFromPool(&_sign_pool, index);
}
/**
* Get the current size of the SignPool
*/
static inline uint16 GetSignPoolSize(void)
{
return _sign_pool.total_items;
}
DECLARE_POOL(Sign, Sign, 2, 16000)
static inline SignID GetSignArraySize(void)
{
@ -65,7 +49,7 @@ static inline void DeleteSign(Sign *si)
si->str = STR_NULL;
}
#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1 < GetSignPoolSize()) ? GetSign(ss->index + 1) : NULL) if (IsValidSign(ss))
#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (IsValidSign(ss))
#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
VARDEF bool _sign_sort_dirty;