mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r9116) [Translations] -Change: force remove of changed translations (r9115) to ensure they are really changed
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@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place ro
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
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STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
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STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level
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STR_0290_DELETE :{BLACK}Delete
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
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STR_0292_SAVE_SCENARIO :Save scenario
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@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
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STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
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STR_BUILD_CANALS_TIP :{BLACK}Build canals
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STR_LANDINFO_CANAL :Canal
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STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
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@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
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STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desértica.{} Pressione e segure CTRL para removê-la
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STR_CREATE_LAKE :{BLACK}Define área de água.{} Ela irá inundar quando no nível do mar
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STR_0290_DELETE :{BLACK}Remover
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Remover esta cidade completamente
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STR_0292_SAVE_SCENARIO :Salvar cenário
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@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plantar árvores de tipo aleatório
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STR_CANT_BUILD_CANALS :{WHITE}Impossível construir canais aqui...
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STR_BUILD_CANALS_TIP :{BLACK}Construir canais
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STR_LANDINFO_CANAL :Canal
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STR_CANT_BUILD_LOCKS :{WHITE}Impossível construir eclusas aqui...
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@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Пост
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Поставяне фар
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STR_028E_PLACE_TRANSMITTER :{BLACK}Постави предавател
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Избери пустинен терен.{}Задръж CTRL за да го премахнеш.
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STR_CREATE_LAKE :{BLACK}Посочване на водна зона.{}Ще наводни съседните ако са на морското ниво
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STR_0290_DELETE :{BLACK}Изтрий
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Премахни напълно града
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STR_0292_SAVE_SCENARIO :Запис на сценарий
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@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дърв
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Постави дървета от произволен тип
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STR_CANT_BUILD_CANALS :{WHITE}Тук не може да се строят канали...
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STR_BUILD_CANALS_TIP :{BLACK}Строене на канали. Натиснете CTRL за да поставите морска плочка (само на нивото на морето).
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STR_LANDINFO_CANAL :Канал
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STR_CANT_BUILD_LOCKS :{WHITE}Тук не може да се строят шлюзове...
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@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situa à
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situa un far
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STR_028E_PLACE_TRANSMITTER :{BLACK}Situa un repetidor
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineix àrea de desert.{}Prem i mantingues la tecla CTRL per treure'l
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STR_CREATE_LAKE :{BLACK}Defineix àrea d'aigua.{}Inundarà els voltants si és a nivell del mar
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STR_0290_DELETE :{BLACK}Esborra
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborra totalment aquesta població
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STR_0292_SAVE_SCENARIO :Desa l'escenari
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@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arbres d
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Situar arbres de tipus aleatori
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STR_CANT_BUILD_CANALS :{WHITE}Aquí no es poden construir canals...
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STR_BUILD_CANALS_TIP :{BLACK}Construeix canals
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STR_LANDINFO_CANAL :Canal
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STR_CANT_BUILD_LOCKS :{WHITE}Aquí no es pot construir una resclosa...
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@ -784,7 +784,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umístit
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umístit maják
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STR_028E_PLACE_TRANSMITTER :{BLACK}Umístit vysílač
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvořit pouštní oblast{}Stiskem CTRL ji odstraníš
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STR_CREATE_LAKE :{BLACK}Vytvořit vodní plochu.{}Sousední dílky se zaplaví také, pokud jsou na úrovni moře
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STR_0290_DELETE :{BLACK}Smaž
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Smazat celé toto město
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STR_0292_SAVE_SCENARIO :Uložit mapu
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@ -1265,7 +1264,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Různé
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Umístit nahodné stromy
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STR_CANT_BUILD_CANALS :{WHITE}Zde nemohu postavit průplav...
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STR_BUILD_CANALS_TIP :{BLACK}Stavět průplav. Podržením CTRL můžete vytvořit vodní plochu (pouze na úrovni moře).
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STR_LANDINFO_CANAL :Průplav
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STR_CANT_BUILD_LOCKS :{WHITE}Zde nemohu postavit zdymadlo...
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@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placér
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placér fyrtårn
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STR_028E_PLACE_TRANSMITTER :{BLACK}Placér sender
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Hold CTRL nede for at fjerne det
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STR_CREATE_LAKE :{BLACK}Definer vandområde.{}Vil oversvømme nærlæggende land i samme plan
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STR_0290_DELETE :{BLACK}Slet
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slet denne by fuldstændigt
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STR_0292_SAVE_SCENARIO :Gem scenarie
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@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Træer a
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Placer træer af tilfældig type
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STR_CANT_BUILD_CANALS :{WHITE}Kan ikke bygge en kanal her...
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STR_BUILD_CANALS_TIP :{BLACK}Byg kanaler
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STR_LANDINFO_CANAL :Kanal
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STR_CANT_BUILD_LOCKS :{WHITE}Kan ikke bygge en sluse her...
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@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaats s
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaats vuurtoren
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STR_028E_PLACE_TRANSMITTER :{BLACK}Plaats radiomast
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Definieer woestijn gebied.{}Gebruik CTRL om het te verwijderen
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STR_CREATE_LAKE :{BLACK}Definieer watergebied.{}Het zal de omgeving overstromen als deze op zeeniveau ligt
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STR_0290_DELETE :{BLACK}Verwijder
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Verwijder deze hele stad
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STR_0292_SAVE_SCENARIO :Scenario opslaan
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@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Willekeu
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plant bomen van willekeurig type
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STR_CANT_BUILD_CANALS :{WHITE}Kan hier geen kanaal bouwen...
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STR_BUILD_CANALS_TIP :{BLACK}Bouw kanaal
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STR_LANDINFO_CANAL :Kanaal
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STR_CANT_BUILD_LOCKS :{WHITE}Kan hier geen sluis bouwen...
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@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Metu rok
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Metu lumturon
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STR_028E_PLACE_TRANSMITTER :{BLACK}Metu transmitilon
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Difinu dezertan regionon.{}Premu kaj tenu CTRL por forigi ĝin
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STR_CREATE_LAKE :{BLACK}Difinu akvoregionon.{}Inundos la ĉirkaŭon se marnivele
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STR_0290_DELETE :{BLACK}Forigu
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Plene forigu ĉi tiun urbon
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STR_0292_SAVE_SCENARIO :Konservu scenaron
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@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arboj de
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Metu arbojn de hazardaj tipoj
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STR_CANT_BUILD_CANALS :{WHITE}Ne povas konstrui kanalojn ĉi tie...
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STR_BUILD_CANALS_TIP :{BLACK}Konstruu kanalojn. Premu CTRL por meti mar-kvadratojn (nur marnivele.)
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STR_LANDINFO_CANAL :Kanalo
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STR_CANT_BUILD_LOCKS :{WHITE}Ne povas konstrui kluzojn ĉi tie...
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@ -823,7 +823,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Loo maas
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Ehita tuletorn
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STR_028E_PLACE_TRANSMITTER :{BLACK}Paigalda saatjamast
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Loo kõrbealad.{}Eemaldamiseks klõpsa hoides all CTRL nuppu
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STR_CREATE_LAKE :{BLACK}Märgi vee ala.{}See uputab kogu läheduse kui on mereveetasemel
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STR_0290_DELETE :{BLACK}Kustuta
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Hävita see linn täielikult
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STR_0292_SAVE_SCENARIO :Salvesta kaart
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@ -1303,7 +1302,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Suvalise
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Istutab suvalisi puid
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STR_CANT_BUILD_CANALS :{WHITE}Siia ei saa kanaleid ehitada...
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STR_BUILD_CANALS_TIP :{BLACK}Kanali ehitamine. Veeruutude ehitamiseks vajuta CTRL (ainult merepinna kõrgusel)
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STR_LANDINFO_CANAL :Kanal
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STR_CANT_BUILD_LOCKS :{WHITE}Siia ei saa lüüse ehitada...
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@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka.
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STR_028E_PLACE_TRANSMITTER :{BLACK}Sijoita lähetin.
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue.{}Paina ja pidä pohjassa CTRL-nappia poistaaksesi aavikkoa.
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STR_CREATE_LAKE :{BLACK}Määrittele veden alue.{}Vesi tulvii ympäröivään maastoon, jos se on merenpinnan tasolla.
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STR_0290_DELETE :{BLACK}Poista
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista tämä kaupunki kokonaan.
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STR_0292_SAVE_SCENARIO :Tallenna skenaario
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@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Sattuman
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Aseta sattumanvaraisia puita
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STR_CANT_BUILD_CANALS :{WHITE}Kanaalia ei voi rakentaa tähän...
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STR_BUILD_CANALS_TIP :{BLACK}Rakenna kanaali
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STR_LANDINFO_CANAL :Kanaali
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STR_CANT_BUILD_LOCKS :{WHITE}Sulkua ei voi rakentaa tähän...
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@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer d
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare
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STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Définir une zone désertique.{}Garder Ctrl enfoncé pour retrait
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STR_CREATE_LAKE :{BLACK}Définir une zone d'eau.{}Inondera ses abords si au niveau de la mer
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STR_0290_DELETE :{BLACK}Supprimer
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer complètement cette ville
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STR_0292_SAVE_SCENARIO :Sauvegarder scénario
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@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Au hasar
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Planter des arbres de types choisis au hasard
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STR_CANT_BUILD_CANALS :{WHITE}Impossible de construire un canal ici...
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STR_BUILD_CANALS_TIP :{BLACK}Construire des canaux. Appuyer sur Ctrl pour placer de l'eau non canalisée (seulement au niveau de la mer).
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STR_LANDINFO_CANAL :Canal
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STR_CANT_BUILD_LOCKS :{WHITE}Impossible de construire un écluse ici...
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@ -706,7 +706,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
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STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir área de deserto
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STR_CREATE_LAKE :{BLACK}Definir área de auga.{}Inundará os arredores se está a nivel do mar
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STR_0290_DELETE :{BLACK}Borrar
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar completamente esta cidade
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STR_0292_SAVE_SCENARIO :Grabar Escenario
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@ -1159,7 +1158,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árbores
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar árbores dun tipo aleatorio
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STR_CANT_BUILD_CANALS :{WHITE}Non se pode construí-los canais aí...
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STR_BUILD_CANALS_TIP :{BLACK}Construír canais
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STR_LANDINFO_CANAL :Canal
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STR_CANT_BUILD_LOCKS :{WHITE}Non se pode construí-lo peche aí...
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@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm errichten
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STR_028E_PLACE_TRANSMITTER :{BLACK}Sender errichten
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Lege Wüstengebiet an.{}STRG drücken zum entfernen
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STR_CREATE_LAKE :{BLACK}Gebiet fluten.{}Auf Meereshöhe entsteht ein Gewässer
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STR_0290_DELETE :{BLACK}Löschen
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollständig löschen
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STR_0292_SAVE_SCENARIO :Szenario speichern
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@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Zufälli
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Zufällige Baumart pflanzen
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STR_CANT_BUILD_CANALS :{WHITE}Kann hier keinen Kanal bauen...
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STR_BUILD_CANALS_TIP :{BLACK}Kanal bauen
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STR_LANDINFO_CANAL :Kanal
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STR_CANT_BUILD_LOCKS :{WHITE}Kann hier keine Schleuse bauen...
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@ -792,7 +792,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sziklás
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Világítótorony építése
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STR_028E_PLACE_TRANSMITTER :{BLACK}Rádióadó építése
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Sivatagot hoz létre.{}Nyomj CTRL-t az eltávolításához
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STR_CREATE_LAKE :{BLACK}Vizet hoz létre.{}A tengerszinten lévő elemeket elárasztja
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STR_0290_DELETE :{BLACK}Töröl
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}A város teljes eltüntetése
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STR_0292_SAVE_SCENARIO :Pálya mentése
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@ -1273,7 +1272,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Véletle
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Véletlenszerűen kiválasztott fákat helyez el
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STR_CANT_BUILD_CANALS :{WHITE}Nem lehet csatornát építeni ide...
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STR_BUILD_CANALS_TIP :{BLACK}Csatorna építése. Nyomj CTRL-t hogy tengert csinálj (tengerszinten csak).
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STR_LANDINFO_CANAL :Csatorna
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STR_CANT_BUILD_LOCKS :{WHITE}Nem lehet zsilipet építeni ide...
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@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja kl
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita
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STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Afmarkaðu eyðimörk.{}Smelltu og haltu CTRL til að fjarlægja hana
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STR_CREATE_LAKE :{BLACK}Afmarkaðu vantssvæði.{}Það mun flæða yfir aðlægt svæði ef það er við sjávarmál
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STR_0290_DELETE :{BLACK}Eyða
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Eyða þessum bæ algjörlega
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STR_0292_SAVE_SCENARIO :Vista kort
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@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Tré af
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}Gróðursetja tré af handahófskenndri gerð
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STR_CANT_BUILD_CANALS :{WHITE}Ekki hægt að grafa skipaskurð hér...
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STR_BUILD_CANALS_TIP :{BLACK}Grafa skipaskurð
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STR_LANDINFO_CANAL :Skipaskurður
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STR_CANT_BUILD_LOCKS :{WHITE}Ekki hægt að gera skurðgátt hér
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|
|
@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Piazza t
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Piazza faro
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Piazza trasmettitore
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definisce area desertica.{}Clicca premendo CTRL per rimuoverla
|
||||
STR_CREATE_LAKE :{BLACK}Definisce area d'acqua.{}Si espande se definita a livello del mare
|
||||
STR_0290_DELETE :{BLACK}Elimina
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Elimina completamente questa città
|
||||
STR_0292_SAVE_SCENARIO :Salva scenario
|
||||
|
@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Alberi c
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Pianta alberi di tipo casuale
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Non puoi costruire qui un canale...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Costruisci canali
|
||||
STR_LANDINFO_CANAL :Canale
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Non puoi costruire qui una chiusa...
|
||||
|
|
|
@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}土地
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}灯台を建設します
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}送信機を建設します
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}砂漠を作成します。{}Control+クリックすると消去します
|
||||
STR_CREATE_LAKE :{BLACK}湖を作成します。{}海水位の場合は周辺地域を水浸します
|
||||
STR_0290_DELETE :{BLACK}破壊
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}この町を完全に破壊します
|
||||
STR_0292_SAVE_SCENARIO :シナリオを保存
|
||||
|
@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}ラン
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}ランドムな木を植林します
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}ここに運河が建設できません...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}運河を建設します。Control+クリックすると海のタイルも建設できます(海水位にのみ)
|
||||
STR_LANDINFO_CANAL :運河
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}ここに水門が建設できません...
|
||||
|
|
|
@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}암석
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}등대를 놓습니다.
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}송신기를 놓습니다.
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}사막 지역을 지정합니다.{}CTRL키를 누른채로 지우십시오.
|
||||
STR_CREATE_LAKE :{BLACK}물을 지정합니다.{}해수면에 둘러싸이면 물로 채워질 것입니다.
|
||||
STR_0290_DELETE :{BLACK}삭제
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}이 도시를 완전히 삭제
|
||||
STR_0292_SAVE_SCENARIO :시나리오 저장
|
||||
|
@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}무작
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}모든 종류의 나무를 무작위로 심습니다.
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}여기에 운하를 건설할 수 없습니다...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}운하를 건설합니다. CTRL키를 눌러 바다 타일을 건설하십시오 (해수면 높이에서만)
|
||||
STR_LANDINFO_CANAL :운하
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}여기에 갑문을 지을 수 없습니다...
|
||||
|
|
|
@ -759,7 +759,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sukurti
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Statyti švyturį
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Statyti siųstuvą
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Nurodyti dykumos plotus{}Laikant nuspaustą VALD (CTRL) galima ją pašalinti
|
||||
STR_CREATE_LAKE :{BLACK}Pazymeti kaip vandeni, aplinkines zemes bus uztvindytos, jei bus juros lygyje
|
||||
STR_0290_DELETE :{BLACK}Šalinti
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Šalinti šį miestą
|
||||
STR_0292_SAVE_SCENARIO :Išsaugoti scenarijų
|
||||
|
@ -1239,7 +1238,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Atsitikt
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Sodina atsitiktinės rūšies medžius
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Neimanoma cia iskasti kanalu...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Kasti kanalus
|
||||
STR_LANDINFO_CANAL :Kanalas
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Neimanoma cia irengti sliuzu...
|
||||
|
|
|
@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Trykk og hold inne CTRL for å fjerne den
|
||||
STR_CREATE_LAKE :{BLACK}Definer vannområde.{}Det vil oversvømme området rundt hvis det er på sjønivå
|
||||
STR_0290_DELETE :{BLACK}Slett
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig
|
||||
STR_0292_SAVE_SCENARIO :Lagre scenario
|
||||
|
@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trær av
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plasser trær av tilfeldig type
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Kan ikke bygge kanaler her...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler. Trykk CTRL for å plassere sjøområder (kun på havnivå).
|
||||
STR_LANDINFO_CANAL :Kanal
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikke bygge sluser her...
|
||||
|
|
|
@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosendar
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Trykk og held inne CTRL for å fjerne det
|
||||
STR_CREATE_LAKE :{BLACK}Definer vassområde.{}Det vil fløyme landa rundt dersom det er på høgd med sjøen.
|
||||
STR_0290_DELETE :{BLACK}Slett
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett byen heilt
|
||||
STR_0292_SAVE_SCENARIO :Lagre scenario
|
||||
|
@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Tre av t
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Plasser tre av tilfeldig type
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Kan ikkje byggje kanalar her...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanalar. Trykk CTRL for å plassere sjøområde (kun på havnivå)
|
||||
STR_LANDINFO_CANAL :Kanal
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikkje byggje sluser her...
|
||||
|
|
|
@ -813,7 +813,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umieść
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umieść latarnię morską
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Umieść nadajnik
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definiuj obszar pustyni.{}Wciśnij i trzymaj CTRL by usunąć
|
||||
STR_CREATE_LAKE :{BLACK}Definiuj akwen wodny.{}Okolice będą zalane jeśli są na poziomie morza
|
||||
STR_0290_DELETE :{BLACK}Skasuj
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Skasuj to miasto
|
||||
STR_0292_SAVE_SCENARIO :Zapisz scenariusz
|
||||
|
@ -1294,7 +1293,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drzewa r
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Sadzenie drzew rożnych rodzajów
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Nie można tutaj wybudować kanału...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Buduj kanały
|
||||
STR_LANDINFO_CANAL :Kanał
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Nie można tutaj wybudować śluzy...
|
||||
|
|
|
@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir área de deserto.{}Manter a tecla CTRL pressionada para remover
|
||||
STR_CREATE_LAKE :{BLACK}Definir área de água.{}A área adjacente será inundada se estiver ao nível do mar
|
||||
STR_0290_DELETE :{BLACK}Apagar
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Apagar completamente esta cidade
|
||||
STR_0292_SAVE_SCENARIO :Guardar cenário
|
||||
|
@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar árvores de tipo aleatório
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Não é possível construir canais aqui...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Construir canais
|
||||
STR_LANDINFO_CANAL :Canal
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Não é possível construir diques aqui...
|
||||
|
|
|
@ -724,7 +724,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaseazã far
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaseazã transmitãtor
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste suprafata de desert.{}Apasã si mentine apasat CTRL pentru a o sterge
|
||||
STR_CREATE_LAKE :{BLACK}Defineste suprafata cu apã.{}Împrejurimile aflate la acelasi nivel vor fi inundate
|
||||
STR_0290_DELETE :{BLACK}Sterge
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras
|
||||
STR_0292_SAVE_SCENARIO :Salveazã scenariul
|
||||
|
@ -1205,7 +1204,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arbori d
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Planteazã arbori din diverse specii la întâmplare
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Nu pot construi un canal aici...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Construieste canale
|
||||
STR_LANDINFO_CANAL :Canal
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Nu pot construi o ecluzã aici...
|
||||
|
|
|
@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Разм
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Поставить маяк
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Поставить передатчик
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Задать площадь пустыни.{}Нажмите и держите CTRL для удаления
|
||||
STR_CREATE_LAKE :{BLACK}Определить водный простор.{} Затопит землю, если на уровне моря
|
||||
STR_0290_DELETE :{BLACK}Уничтожить
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Полностью уничтожить этот город
|
||||
STR_0292_SAVE_SCENARIO :Сохранить сценарий
|
||||
|
@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дере
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Разместить деревья случайного типа
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Невозможно построить канал здесь...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Проложить канал
|
||||
STR_LANDINFO_CANAL :Канал
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Невозможно построить шлюз здесь...
|
||||
|
|
|
@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}在地
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}放置灯塔
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}放置转播塔
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}定义沙漠区域。{}摁住 CTRL 可以去掉沙漠区域。
|
||||
STR_CREATE_LAKE :{BLACK}定义睡眠。{}在海平面高度的水面将淹没周围的区域。
|
||||
STR_0290_DELETE :{BLACK}删除
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}完全删除这座城镇
|
||||
STR_0292_SAVE_SCENARIO :保存场景
|
||||
|
@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}随机
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}种植随机类型的树木
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}不能在这里兴建运河……
|
||||
STR_BUILD_CANALS_TIP :{BLACK}兴建运河。点击 CTRL 可以增加海面 (仅在平面有效)。
|
||||
STR_LANDINFO_CANAL :运河
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}不能在这里兴建船闸……
|
||||
|
|
|
@ -789,7 +789,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiestni
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiestnit majak
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Umiestnit vysielac
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvorit oblast puste.{}Drzanim CTRL ju odstranite
|
||||
STR_CREATE_LAKE :{BLACK}Vytvorit oblast vody.{}Okolie bude tiez zaplavene, ak je na urovni mora
|
||||
STR_0290_DELETE :{BLACK}Vymazat
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Kompletne vymazat toto mesto
|
||||
STR_0292_SAVE_SCENARIO :Ulozit scenar
|
||||
|
@ -1270,7 +1269,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Nahodne
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Umiestnit nahodne stromy
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Tu sa neda postavit prieplav ...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Postavit prieplavy
|
||||
STR_LANDINFO_CANAL :Prieplav
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Tu sa neda postavit stavidlo ...
|
||||
|
|
|
@ -768,7 +768,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Ustvari
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Postavi svetilnik
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Postavi oddajnik
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Določi območja puščave.{}Pritisni in drži CTRL za odstranitev
|
||||
STR_CREATE_LAKE :{BLACK}Določi vodno območje.{}Voda bo poplavila okolico, če bo na višini morja
|
||||
STR_0290_DELETE :{BLACK}Izbriši
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Popolnoma izbriši mesto
|
||||
STR_0292_SAVE_SCENARIO :Shrani scenarij
|
||||
|
@ -1249,7 +1248,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drevesa
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Postavi drevesa naključne vrste
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Ni mogoče zgraditi kanalov tukaj ...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Gradnja kanalov. CTRL+klik za postavitev morskih kvadratkov{}(samo na višini gladine morja)
|
||||
STR_LANDINFO_CANAL :Kanal
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Ni mogoče zgraditi zapornic tukaj ...
|
||||
|
|
|
@ -727,7 +727,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca z
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desertica.{}Pulsa y mantén CTRL para quitarla
|
||||
STR_CREATE_LAKE :{BLACK}Define zona de água.{}Inundará los alrededores hasta nivel del mar
|
||||
STR_0290_DELETE :{BLACK}Borrar
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta población completamente
|
||||
STR_0292_SAVE_SCENARIO :Guardar escenario
|
||||
|
@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árboles
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar distintos árboles al azar
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}No se pueden construir canales aquí...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Construir canales
|
||||
STR_LANDINFO_CANAL :Canal
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}No se pueden construir dársenas aquí...
|
||||
|
|
|
@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placera
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placera fyrtorn
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Placera radiosändare
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definiera ökenområde.{}Tryck och håll CTRL för att ta bort
|
||||
STR_CREATE_LAKE :{BLACK}Definiera vattenområde.{}Den fyller närområdet om det ligger i sjönivå
|
||||
STR_0290_DELETE :{BLACK}Ta bort
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Ta bort staden helt och hållet
|
||||
STR_0292_SAVE_SCENARIO :Spara scenario
|
||||
|
@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Träd av
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Placera träd av olika typ
|
||||
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||||
STR_CANT_BUILD_CANALS :{WHITE}Kan inte bygga kanaler här...
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||||
STR_BUILD_CANALS_TIP :{BLACK}Bygg kanaler. Håll ner CTRL för att bygga vid angränsande vatten.
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STR_LANDINFO_CANAL :Kanal
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||||
STR_CANT_BUILD_LOCKS :{WHITE}Kan inte bygga slussar här...
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@ -726,7 +726,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}在場
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}建立燈塔
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STR_028E_PLACE_TRANSMITTER :{BLACK}建立發射站
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STR_028F_DEFINE_DESERT_AREA :{BLACK}定義沙漠區。{}請按住 CTRL 移除
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STR_CREATE_LAKE :{BLACK}定義水區。{}如果在海平面的話會淹沒周圍地區
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STR_0290_DELETE :{BLACK}刪除
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}完全移除這個市鎮
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STR_0292_SAVE_SCENARIO :儲存場景
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@ -1207,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}隨機
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STR_TREES_RANDOM_TYPE_TIP :{BLACK}種植隨機種類樹木
|
||||
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||||
STR_CANT_BUILD_CANALS :{WHITE}不可以在這裏興建運河...
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||||
STR_BUILD_CANALS_TIP :{BLACK}興建運河。按 CTRL 鍵 (只限於海平面)
|
||||
STR_LANDINFO_CANAL :運河
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||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}不可以在這裏興建水閘...
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||||
|
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@ -725,7 +725,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Haritaya
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Deniz feneri koy
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Verici koy
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Çöl yap, kaldırmak için CTRL'ye basılı tut
|
||||
STR_CREATE_LAKE :{BLACK}Su yap, deniz seviyesindeki yerler suyla dolar
|
||||
STR_0290_DELETE :{BLACK}Sil
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sehri tamamen sil
|
||||
STR_0292_SAVE_SCENARIO :Kaydet
|
||||
|
@ -1206,7 +1205,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Rastgele
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Rastgele türde ağaçlar koy
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Buraya kanal yapılamaz...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Kanal Yap
|
||||
STR_LANDINFO_CANAL :Kanal
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Buraya kilit yapılamaz...
|
||||
|
|
|
@ -852,7 +852,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Розм
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Поставити маяк
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Поставити ретранслятор
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Позначити територію пустелі.{}Натисніть і утримуйте CTRL, щоб відмінити
|
||||
STR_CREATE_LAKE :{BLACK}Позначити територію води.{}Заповниться водою, якщо на рівні моря
|
||||
STR_0290_DELETE :{BLACK}Видалити
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Видалити місто повністю
|
||||
STR_0292_SAVE_SCENARIO :Зберегти сценарій
|
||||
|
@ -1333,7 +1332,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дере
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Садити дерева випадкового типу
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Неможливо будувати канал тут...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Будувати канал
|
||||
STR_LANDINFO_CANAL :Канал
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Неможливо будувати шлюз тут...
|
||||
|
|
|
@ -717,7 +717,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaas ro
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaas vuurtoring
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaas sender
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Bepaal woestyn area.{}Druk en hou CTRL om te verwyder
|
||||
STR_CREATE_LAKE :{BLACK}Bepaal water area.{}Dit sal die omgewing vloed as dit teen seevlak is
|
||||
STR_0290_DELETE :{BLACK}Uitwis
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Uitwis hele stad
|
||||
STR_0292_SAVE_SCENARIO :Bewaar draaiboek
|
||||
|
@ -1136,7 +1135,6 @@ STR_LEVEL_LAND_TOOLTIP :{BLACK}Vlakte l
|
|||
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Bou kanaale. Druk CRTL om see blokkies te plaas (slegs op see-vlak)
|
||||
STR_LANDINFO_CANAL :Kanaal
|
||||
|
||||
STR_CANT_BUILD_LOCKS :{WHITE}Kan nie sluite hier bou nie...
|
||||
|
|
|
@ -723,7 +723,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Stavi st
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Postavi svjetionik
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Postavi odašiljač
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Odredi pustinjsko područje.{}Pritisni i drži CTRL za uklanjanje
|
||||
STR_CREATE_LAKE :{BLACK}Odredi vodeno područje.{}Poplaviti će okolno područje ako je na razini mora
|
||||
STR_0290_DELETE :{BLACK}Obriši
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Obriši ovaj grad u cjelosti
|
||||
STR_0292_SAVE_SCENARIO :Spremi scenarij
|
||||
|
@ -1169,7 +1168,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Raznovrs
|
|||
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Stavi drveće nasumičnog tipa
|
||||
|
||||
STR_CANT_BUILD_CANALS :{WHITE}Ovdje ne možeš graditi kanale...
|
||||
STR_BUILD_CANALS_TIP :{BLACK}Izgradi kanale. Pritisni CTRL kako bi smjestio vodene pločice (samo na razini mora).
|
||||
STR_LANDINFO_CANAL :Kanal
|
||||
|
||||
|
||||
|
|
|
@ -660,7 +660,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Novietot
|
|||
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Bu've't ba'ku
|
||||
STR_028E_PLACE_TRANSMITTER :{BLACK}Bu've't raidi'ta'ju
|
||||
STR_028F_DEFINE_DESERT_AREA :{BLACK}Nora'di't tuksnes'a plati'bu.{}Spiest un turet CTRL lai to izdze'stu
|
||||
STR_CREATE_LAKE :{BLACK}Nora'di't u'dens plati'bu.{}Ta' tiks appludina'ta ja bu's ju'ras li'meni'
|
||||
STR_0290_DELETE :{BLACK}Izdzest
|
||||
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Pilni'ba' izdze'st s'o pilse'tu
|
||||
STR_0292_SAVE_SCENARIO :Saglaba't scena'riju
|
||||
|
|
Loading…
Reference in New Issue