(svn r16965) -Codechange: use tile area instead of sets of variables for the station joiner code.

This commit is contained in:
rubidium 2009-07-26 21:07:03 +00:00
parent 4aa2785757
commit 47a37b6093
9 changed files with 72 additions and 58 deletions

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@ -40,7 +40,7 @@ static void PlaceAirport(TileIndex tile)
SB(p2, 16, 16, INVALID_STATION); // no station to join
CommandContainer cmdcont = { tile, _selected_airport_type, p2, CMD_BUILD_AIRPORT | CMD_MSG(STR_ERROR_CAN_T_BUILD_AIRPORT_HERE), CcBuildAirport, "" };
ShowSelectStationIfNeeded(cmdcont, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE);
ShowSelectStationIfNeeded(cmdcont, TileArea(tile, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE));
}
/** Widget number of the airport build window. */

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@ -23,18 +23,6 @@ struct StationSpecList {
uint8 localidx; ///< Station ID within GRF of station
};
/** Represents the covered area */
struct TileArea {
/** Just construct this tile area */
TileArea() {}
/** Construct this tile area with some set values */
TileArea(TileIndex tile, uint8 w, uint8 h) : tile(tile), w(w), h(h) {}
TileIndex tile; ///< The base tile of the area
uint8 w; ///< The width of the area
uint8 h; ///< The height of the area
};
/** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */
struct StationRect : public Rect {

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@ -50,7 +50,7 @@ static void PlaceDocks_Dock(TileIndex tile)
/* tile is always the land tile, so need to evaluate _thd.pos */
CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
ShowSelectStationIfNeeded(cmdcont, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE);
ShowSelectStationIfNeeded(cmdcont, TileArea(tile, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE));
}
static void PlaceDocks_Depot(TileIndex tile)

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@ -181,7 +181,7 @@ static void PlaceRail_Station(TileIndex tile)
if (!_railstation.orientation) Swap(w, h);
CommandContainer cmdcont = { tile, p1, p2, CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_ERROR_CAN_T_BUILD_RAILROAD_STATION), CcStation, "" };
ShowSelectStationIfNeeded(cmdcont, w, h);
ShowSelectStationIfNeeded(cmdcont, TileArea(tile, w, h));
}
}
@ -873,26 +873,17 @@ void ShowBuildRailToolbar(RailType railtype, int button)
static void HandleStationPlacement(TileIndex start, TileIndex end)
{
uint sx = TileX(start);
uint sy = TileY(start);
uint ex = TileX(end);
uint ey = TileY(end);
uint w, h;
TileArea ta(start, end);
uint numtracks = ta.w;
uint platlength = ta.h;
if (sx > ex) Swap(sx, ex);
if (sy > ey) Swap(sy, ey);
w = ex - sx + 1;
h = ey - sy + 1;
uint numtracks = w;
uint platlength = h;
if (_railstation.orientation == AXIS_X) Swap(numtracks, platlength);
uint32 p1 = _cur_railtype | _railstation.orientation << 4 | _ctrl_pressed << 24;
uint32 p1 = _cur_railtype | _railstation.orientation << 4 | numtracks << 8 | platlength << 16 | _ctrl_pressed << 24;
uint32 p2 = _railstation.station_class | _railstation.station_type << 8 | INVALID_STATION << 16;
CommandContainer cmdcont = { TileXY(sx, sy), p1 | numtracks << 8 | platlength << 16, p2, CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_ERROR_CAN_T_BUILD_RAILROAD_STATION), CcStation, "" };
ShowSelectStationIfNeeded(cmdcont, w, h);
CommandContainer cmdcont = { ta.tile, p1, p2, CMD_BUILD_RAILROAD_STATION | CMD_MSG(STR_ERROR_CAN_T_BUILD_RAILROAD_STATION), CcStation, "" };
ShowSelectStationIfNeeded(cmdcont, ta);
}
/** Enum referring to the widgets of the rail stations window */

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@ -212,7 +212,7 @@ static void PlaceRoadStop(TileIndex tile, uint32 p2, uint32 cmd)
p1 -= DIAGDIR_END; // Adjust picker result to actual direction
}
CommandContainer cmdcont = { tile, p1, p2, cmd, CcRoadDepot, "" };
ShowSelectStationIfNeeded(cmdcont, 1, 1);
ShowSelectStationIfNeeded(cmdcont, TileArea(tile, 1, 1));
}
static void PlaceRoad_BusStation(TileIndex tile)

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@ -491,6 +491,21 @@ StationRect& StationRect::operator = (Rect src)
return *this;
}
TileArea::TileArea(TileIndex start, TileIndex end)
{
uint sx = TileX(start);
uint sy = TileY(start);
uint ex = TileX(end);
uint ey = TileY(end);
if (sx > ex) Swap(sx, ex);
if (sy > ey) Swap(sy, ey);
this->tile = TileXY(sx, sy);
this->w = ex - sx + 1;
this->h = ey - sy + 1;
}
void InitializeStations()
{

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@ -1124,27 +1124,24 @@ static bool AddNearbyStation(TileIndex tile, void *user_data)
* @param distant_join Search for adjacent stations (false) or stations fully
* within station spread
**/
static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool distant_join)
static const Station *FindStationsNearby(TileArea ta, bool distant_join)
{
TileArea ctx;
ctx.tile = tile;
ctx.w = w;
ctx.h = h;
TileArea ctx = ta;
_stations_nearby_list.Clear();
_deleted_stations_nearby.Clear();
/* Check the inside, to return, if we sit on another station */
BEGIN_TILE_LOOP(t, w, h, tile)
BEGIN_TILE_LOOP(t, ta.w, ta.h, ta.tile)
if (t < MapSize() && IsTileType(t, MP_STATION) && Station::IsValidID(GetStationIndex(t))) return Station::GetByTile(t);
END_TILE_LOOP(t, w, h, tile)
END_TILE_LOOP(t, ta.w, ta.h, ta.tile)
/* Look for deleted stations */
const BaseStation *st;
FOR_ALL_BASE_STATIONS(st) {
if (Station::IsExpected(st) && !st->IsInUse() && st->owner == _local_company) {
/* Include only within station spread (yes, it is strictly less than) */
if (max(DistanceMax(tile, st->xy), DistanceMax(TILE_ADDXY(tile, w - 1, h - 1), st->xy)) < _settings_game.station.station_spread) {
if (max(DistanceMax(ta.tile, st->xy), DistanceMax(TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1), st->xy)) < _settings_game.station.station_spread) {
TileAndStation *ts = _deleted_stations_nearby.Append();
ts->tile = st->xy;
ts->station = st->index;
@ -1161,11 +1158,11 @@ static const Station *FindStationsNearby(TileIndex tile, int w, int h, bool dist
/* Only search tiles where we have a chance to stay within the station spread.
* The complete check needs to be done in the callback as we don't know the
* extent of the found station, yet. */
if (distant_join && min(w, h) >= _settings_game.station.station_spread) return NULL;
uint max_dist = distant_join ? _settings_game.station.station_spread - min(w, h) : 1;
if (distant_join && min(ta.w, ta.h) >= _settings_game.station.station_spread) return NULL;
uint max_dist = distant_join ? _settings_game.station.station_spread - min(ta.w, ta.h) : 1;
tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N));
CircularTileSearch(&tile, max_dist, w, h, AddNearbyStation, &ctx);
TileIndex tile = TILE_ADD(ctx.tile, TileOffsByDir(DIR_N));
CircularTileSearch(&tile, max_dist, ta.w, ta.h, AddNearbyStation, &ctx);
return NULL;
}
@ -1203,21 +1200,17 @@ static const NWidgetPart _nested_select_station_widgets[] = {
struct SelectStationWindow : Window {
CommandContainer select_station_cmd; ///< Command to build new station
TileIndex tile; ///< Base tile of new station
int size_x; ///< Size in x direction of new station
int size_y; ///< Size in y direction of new station
TileArea area; ///< Location of new station
SelectStationWindow(const WindowDesc *desc, CommandContainer cmd, int w, int h) :
SelectStationWindow(const WindowDesc *desc, CommandContainer cmd, TileArea ta) :
Window(desc, 0),
select_station_cmd(cmd),
tile(cmd.tile),
size_x(w),
size_y(h)
area(ta)
{
this->vscroll.cap = 6;
this->resize.step_height = 10;
FindStationsNearby(this->tile, this->size_x, this->size_y, true);
FindStationsNearby(this->area, true);
this->FindWindowPlacementAndResize(desc);
}
@ -1281,7 +1274,7 @@ struct SelectStationWindow : Window {
virtual void OnInvalidateData(int data)
{
FindStationsNearby(this->tile, this->size_x, this->size_y, true);
FindStationsNearby(this->area, true);
this->SetDirty();
}
};
@ -1301,7 +1294,7 @@ static const WindowDesc _select_station_desc(
* @param h Height of the to-be-built station
* @return whether we need to show the station selection window.
*/
static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
static bool StationJoinerNeeded(CommandContainer cmd, TileArea ta)
{
/* Only show selection if distant join is enabled in the settings */
if (!_settings_game.station.distant_join_stations) return false;
@ -1326,7 +1319,7 @@ static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
/* Test for adjacent station or station below selection.
* If adjacent-stations is disabled and we are building next to a station, do not show the selection window.
* but join the other station immediatelly. */
const Station *st = FindStationsNearby(cmd.tile, w, h, false);
const Station *st = FindStationsNearby(ta, false);
return st == NULL && (_settings_game.station.adjacent_stations || _stations_nearby_list.Length() == 0);
}
@ -1336,12 +1329,12 @@ static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
* @param w Width of the to-be-built station
* @param h Height of the to-be-built station
*/
void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h)
void ShowSelectStationIfNeeded(CommandContainer cmd, TileArea ta)
{
if (StationJoinerNeeded(cmd, w, h)) {
if (StationJoinerNeeded(cmd, ta)) {
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
if (BringWindowToFrontById(WC_SELECT_STATION, 0)) return;
new SelectStationWindow(&_select_station_desc, cmd, w, h);
new SelectStationWindow(&_select_station_desc, cmd, ta);
} else {
DoCommandP(&cmd);
}

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@ -6,6 +6,7 @@
#define STATION_GUI_H
#include "command_type.h"
#include "station_type.h"
/** Enum for StationView, referring to _station_view_widgets and _station_view_expanded_widgets */
enum StationViewWidgets {
@ -36,6 +37,6 @@ enum StationCoverageType {
int DrawStationCoverageAreaText(int left, int right, int top, StationCoverageType sct, int rad, bool supplies);
void CheckRedrawStationCoverage(const Window *w);
void ShowSelectStationIfNeeded(CommandContainer cmd, int w, int h);
void ShowSelectStationIfNeeded(CommandContainer cmd, TileArea ta);
#endif /* STATION_GUI_H */

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@ -6,6 +6,7 @@
#define STATION_TYPE_H
#include "core/enum_type.hpp"
#include "tile_type.h"
typedef uint16 StationID;
typedef uint16 RoadStopID;
@ -81,4 +82,29 @@ enum {
MAX_LENGTH_STATION_NAME_PIXELS = 180, ///< The maximum length of a station name in pixels
};
/** Represents the covered area of e.g. a rail station */
struct TileArea {
/** Just construct this tile area */
TileArea() {}
/**
* Construct this tile area with some set values
* @param tile the base tile
* @param w the width
* @param h the height
*/
TileArea(TileIndex tile, uint8 w, uint8 h) : tile(tile), w(w), h(h) {}
/**
* Construct this tile area based on two points.
* @param start the start of the area
* @param end the end of the area
*/
TileArea(TileIndex start, TileIndex end);
TileIndex tile; ///< The base tile of the area
uint8 w; ///< The width of the area
uint8 h; ///< The height of the area
};
#endif /* STATION_TYPE_H */