(svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded

This commit is contained in:
truelight 2005-11-30 16:10:19 +00:00
parent 6ed22fb3d4
commit 480b1575fe
2 changed files with 5 additions and 0 deletions

View File

@ -309,6 +309,9 @@ void AI_Initialize(void)
char *tmp_ai_gpmi_param = strdup(_ai.gpmi_param);
#endif /* GPMI */
/* First, make sure all AIs are DEAD! */
AI_Uninitialize();
memset(&_ai, 0, sizeof(_ai));
memset(&_ai_player, 0, sizeof(_ai_player));

2
misc.c
View File

@ -18,6 +18,7 @@
#include "engine.h"
#include "vehicle_gui.h"
#include "variables.h"
#include "ai/ai.h"
extern void StartupEconomy(void);
@ -167,6 +168,7 @@ void InitializeGame(uint size_x, uint size_y)
InitializeTrains();
InitializeNPF();
AI_Initialize();
InitializePlayers();
InitializeCheats();