(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)

This commit is contained in:
truelight 2005-11-22 22:32:42 +00:00
parent f6ddaf6a23
commit 4927236912
6 changed files with 78 additions and 19 deletions

67
ai/ai.c
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@ -5,6 +5,7 @@
#include "../variables.h"
#include "../command.h"
#include "../network.h"
#include "../debug.h"
#include "ai.h"
#include "default/default.h"
@ -120,18 +121,28 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
*/
static void AI_RunTick(PlayerID player)
{
extern void AiNewDoGameLoop(Player *p);
Player *p = GetPlayer(player);
_current_player = player;
if (_patches.ainew_active) {
AiNewDoGameLoop(p);
} else {
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
_is_old_ai_player = true;
AiDoGameLoop(p);
_is_old_ai_player = false;
#ifdef GPMI
if (_ai.gpmi) {
gpmi_call_RunTick(_ai_player[player].module, _frame_counter);
return;
}
#endif /* GPMI */
{
extern void AiNewDoGameLoop(Player *p);
Player *p = GetPlayer(player);
if (_patches.ainew_active) {
AiNewDoGameLoop(p);
} else {
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
_is_old_ai_player = true;
AiDoGameLoop(p);
_is_old_ai_player = false;
}
}
}
@ -171,10 +182,7 @@ void AI_RunGameLoop(void)
Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->is_ai) {
/* This should always be true, else something went wrong... */
assert(_ai_player[p->index].active);
if (p->is_active && p->is_ai && _ai_player[p->index].active) {
/* Run the script */
AI_DequeueCommands(p->index);
AI_RunTick(p->index);
@ -190,6 +198,21 @@ void AI_RunGameLoop(void)
*/
void AI_StartNewAI(PlayerID player)
{
#ifdef GPMI
char library[80];
char params[80];
/* XXX -- Todo, make a nice assign for library and params from a nice GUI :) */
snprintf(library, sizeof(library), "php");
snprintf(params, sizeof(params), "daeb");
_ai_player[player].module = gpmi_mod_load(library, params);
if (_ai_player[player].module == NULL) {
DEBUG(ai, 0)("[AI] Failed to load AI, aborting..");
return;
}
#endif /* GPMI */
/* Called if a new AI is booted */
_ai_player[player].active = true;
}
@ -204,6 +227,10 @@ void AI_PlayerDied(PlayerID player)
/* Called if this AI died */
_ai_player[player].active = false;
#ifdef GPMI
gpmi_mod_unload(_ai_player[player].module);
#endif /* GPMI */
}
/**
@ -211,14 +238,20 @@ void AI_PlayerDied(PlayerID player)
*/
void AI_Initialize(void)
{
bool ai_network_client = _ai.network_client;
bool tmp_ai_network_client = _ai.network_client;
#ifdef GPMI
bool tmp_ai_gpmi = _ai.gpmi;
#endif /* GPMI */
memset(&_ai, 0, sizeof(_ai));
memset(&_ai_player, 0, sizeof(_ai_player));
_ai.network_client = ai_network_client;
_ai.network_client = tmp_ai_network_client;
_ai.network_playas = OWNER_SPECTATOR;
_ai.enabled = true;
#ifdef GPMI
_ai.gpmi = tmp_ai_gpmi;
#endif /* GPMI */
}
/**
@ -229,6 +262,6 @@ void AI_Uninitialize(void)
Player* p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
if (p->is_active && p->is_ai && _ai_player[p->index].active) AI_PlayerDied(p->index);
}
}

10
ai/ai.h
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@ -3,6 +3,9 @@
#include "../functions.h"
#include "../network.h"
#ifdef GPMI
#include <gpmi.h>
#endif /* GPMI */
/* How DoCommands look like for an AI */
typedef struct AICommand {
@ -21,6 +24,9 @@ typedef struct AIPlayer {
bool active; //! Is this AI active?
AICommand *queue; //! The commands that he has in his queue
AICommand *queue_tail; //! The tail of this queue
#ifdef GPMI
gpmi_module *module; //! The link to the GPMI module
#endif /* GPMI */
} AIPlayer;
/* The struct to keep some data about the AI in general */
@ -32,6 +38,10 @@ typedef struct AIStruct {
/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
bool network_client; //! Are we a network_client?
uint8 network_playas; //! The current network player we are connected as
#ifdef GPMI
bool gpmi; //! True if we want GPMI AIs
#endif /* GPMI */
} AIStruct;
VARDEF AIStruct _ai;

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@ -1012,6 +1012,7 @@ STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Disable
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Enable new AI (alpha): {ORANGE}{STRING1}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING1}
STR_CONFIG_PATCHES_AI_GPMI :{LTBLUE}Enable GPMI-driven AIs: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled

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@ -408,12 +408,15 @@ int ttd_main(int argc, char* argv[])
/* Set the debug proc */
gpmi_debug_proc = &gpmi_debug_openttd;
/* Set the script-path (GPMI doesn't support multiple paths, yet!) */
gpmi_path_scripts = strdup("ai/scripts");
/* Initialize GPMI */
gpmi_init();
/* Add our paths so we can find our own packages */
gpmi_path_append(&gpmi_path_modules, "gpmi/modules");
gpmi_path_append(&gpmi_path_packages, "gpmi/packages");
gpmi_path_append(&gpmi_path_modules, "ai/modules");
gpmi_path_append(&gpmi_path_packages, "ai/packages");
#endif /* GPMI */
#if defined(UNIX) && !defined(__MORPHOS__)

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@ -11,6 +11,9 @@
#include "variables.h"
#include "network.h"
#include "settings.h"
#ifdef GPMI
#include "ai/ai.h"
#endif /* GPMI */
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
@ -943,6 +946,9 @@ const SettingDesc patch_settings[] = {
{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
{"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL},
#ifdef GPMI
{"ai_gpmi", SDT_BOOL, (void*)true, &_ai.gpmi, NULL},
#endif /* GPMI */
{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},

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@ -19,6 +19,9 @@
#include "console.h"
#include "town.h"
#include "variables.h"
#ifdef GPMI
#include "ai/ai.h"
#endif /* GPMI */
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;
@ -760,6 +763,9 @@ static const PatchEntry _patches_economy[] = {
static const PatchEntry _patches_ai[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_AINEW_ACTIVE, "ainew_active", &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, "ai_in_multiplayer", &_patches.ai_in_multiplayer, 0, 1, 1, &Ai_In_Multiplayer_Warning},
#ifdef GPMI
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_GPMI, "ai_gpmi", &_ai.gpmi, 0, 1, 1, NULL},
#endif /* GPMI */
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, "ai_disable_veh_train", &_patches.ai_disable_veh_train, 0, 0, 0, NULL},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,"ai_disable_veh_roadveh",&_patches.ai_disable_veh_roadveh, 0, 0, 0, NULL},