diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index ef040e4da4..e4014529cb 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -205,7 +205,7 @@ void StartGeneratingLandscape(glwp_modes mode) DeleteAllNonVitalWindows(); /* Copy all XXX_newgame to XXX when coming from outside the editor */ - UpdatePatches(); + _settings = _settings_newgame; ResetGRFConfig(true); SndPlayFx(SND_15_BEEP); @@ -377,7 +377,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { break; case GLAND_GENERATE_BUTTON: // Generate - UpdatePatches(); + _settings = _settings_newgame; if (_settings.economy.town_layout == TL_NO_ROADS) { ShowQuery( diff --git a/src/openttd.cpp b/src/openttd.cpp index f15c0b8d7f..06a818d412 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -588,10 +588,8 @@ int ttd_main(int argc, char *argv[]) /* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */ if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty); - /* Make sure _patches is filled with _patches_newgame if we switch to a game directly */ - if (_switch_mode != SM_NONE) { - UpdatePatches(); - } + /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */ + if (_switch_mode != SM_NONE) _settings = _settings_newgame; /* initialize the ingame console */ IConsoleInit(); @@ -1916,8 +1914,6 @@ bool AfterLoadGame() } } - if (CheckSavegameVersion(22)) UpdatePatches(); - if (CheckSavegameVersion(25)) { Vehicle *v; FOR_ALL_VEHICLES(v) { diff --git a/src/settings.cpp b/src/settings.cpp index fc151e4e51..38108c5acf 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -2265,22 +2265,16 @@ static void Save_PATS() void CheckConfig() { - // Increase old default values for pf_maxdepth and pf_maxlength - // to support big networks. + /* + * Increase old default values for pf_maxdepth and pf_maxlength + * to support big networks. + */ if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) { _settings_newgame.pf.opf.pf_maxdepth = 48; _settings_newgame.pf.opf.pf_maxlength = 4096; } } -void UpdatePatches() -{ - /* Since old(er) savegames don't have any patches saved, we initialise - * them with the default values just as it was in the old days. - * Also new games need this copying-over */ - _settings = _settings_newgame; /* backwards compatibility */ -} - extern const ChunkHandler _setting_chunk_handlers[] = { { 'OPTS', NULL, Load_OPTS, CH_RIFF}, { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST}, diff --git a/src/settings_func.h b/src/settings_func.h index ef23f7479d..644cae25fa 100644 --- a/src/settings_func.h +++ b/src/settings_func.h @@ -12,6 +12,5 @@ void IConsoleListPatches(); void LoadFromConfig(); void SaveToConfig(); void CheckConfig(); -void UpdatePatches(); #endif /* SETTINGS_FUNC_H */