mirror of https://github.com/OpenTTD/OpenTTD.git
Fix #10983: [AdminPort] Correct order of messages
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@ -888,6 +888,11 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
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break;
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}
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/* Send new companies, before potentially setting the password. Otherwise,
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* the password update could be sent when the company is not yet known. */
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NetworkAdminCompanyNew(c);
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NetworkServerNewCompany(c, ci);
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/* This is the client (or non-dedicated server) who wants a new company */
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if (client_id == _network_own_client_id) {
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assert(_local_company == COMPANY_SPECTATOR);
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@ -906,8 +911,6 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
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MarkWholeScreenDirty();
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}
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NetworkServerNewCompany(c, ci);
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break;
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}
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@ -923,7 +926,10 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
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assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
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Company *c = DoStartupNewCompany(true, company_id);
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if (c != nullptr) NetworkServerNewCompany(c, nullptr);
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if (c != nullptr) {
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NetworkAdminCompanyNew(c);
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NetworkServerNewCompany(c, nullptr);
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}
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break;
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}
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@ -853,11 +853,10 @@ void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
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}
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/**
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* Notify the admin network of company details.
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* Notify the admin network of a new company.
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* @param company the company of which details will be sent into the admin network.
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* @param new_company whether this is a new company or not.
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*/
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void NetworkAdminCompanyInfo(const Company *company, bool new_company)
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void NetworkAdminCompanyNew(const Company *company)
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{
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if (company == nullptr) {
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Debug(net, 1, "[admin] Empty company given for update");
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@ -867,10 +866,8 @@ void NetworkAdminCompanyInfo(const Company *company, bool new_company)
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
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as->SendCompanyNew(company->index);
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as->SendCompanyInfo(company);
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if (new_company) {
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as->SendCompanyNew(company->index);
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}
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}
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}
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@ -103,7 +103,7 @@ void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = fal
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void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
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void NetworkAdminClientQuit(ClientID client_id);
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void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code);
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void NetworkAdminCompanyInfo(const Company *company, bool new_company);
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void NetworkAdminCompanyNew(const Company *company);
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void NetworkAdminCompanyUpdate(const Company *company);
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void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);
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@ -2198,9 +2198,6 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
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Command<CMD_RENAME_PRESIDENT>::SendNet(STR_NULL, c->index, ci->client_name);
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}
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/* Announce new company on network. */
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NetworkAdminCompanyInfo(c, true);
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if (ci != nullptr) {
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/* ci is nullptr when replaying, or for AIs. In neither case there is a client.
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We need to send Admin port update here so that they first know about the new company
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