(svn r3613) Some more const, indentation, whitespace and similar stuff

This commit is contained in:
tron 2006-02-18 14:41:24 +00:00
parent 6cfefdb275
commit 49c7eb934b
13 changed files with 373 additions and 454 deletions

File diff suppressed because it is too large Load Diff

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@ -239,8 +239,7 @@ int AiNew_PickVehicle(Player *p)
if (!CmdFailed(ret)) break;
}
// We did not find a vehicle :(
if (CmdFailed(ret)) return -1;
return i;
return CmdFailed(ret) ? -1 : i;
}
}

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@ -485,7 +485,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
// First, see if we are on diagonal path, that is better than straight path
if (dir1 > 1) { res -= AI_PATHFINDER_DIAGONAL_BONUS; }
if (dir1 > 1) res -= AI_PATHFINDER_DIAGONAL_BONUS;
// First see if they are different
if (dir1 != dir2) {

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@ -157,7 +157,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
/* Count stations */
{
uint num = 0;
Station *st;
const Station* st;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->owner == owner) {
@ -170,7 +170,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
/* Generate statistics depending on recent income statistics */
{
PlayerEconomyEntry *pee;
const PlayerEconomyEntry* pee;
int numec;
int32 min_income;
int32 max_income;
@ -194,7 +194,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
/* Generate score depending on amount of transported cargo */
{
PlayerEconomyEntry *pee;
const PlayerEconomyEntry* pee;
int numec;
uint32 total_delivered;
@ -216,8 +216,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
uint num = 0;
do num += cargo&1; while (cargo>>=1);
_score_part[owner][SCORE_CARGO] = num;
if (update)
p->cargo_types = 0;
if (update) p->cargo_types = 0;
}
/* Generate score for player money */
@ -239,13 +238,13 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
int total_score = 0;
int s;
score = 0;
for (i=0;i<NUM_SCORE;i++) {
for (i = 0; i < NUM_SCORE; i++) {
// Skip the total
if (i == SCORE_TOTAL) continue;
// Check the score
s = (_score_part[owner][i] >= _score_info[i].needed) ?
_score_info[i].score :
((_score_part[owner][i] * _score_info[i].score) / _score_info[i].needed);
_score_part[owner][i] * _score_info[i].score / _score_info[i].needed;
if (s < 0) s = 0;
score += s;
total_score += _score_info[i].score;
@ -254,8 +253,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
_score_part[owner][SCORE_TOTAL] = score;
// We always want the score scaled to SCORE_MAX (1000)
if (total_score != SCORE_MAX)
score = score * SCORE_MAX / total_score;
if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
}
if (update) {

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@ -884,9 +884,9 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int val, needed, score, i;
int i;
byte owner, x;
uint16 y=14;
uint16 y = 14;
int total_score = 0;
int color_done, color_notdone;
@ -897,15 +897,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
owner = FindFirstBit(w->click_state) - 13;
// Paint the player icons
for (i=0;i<MAX_PLAYERS;i++) {
for (i = 0; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) {
// Check if we have the player as an active player
if (!(w->disabled_state & (1 << (i+13)))) {
if (!(w->disabled_state & (1 << (i + 13)))) {
// Bah, player gone :(
w->disabled_state += 1 << (i+13);
w->disabled_state += 1 << (i + 13);
// Is this player selected? If so, select first player (always save? :s)
if (w->click_state == 1U << (i + 13))
w->click_state = 1 << 13;
if (w->click_state == 1U << (i + 13)) w->click_state = 1 << 13;
// We need a repaint
SetWindowDirty(w);
}
@ -913,14 +912,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
}
// Check if we have the player marked as inactive
if ((w->disabled_state & (1 << (i+13)))) {
if (w->disabled_state & (1 << (i + 13))) {
// New player! Yippie :p
w->disabled_state -= 1 << (i+13);
w->disabled_state -= 1 << (i + 13);
// We need a repaint
SetWindowDirty(w);
}
if (i == owner) x = 1; else x = 0;
x = (i == owner) ? 1 : 0;
DrawPlayerIcon(i, i * 37 + 13 + x, 16 + x);
}
@ -929,11 +928,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
color_notdone = _color_list[4].window_color_1b;
// Draw all the score parts
for (i=0;i<NUM_SCORE;i++) {
for (i = 0; i < NUM_SCORE; i++) {
int val = _score_part[owner][i];
int needed = _score_info[i].needed;
int score = _score_info[i].score;
y += 20;
val = _score_part[owner][i];
needed = _score_info[i].needed;
score = _score_info[i].score;
// SCORE_TOTAL has his own rulez ;)
if (i == SCORE_TOTAL) {
needed = total_score;
@ -949,35 +949,33 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
DrawStringRightAligned(107, y, SET_PERFORMANCE_DETAIL_INT, 0);
// Calculate the %-bar
if (val > needed) x = 50;
else if (val == 0) x = 0;
else x = ((val * 50) / needed);
if (val > needed) {
x = 50;
} else if (val == 0) {
x = 0;
} else {
x = val * 50 / needed;
}
// SCORE_LOAN is inversed
if (val < 0 && i == SCORE_LOAN)
x = 0;
if (val < 0 && i == SCORE_LOAN) x = 0;
// Draw the bar
if (x != 0)
GfxFillRect(112, y-2, x + 112, y+10, color_done);
if (x != 50)
GfxFillRect(x + 112, y-2, 50 + 112, y+10, color_notdone);
if (x != 0) GfxFillRect(112, y - 2, 112 + x, y + 10, color_done);
if (x != 50) GfxFillRect(112 + x, y - 2, 112 + 50, y + 10, color_notdone);
// Calculate the %
if (val > needed) x = 100;
else x = ((val * 100) / needed);
x = (val <= needed) ? val * 100 / needed : 100;
// SCORE_LOAN is inversed
if (val < 0 && i == SCORE_LOAN)
x = 0;
if (val < 0 && i == SCORE_LOAN) x = 0;
// Draw it
SetDParam(0, x);
DrawStringCentered(137, y, STR_PERFORMANCE_DETAIL_PERCENT, 0);
// SCORE_LOAN is inversed
if (i == SCORE_LOAN)
val = needed - val;
if (i == SCORE_LOAN) val = needed - val;
// Draw the amount we have against what is needed
// For some of them it is in currency format
@ -1017,16 +1015,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->disabled_state = 0;
// Hide the player who are not active
for (i=0;i<MAX_PLAYERS;i++) {
if (!GetPlayer(i)->is_active) {
w->disabled_state += 1 << (i+13);
}
for (i = 0; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) w->disabled_state += 1 << (i + 13);
}
// Update all player stats with the current data
// (this is because _score_info is not saved to a savegame)
FOR_ALL_PLAYERS(p2)
if (p2->is_active)
UpdateCompanyRatingAndValue(p2, false);
FOR_ALL_PLAYERS(p2) {
if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
}
w->custom[0] = DAY_TICKS;
w->custom[1] = 5;
@ -1044,11 +1040,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->custom[0] = DAY_TICKS;
if (--w->custom[1] == 0) {
Player *p2;
w->custom[1] = 5;
FOR_ALL_PLAYERS(p2)
FOR_ALL_PLAYERS(p2) {
// Skip if player is not active
if (p2->is_active)
UpdateCompanyRatingAndValue(p2, false);
if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
}
SetWindowDirty(w);
}
}

6
misc.c
View File

@ -600,9 +600,9 @@ int FindFirstBit(uint32 value)
// not more than 128.
byte i = 0;
if (value & 0xffff0000) { value >>= 16; i += 16; }
if (value & 0x0000ff00) { value >>= 8; i += 8; }
if (value & 0x000000f0) { value >>= 4; i += 4; }
if (value & 0x0000000c) { value >>= 2; i += 2; }
if (value & 0x0000ff00) { value >>= 8; i += 8; }
if (value & 0x000000f0) { value >>= 4; i += 4; }
if (value & 0x0000000c) { value >>= 2; i += 2; }
if (value & 0x00000002) { i += 1; }
return i;
}

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@ -239,8 +239,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
case 0x09: { /* Speed */
FOR_EACH_OBJECT {
uint16 speed = grf_load_word(&buf);
if (speed == 0xFFFF)
speed = 0;
if (speed == 0xFFFF) speed = 0;
rvi[i].max_speed = speed;
}
@ -249,8 +248,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint16 power = grf_load_word(&buf);
if (rvi[i].flags & RVI_MULTIHEAD)
power /= 2;
if (rvi[i].flags & RVI_MULTIHEAD) power /= 2;
rvi[i].power = power;
dewagonize(power, engine + i);
@ -260,8 +258,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint8 runcostfact = grf_load_byte(&buf);
if (rvi[i].flags & RVI_MULTIHEAD)
runcostfact /= 2;
if (rvi[i].flags & RVI_MULTIHEAD) runcostfact /= 2;
rvi[i].running_cost_base = runcostfact;
}
@ -283,8 +280,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
/* TTD sprite IDs point to a location in a 16bit array, but we use it
* as an array index, so we need it to be half the original value. */
if (spriteid < 0xFD)
spriteid >>= 1;
if (spriteid < 0xFD) spriteid >>= 1;
rvi[i].image_index = spriteid;
}
@ -361,14 +357,15 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
uint8 traction = grf_load_byte(&buf);
int engclass;
if (traction <= 0x07)
if (traction <= 0x07) {
engclass = 0;
else if (traction <= 0x27)
} else if (traction <= 0x27) {
engclass = 1;
else if (traction <= 0x41)
} else if (traction <= 0x41) {
engclass = 2;
else
} else {
break;
}
rvi[i].engclass = engclass;
}
@ -504,11 +501,10 @@ static bool RoadVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint8 spriteid = grf_load_byte(&buf);
if (spriteid == 0xFF)
spriteid = 0xFD; // cars have different custom id in the GRF file
// cars have different custom id in the GRF file
if (spriteid == 0xFF) spriteid = 0xFD;
if (spriteid < 0xFD)
spriteid >>= 1;
if (spriteid < 0xFD) spriteid >>= 1;
rvi[i].image_index = spriteid;
}
@ -614,11 +610,10 @@ static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint8 spriteid = grf_load_byte(&buf);
if (spriteid == 0xFF)
spriteid = 0xFD; // ships have different custom id in the GRF file
// ships have different custom id in the GRF file
if (spriteid == 0xFF) spriteid = 0xFD;
if (spriteid < 0xFD)
spriteid >>= 1;
if (spriteid < 0xFD) spriteid >>= 1;
svi[i].image_index = spriteid;
}
@ -740,11 +735,10 @@ static bool AircraftVehicleChangeInfo(uint engine, int numinfo, int prop, byte *
FOR_EACH_OBJECT {
uint8 spriteid = grf_load_byte(&buf);
if (spriteid == 0xFF)
spriteid = 0xFD; // ships have different custom id in the GRF file
// aircraft have different custom id in the GRF file
if (spriteid == 0xFF) spriteid = 0xFD;
if (spriteid < 0xFD)
spriteid >>= 1;
if (spriteid < 0xFD) spriteid >>= 1;
avi[i].image_index = spriteid;
}
@ -1034,9 +1028,11 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
p = 0;
layout = malloc(length * number);
for (l = 0; l < length; l++)
for (p = 0; p < number; p++)
for (l = 0; l < length; l++) {
for (p = 0; p < number; p++) {
layout[l * number + p] = grf_load_byte(&buf);
}
}
l--;
p--;
@ -1361,10 +1357,11 @@ static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
// Old style callback results have the highest byte 0xFF so signify it is a callback result
// New style ones only have the highest bit set (allows 15-bit results, instead of just 8)
if ((value >> 8) == 0xFF)
value &= 0xFF;
else
if ((value >> 8) == 0xFF) {
value &= ~0xFF00;
} else {
value &= ~0x8000;
}
group->g.callback.result = value;
@ -2507,7 +2504,7 @@ static void ResetCustomStations(void)
*/
static void ResetNewGRFData(void)
{
int i;
uint i;
// Copy/reset original engine info data
memcpy(&_engine_info, &orig_engine_info, sizeof(orig_engine_info));
@ -2520,9 +2517,9 @@ static void ResetNewGRFData(void)
// First, free sprite table data
for (i = 0; i < MAX_BRIDGES; i++) {
if (_bridge[i].sprite_table != NULL) {
byte j;
for (j = 0; j < 7; j++)
free(_bridge[i].sprite_table[j]);
uint j;
for (j = 0; j < 7; j++) free(_bridge[i].sprite_table[j]);
free(_bridge[i].sprite_table);
}
}
@ -2563,8 +2560,7 @@ static void InitNewGRFFile(const char* filename, int sprite_offset)
newfile = calloc(1, sizeof(*newfile));
if (newfile == NULL)
error ("Out of memory");
if (newfile == NULL) error ("Out of memory");
newfile->filename = strdup(filename);
newfile->sprite_offset = sprite_offset;
@ -2594,15 +2590,19 @@ static void CalculateRefitMasks(void)
if (cargo_allowed[engine] != 0) {
// Build up the list of cargo types from the set cargo classes.
for (i = 0; i < lengthof(cargo_classes); i++) {
if (HASBIT(cargo_allowed[engine], i))
mask |= cargo_classes[i];
if (HASBIT(cargo_disallowed[engine], i))
not_mask |= cargo_classes[i];
if (HASBIT(cargo_allowed[engine], i)) mask |= cargo_classes[i];
if (HASBIT(cargo_disallowed[engine], i)) not_mask |= cargo_classes[i];
}
} else {
// Don't apply default refit mask to wagons or engines with no capacity
if (xor_mask == 0 && !(GetEngine(engine)->type == VEH_Train && (RailVehInfo(engine)->capacity == 0 || RailVehInfo(engine)->flags & RVI_WAGON)))
if (xor_mask == 0 && (
GetEngine(engine)->type != VEH_Train || (
RailVehInfo(engine)->capacity != 0 &&
!(RailVehInfo(engine)->flags & RVI_WAGON)
)
)) {
xor_mask = _default_refitmasks[GetEngine(engine)->type - VEH_Train];
}
}
_engine_info[engine].refit_mask = ((mask & ~not_mask) ^ xor_mask) & _landscape_global_cargo_mask[_opt.landscape];
}

View File

@ -472,17 +472,12 @@ static void ReadTTDPatchFlags(void)
1 vehicle == 128 bytes */
_bump_assert_value = (_old_vehicle_multipler - 1) * 850 * 128;
_new_ttdpatch_format = false;
/* Check if we have a modern TTDPatch savegame (has extra data all around) */
if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0)
_new_ttdpatch_format = true;
_new_ttdpatch_format = (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0);
/* Clean the misused places */
for (i = 0; i < 17; i++)
_old_map3[i] = 0;
for (i = 0x1FE00; i < 0x20000; i++)
_old_map3[i] = 0;
for (i = 0; i < 17; i++) _old_map3[i] = 0;
for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
if (_new_ttdpatch_format)
DEBUG(oldloader, 1)("[OldLoader] Found TTDPatch game");

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@ -282,12 +282,13 @@ static void LoadIntroGame(void)
// Generate a world.
sprintf(filename, "%sopntitle.dat", _path.data_dir);
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
#if defined SECOND_DATA_DIR
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
}
#endif
GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
}
_pause = 0;

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@ -252,8 +252,11 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED))
if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) ||
v->u.road.state != 254 ||
!(v->vehstatus & VS_STOPPED)) {
return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
}
if (flags & DC_EXEC) {
// Invalidate depot
@ -296,7 +299,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int
return false;
}
static Depot *FindClosestRoadDepot(Vehicle *v)
static const Depot* FindClosestRoadDepot(const Vehicle* v)
{
TileIndex tile = v->tile;
int i;
@ -321,8 +324,9 @@ static Depot *FindClosestRoadDepot(Vehicle *v)
rfdd.best_length = (uint)-1;
/* search in all directions */
for (i = 0; i != 4; i++)
for (i = 0; i != 4; i++) {
FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, (TPFEnumProc*)EnumRoadSignalFindDepot, NULL, &rfdd);
}
if (rfdd.best_length == (uint)-1) return NULL;
@ -534,7 +538,8 @@ static void RoadVehCrash(Vehicle *v)
STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
0);
0
);
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
SndPlayVehicleFx(SND_12_EXPLOSION, v);
@ -744,8 +749,7 @@ static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, byte dir)
return NULL;
}
if (++v->u.road.blocked_ctr > 1480)
return NULL;
if (++v->u.road.blocked_ctr > 1480) return NULL;
return u;
}
@ -778,7 +782,8 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st)
STR_9030_CITIZENS_CELEBRATE_FIRST,
flags,
v->index,
0);
0
);
}
}
}
@ -857,7 +862,7 @@ static bool FindRoadVehToOvertake(OvertakeData *od)
{
uint32 bits;
bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD)&0x3F;
bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;
if (!(od->tilebits & bits) || (bits&0x3C) || (bits & 0x3F3F0000))
return true;
@ -878,11 +883,9 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
return;
}
if (v->direction != u->direction || !(v->direction&1))
return;
if (v->direction != u->direction || !(v->direction & 1)) return;
if (v->u.road.state >= 32 || (v->u.road.state&7) > 1 )
return;
if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
if ((tt & 3) == 0) return;
@ -1049,7 +1052,7 @@ static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
} else {
if (IsTileType(desttile, MP_STREET)) {
m5 = _m[desttile].m5;
if ((m5&0xF0) == 0x20)
if ((m5 & 0xF0) == 0x20)
/* We are heading for a Depot */
goto do_it;
} else if (IsTileType(desttile, MP_STATION)) {
@ -1169,16 +1172,16 @@ static void RoadVehController(Vehicle *v)
if (v->u.road.state == 254) {
int dir;
const RoadDriveEntry*rdp;
const RoadDriveEntry* rdp;
byte rd2;
v->cur_speed = 0;
dir = GB(_m[v->tile].m5, 0, 2);
v->direction = dir*2+1;
v->direction = dir * 2 + 1;
rd2 = _roadveh_data_2[dir];
rdp = _road_drive_data[(_opt.road_side<<4) + rd2];
rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
@ -1213,8 +1216,9 @@ static void RoadVehController(Vehicle *v)
if (v->u.road.state == 0 || v->u.road.state == 1 ||
v->u.road.state == 8 || v->u.road.state == 9 ||
v->u.road.state == 16 || v->u.road.state == 17 ||
v->u.road.state == 24 || v->u.road.state == 25)
v->u.road.state == 24 || v->u.road.state == 25) {
v->u.road.overtaking = 0;
}
}
BeginVehicleMove(v);
@ -1244,12 +1248,12 @@ static void RoadVehController(Vehicle *v)
return;
}
rd = _road_drive_data[(v->u.road.state + (_opt.road_side<<4)) ^ v->u.road.overtaking][v->u.road.frame+1];
rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
// switch to another tile
if (rd.x & 0x80) {
TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
int dir = RoadFindPathToDest(v, tile, rd.x&3);
int dir = RoadFindPathToDest(v, tile, rd.x & 3);
uint32 r;
byte newdir;
const RoadDriveEntry *rdp;
@ -1284,7 +1288,10 @@ again:
}
if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
if ((dir & 7) >= 6) { v->cur_speed = 0; return; }
if ((dir & 7) >= 6) {
v->cur_speed = 0;
return;
}
if (IS_BYTE_INSIDE(_m[v->tile].m5, 0x43, 0x4B)) {
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
byte *b = &rs->status;
@ -1312,7 +1319,7 @@ again:
}
if (rd.x & 0x40) {
int dir = RoadFindPathToDest(v, v->tile, rd.x&3);
int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
uint32 r;
int tmp;
byte newdir;
@ -1323,7 +1330,7 @@ again:
return;
}
tmp = (_opt.road_side<<4) + dir;
tmp = (_opt.road_side << 4) + dir;
rdp = _road_drive_data[tmp];
x = TileX(v->tile) * 16 + rdp[1].x;
@ -1352,12 +1359,13 @@ again:
return;
}
x = (v->x_pos&~15)+(rd.x&15);
y = (v->y_pos&~15)+(rd.y&15);
x = (v->x_pos & ~15) + (rd.x & 15);
y = (v->y_pos & ~15) + (rd.y & 15);
new_dir = RoadVehGetSlidingDirection(v, x, y);
if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && (u=RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) &&
(u = RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
return;
}
@ -1503,7 +1511,7 @@ void RoadVeh_Tick(Vehicle *v)
static void CheckIfRoadVehNeedsService(Vehicle *v)
{
Depot *depot;
const Depot* depot;
if (_patches.servint_roadveh == 0) return;
if (!VehicleNeedsService(v)) return;
@ -1532,8 +1540,9 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
if (v->current_order.type == OT_GOTO_DEPOT &&
v->current_order.flags & OF_NON_STOP &&
!CHANCE16(1,20))
!CHANCE16(1, 20)) {
return;
}
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP;
@ -1578,8 +1587,9 @@ void OnNewDay_RoadVeh(Vehicle *v)
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
for (; rs != NULL; rs = rs->next) {
// Only consider those with at least a free slot.
if (!(rs->slot[0] == INVALID_VEHICLE || rs->slot[1] == INVALID_VEHICLE))
if (rs->slot[0] != INVALID_VEHICLE && rs->slot[1] != INVALID_VEHICLE) {
continue;
}
// Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
assert(NUM_SLOTS == 2);

View File

@ -1623,12 +1623,12 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
const byte *b = _airport_map5_tiles[p1];
BEGIN_TILE_LOOP(tile_cur,w,h,tile) {
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
ModifyTile(tile_cur,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
st->index, *b++);
} END_TILE_LOOP(tile_cur,w,h,tile)
} END_TILE_LOOP(tile_cur, w, h, tile)
}
UpdateStationVirtCoordDirty(st);
@ -1655,24 +1655,24 @@ static int32 RemoveAirport(Station *st, uint32 flags)
cost = w * h * _price.remove_airport;
{
BEGIN_TILE_LOOP(tile_cur,w,h,tile)
if (!EnsureNoVehicle(tile_cur))
return CMD_ERROR;
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
if (flags & DC_EXEC) {
DeleteAnimatedTile(tile_cur);
DoClearSquare(tile_cur);
}
END_TILE_LOOP(tile_cur, w,h,tile)
}
} END_TILE_LOOP(tile_cur, w,h,tile)
if (flags & DC_EXEC) {
const AirportFTAClass *afc = GetAirport(st->airport_type);
uint i;
for (i = 0; i < afc->nof_depots; ++i)
DeleteWindowById(WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i]));
for (i = 0; i < afc->nof_depots; ++i) {
DeleteWindowById(
WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i])
);
}
st->airport_tile = 0;
st->facilities &= ~FACIL_AIRPORT;
@ -2156,6 +2156,7 @@ static void AnimateTile_Station(TileIndex tile)
}
}
static void ClickTile_Station(TileIndex tile)
{
// 0x20 - hangar large airport (32)
@ -2297,7 +2298,7 @@ void DeleteAllPlayerStations(void)
static void CheckOrphanedSlots(const Station *st, RoadStopType rst)
{
RoadStop *rs;
int k;
uint k;
for (rs = GetPrimaryRoadStop(st, rst); rs != NULL; rs = rs->next) {
for (k = 0; k < NUM_SLOTS; k++) {
@ -2934,10 +2935,10 @@ static void Load_STNS(void)
// this means it's an oldstyle savegame without support for nonuniform stations
if (st->train_tile != 0 && st->trainst_h == 0) {
int w = GB(st->trainst_w, 4, 4);
int h = GB(st->trainst_w, 0, 4);
uint w = GB(st->trainst_w, 4, 4);
uint h = GB(st->trainst_w, 0, 4);
if (_m[st->train_tile].m5 & 1) intswap(w, h);
if (_m[st->train_tile].m5 & 1) uintswap(w, h);
st->trainst_w = w;
st->trainst_h = h;
}

View File

@ -589,12 +589,11 @@ static char *FormatString(char *buff, const char *str, const int32 *argv, uint c
}
case 11: { /* {INDUSTRY} */
Industry *i = GetIndustry(GetInt32(&argv));
const Industry* i = GetIndustry(GetInt32(&argv));
int32 args[2];
// industry not valid anymore?
if (i->xy == 0)
break;
if (i->xy == 0) break;
// First print the town name and the industry type name
// The string STR_INDUSTRY_PATTERN controls the formatting
@ -1048,7 +1047,6 @@ bool ReadLanguagePack(int lang_index)
ttd_strlcpy(_dynlang.curr_file, _dynlang.ent[lang_index].file, sizeof(_dynlang.curr_file));
_dynlang.curr = lang_index;
return true;
}
@ -1117,8 +1115,7 @@ void InitializeLanguagePacks(void)
error(n == 0 ? "No available language packs" : "Invalid version of language packs");
dl->num = m;
for (i = 0; i != dl->num; i++)
dl->dropdown[i] = SPECSTR_LANGUAGE_START + i;
for (i = 0; i != dl->num; i++) dl->dropdown[i] = SPECSTR_LANGUAGE_START + i;
dl->dropdown[i] = INVALID_STRING_ID;
for (i = 0; i != dl->num; i++)

View File

@ -419,7 +419,7 @@ not_valid_below:;
if (_current_player < MAX_PLAYERS && !_is_old_ai_player)
bridge_len = CalcBridgeLenCostFactor(bridge_len);
cost += ((int64)bridge_len * _price.build_bridge * b->price) >> 8;
cost += (int64)bridge_len * _price.build_bridge * b->price >> 8;
}
return cost;