mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r3613) Some more const, indentation, whitespace and similar stuff
This commit is contained in:
parent
6cfefdb275
commit
49c7eb934b
File diff suppressed because it is too large
Load Diff
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@ -239,8 +239,7 @@ int AiNew_PickVehicle(Player *p)
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if (!CmdFailed(ret)) break;
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if (!CmdFailed(ret)) break;
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}
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}
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// We did not find a vehicle :(
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// We did not find a vehicle :(
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if (CmdFailed(ret)) return -1;
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return CmdFailed(ret) ? -1 : i;
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return i;
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}
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}
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}
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}
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@ -485,7 +485,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
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int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
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int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
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int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
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// First, see if we are on diagonal path, that is better than straight path
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// First, see if we are on diagonal path, that is better than straight path
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if (dir1 > 1) { res -= AI_PATHFINDER_DIAGONAL_BONUS; }
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if (dir1 > 1) res -= AI_PATHFINDER_DIAGONAL_BONUS;
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// First see if they are different
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// First see if they are different
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if (dir1 != dir2) {
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if (dir1 != dir2) {
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16
economy.c
16
economy.c
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@ -157,7 +157,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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/* Count stations */
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/* Count stations */
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{
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{
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uint num = 0;
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uint num = 0;
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Station *st;
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const Station* st;
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FOR_ALL_STATIONS(st) {
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FOR_ALL_STATIONS(st) {
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if (st->xy != 0 && st->owner == owner) {
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if (st->xy != 0 && st->owner == owner) {
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@ -170,7 +170,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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/* Generate statistics depending on recent income statistics */
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/* Generate statistics depending on recent income statistics */
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{
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{
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PlayerEconomyEntry *pee;
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const PlayerEconomyEntry* pee;
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int numec;
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int numec;
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int32 min_income;
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int32 min_income;
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int32 max_income;
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int32 max_income;
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@ -194,7 +194,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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/* Generate score depending on amount of transported cargo */
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/* Generate score depending on amount of transported cargo */
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{
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{
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PlayerEconomyEntry *pee;
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const PlayerEconomyEntry* pee;
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int numec;
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int numec;
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uint32 total_delivered;
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uint32 total_delivered;
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@ -216,8 +216,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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uint num = 0;
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uint num = 0;
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do num += cargo&1; while (cargo>>=1);
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do num += cargo&1; while (cargo>>=1);
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_score_part[owner][SCORE_CARGO] = num;
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_score_part[owner][SCORE_CARGO] = num;
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if (update)
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if (update) p->cargo_types = 0;
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p->cargo_types = 0;
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}
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}
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/* Generate score for player money */
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/* Generate score for player money */
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@ -239,13 +238,13 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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int total_score = 0;
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int total_score = 0;
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int s;
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int s;
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score = 0;
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score = 0;
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for (i=0;i<NUM_SCORE;i++) {
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for (i = 0; i < NUM_SCORE; i++) {
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// Skip the total
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// Skip the total
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if (i == SCORE_TOTAL) continue;
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if (i == SCORE_TOTAL) continue;
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// Check the score
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// Check the score
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s = (_score_part[owner][i] >= _score_info[i].needed) ?
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s = (_score_part[owner][i] >= _score_info[i].needed) ?
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_score_info[i].score :
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_score_info[i].score :
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((_score_part[owner][i] * _score_info[i].score) / _score_info[i].needed);
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_score_part[owner][i] * _score_info[i].score / _score_info[i].needed;
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if (s < 0) s = 0;
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if (s < 0) s = 0;
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score += s;
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score += s;
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total_score += _score_info[i].score;
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total_score += _score_info[i].score;
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@ -254,8 +253,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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_score_part[owner][SCORE_TOTAL] = score;
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_score_part[owner][SCORE_TOTAL] = score;
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// We always want the score scaled to SCORE_MAX (1000)
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// We always want the score scaled to SCORE_MAX (1000)
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if (total_score != SCORE_MAX)
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if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
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score = score * SCORE_MAX / total_score;
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}
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}
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if (update) {
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if (update) {
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75
graph_gui.c
75
graph_gui.c
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@ -884,9 +884,9 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
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{
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{
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switch (e->event) {
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switch (e->event) {
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case WE_PAINT: {
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case WE_PAINT: {
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int val, needed, score, i;
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int i;
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byte owner, x;
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byte owner, x;
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uint16 y=14;
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uint16 y = 14;
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int total_score = 0;
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int total_score = 0;
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int color_done, color_notdone;
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int color_done, color_notdone;
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@ -897,15 +897,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
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owner = FindFirstBit(w->click_state) - 13;
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owner = FindFirstBit(w->click_state) - 13;
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// Paint the player icons
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// Paint the player icons
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for (i=0;i<MAX_PLAYERS;i++) {
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for (i = 0; i < MAX_PLAYERS; i++) {
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if (!GetPlayer(i)->is_active) {
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if (!GetPlayer(i)->is_active) {
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// Check if we have the player as an active player
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// Check if we have the player as an active player
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if (!(w->disabled_state & (1 << (i+13)))) {
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if (!(w->disabled_state & (1 << (i + 13)))) {
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// Bah, player gone :(
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// Bah, player gone :(
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w->disabled_state += 1 << (i+13);
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w->disabled_state += 1 << (i + 13);
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// Is this player selected? If so, select first player (always save? :s)
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// Is this player selected? If so, select first player (always save? :s)
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if (w->click_state == 1U << (i + 13))
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if (w->click_state == 1U << (i + 13)) w->click_state = 1 << 13;
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w->click_state = 1 << 13;
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// We need a repaint
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// We need a repaint
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SetWindowDirty(w);
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SetWindowDirty(w);
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}
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}
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@ -913,14 +912,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
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}
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}
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// Check if we have the player marked as inactive
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// Check if we have the player marked as inactive
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if ((w->disabled_state & (1 << (i+13)))) {
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if (w->disabled_state & (1 << (i + 13))) {
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// New player! Yippie :p
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// New player! Yippie :p
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w->disabled_state -= 1 << (i+13);
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w->disabled_state -= 1 << (i + 13);
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// We need a repaint
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// We need a repaint
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SetWindowDirty(w);
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SetWindowDirty(w);
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}
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}
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if (i == owner) x = 1; else x = 0;
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x = (i == owner) ? 1 : 0;
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DrawPlayerIcon(i, i * 37 + 13 + x, 16 + x);
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DrawPlayerIcon(i, i * 37 + 13 + x, 16 + x);
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}
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}
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@ -929,11 +928,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
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color_notdone = _color_list[4].window_color_1b;
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color_notdone = _color_list[4].window_color_1b;
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// Draw all the score parts
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// Draw all the score parts
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for (i=0;i<NUM_SCORE;i++) {
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for (i = 0; i < NUM_SCORE; i++) {
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int val = _score_part[owner][i];
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int needed = _score_info[i].needed;
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int score = _score_info[i].score;
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y += 20;
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y += 20;
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val = _score_part[owner][i];
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needed = _score_info[i].needed;
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score = _score_info[i].score;
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// SCORE_TOTAL has his own rulez ;)
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// SCORE_TOTAL has his own rulez ;)
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if (i == SCORE_TOTAL) {
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if (i == SCORE_TOTAL) {
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needed = total_score;
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needed = total_score;
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@ -949,35 +949,33 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
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DrawStringRightAligned(107, y, SET_PERFORMANCE_DETAIL_INT, 0);
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DrawStringRightAligned(107, y, SET_PERFORMANCE_DETAIL_INT, 0);
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// Calculate the %-bar
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// Calculate the %-bar
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if (val > needed) x = 50;
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if (val > needed) {
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else if (val == 0) x = 0;
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x = 50;
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else x = ((val * 50) / needed);
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} else if (val == 0) {
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x = 0;
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} else {
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x = val * 50 / needed;
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}
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// SCORE_LOAN is inversed
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// SCORE_LOAN is inversed
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if (val < 0 && i == SCORE_LOAN)
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if (val < 0 && i == SCORE_LOAN) x = 0;
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x = 0;
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// Draw the bar
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// Draw the bar
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if (x != 0)
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if (x != 0) GfxFillRect(112, y - 2, 112 + x, y + 10, color_done);
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GfxFillRect(112, y-2, x + 112, y+10, color_done);
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if (x != 50) GfxFillRect(112 + x, y - 2, 112 + 50, y + 10, color_notdone);
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if (x != 50)
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GfxFillRect(x + 112, y-2, 50 + 112, y+10, color_notdone);
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// Calculate the %
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// Calculate the %
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if (val > needed) x = 100;
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x = (val <= needed) ? val * 100 / needed : 100;
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else x = ((val * 100) / needed);
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// SCORE_LOAN is inversed
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// SCORE_LOAN is inversed
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if (val < 0 && i == SCORE_LOAN)
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if (val < 0 && i == SCORE_LOAN) x = 0;
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x = 0;
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// Draw it
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// Draw it
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SetDParam(0, x);
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SetDParam(0, x);
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DrawStringCentered(137, y, STR_PERFORMANCE_DETAIL_PERCENT, 0);
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DrawStringCentered(137, y, STR_PERFORMANCE_DETAIL_PERCENT, 0);
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// SCORE_LOAN is inversed
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// SCORE_LOAN is inversed
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if (i == SCORE_LOAN)
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if (i == SCORE_LOAN) val = needed - val;
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val = needed - val;
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// Draw the amount we have against what is needed
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// Draw the amount we have against what is needed
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// For some of them it is in currency format
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// For some of them it is in currency format
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@ -1017,16 +1015,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
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w->disabled_state = 0;
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w->disabled_state = 0;
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// Hide the player who are not active
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// Hide the player who are not active
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for (i=0;i<MAX_PLAYERS;i++) {
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for (i = 0; i < MAX_PLAYERS; i++) {
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if (!GetPlayer(i)->is_active) {
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if (!GetPlayer(i)->is_active) w->disabled_state += 1 << (i + 13);
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w->disabled_state += 1 << (i+13);
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}
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}
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}
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// Update all player stats with the current data
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// Update all player stats with the current data
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// (this is because _score_info is not saved to a savegame)
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// (this is because _score_info is not saved to a savegame)
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FOR_ALL_PLAYERS(p2)
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FOR_ALL_PLAYERS(p2) {
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if (p2->is_active)
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if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
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UpdateCompanyRatingAndValue(p2, false);
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}
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w->custom[0] = DAY_TICKS;
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w->custom[0] = DAY_TICKS;
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w->custom[1] = 5;
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w->custom[1] = 5;
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@ -1044,11 +1040,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
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w->custom[0] = DAY_TICKS;
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w->custom[0] = DAY_TICKS;
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if (--w->custom[1] == 0) {
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if (--w->custom[1] == 0) {
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Player *p2;
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Player *p2;
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w->custom[1] = 5;
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w->custom[1] = 5;
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FOR_ALL_PLAYERS(p2)
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FOR_ALL_PLAYERS(p2) {
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// Skip if player is not active
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// Skip if player is not active
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if (p2->is_active)
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if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
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UpdateCompanyRatingAndValue(p2, false);
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}
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SetWindowDirty(w);
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SetWindowDirty(w);
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}
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}
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}
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}
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6
misc.c
6
misc.c
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@ -600,9 +600,9 @@ int FindFirstBit(uint32 value)
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// not more than 128.
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// not more than 128.
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byte i = 0;
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byte i = 0;
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if (value & 0xffff0000) { value >>= 16; i += 16; }
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if (value & 0xffff0000) { value >>= 16; i += 16; }
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if (value & 0x0000ff00) { value >>= 8; i += 8; }
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if (value & 0x0000ff00) { value >>= 8; i += 8; }
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if (value & 0x000000f0) { value >>= 4; i += 4; }
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if (value & 0x000000f0) { value >>= 4; i += 4; }
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if (value & 0x0000000c) { value >>= 2; i += 2; }
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if (value & 0x0000000c) { value >>= 2; i += 2; }
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if (value & 0x00000002) { i += 1; }
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if (value & 0x00000002) { i += 1; }
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return i;
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return i;
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}
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}
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80
newgrf.c
80
newgrf.c
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@ -239,8 +239,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
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case 0x09: { /* Speed */
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case 0x09: { /* Speed */
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FOR_EACH_OBJECT {
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FOR_EACH_OBJECT {
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uint16 speed = grf_load_word(&buf);
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uint16 speed = grf_load_word(&buf);
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if (speed == 0xFFFF)
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if (speed == 0xFFFF) speed = 0;
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speed = 0;
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rvi[i].max_speed = speed;
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rvi[i].max_speed = speed;
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}
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}
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@ -249,8 +248,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
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FOR_EACH_OBJECT {
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FOR_EACH_OBJECT {
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uint16 power = grf_load_word(&buf);
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uint16 power = grf_load_word(&buf);
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if (rvi[i].flags & RVI_MULTIHEAD)
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if (rvi[i].flags & RVI_MULTIHEAD) power /= 2;
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power /= 2;
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rvi[i].power = power;
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rvi[i].power = power;
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dewagonize(power, engine + i);
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dewagonize(power, engine + i);
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@ -260,8 +258,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
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FOR_EACH_OBJECT {
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FOR_EACH_OBJECT {
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uint8 runcostfact = grf_load_byte(&buf);
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uint8 runcostfact = grf_load_byte(&buf);
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if (rvi[i].flags & RVI_MULTIHEAD)
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if (rvi[i].flags & RVI_MULTIHEAD) runcostfact /= 2;
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runcostfact /= 2;
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rvi[i].running_cost_base = runcostfact;
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rvi[i].running_cost_base = runcostfact;
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}
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}
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@ -283,8 +280,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
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/* TTD sprite IDs point to a location in a 16bit array, but we use it
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/* TTD sprite IDs point to a location in a 16bit array, but we use it
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* as an array index, so we need it to be half the original value. */
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* as an array index, so we need it to be half the original value. */
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if (spriteid < 0xFD)
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if (spriteid < 0xFD) spriteid >>= 1;
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spriteid >>= 1;
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rvi[i].image_index = spriteid;
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rvi[i].image_index = spriteid;
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}
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}
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@ -361,14 +357,15 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
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uint8 traction = grf_load_byte(&buf);
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uint8 traction = grf_load_byte(&buf);
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int engclass;
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int engclass;
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if (traction <= 0x07)
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if (traction <= 0x07) {
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engclass = 0;
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engclass = 0;
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else if (traction <= 0x27)
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} else if (traction <= 0x27) {
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engclass = 1;
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engclass = 1;
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else if (traction <= 0x41)
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} else if (traction <= 0x41) {
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engclass = 2;
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engclass = 2;
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else
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} else {
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break;
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break;
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}
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rvi[i].engclass = engclass;
|
rvi[i].engclass = engclass;
|
||||||
}
|
}
|
||||||
|
@ -504,11 +501,10 @@ static bool RoadVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
|
||||||
FOR_EACH_OBJECT {
|
FOR_EACH_OBJECT {
|
||||||
uint8 spriteid = grf_load_byte(&buf);
|
uint8 spriteid = grf_load_byte(&buf);
|
||||||
|
|
||||||
if (spriteid == 0xFF)
|
// cars have different custom id in the GRF file
|
||||||
spriteid = 0xFD; // cars have different custom id in the GRF file
|
if (spriteid == 0xFF) spriteid = 0xFD;
|
||||||
|
|
||||||
if (spriteid < 0xFD)
|
if (spriteid < 0xFD) spriteid >>= 1;
|
||||||
spriteid >>= 1;
|
|
||||||
|
|
||||||
rvi[i].image_index = spriteid;
|
rvi[i].image_index = spriteid;
|
||||||
}
|
}
|
||||||
|
@ -614,11 +610,10 @@ static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
|
||||||
FOR_EACH_OBJECT {
|
FOR_EACH_OBJECT {
|
||||||
uint8 spriteid = grf_load_byte(&buf);
|
uint8 spriteid = grf_load_byte(&buf);
|
||||||
|
|
||||||
if (spriteid == 0xFF)
|
// ships have different custom id in the GRF file
|
||||||
spriteid = 0xFD; // ships have different custom id in the GRF file
|
if (spriteid == 0xFF) spriteid = 0xFD;
|
||||||
|
|
||||||
if (spriteid < 0xFD)
|
if (spriteid < 0xFD) spriteid >>= 1;
|
||||||
spriteid >>= 1;
|
|
||||||
|
|
||||||
svi[i].image_index = spriteid;
|
svi[i].image_index = spriteid;
|
||||||
}
|
}
|
||||||
|
@ -740,11 +735,10 @@ static bool AircraftVehicleChangeInfo(uint engine, int numinfo, int prop, byte *
|
||||||
FOR_EACH_OBJECT {
|
FOR_EACH_OBJECT {
|
||||||
uint8 spriteid = grf_load_byte(&buf);
|
uint8 spriteid = grf_load_byte(&buf);
|
||||||
|
|
||||||
if (spriteid == 0xFF)
|
// aircraft have different custom id in the GRF file
|
||||||
spriteid = 0xFD; // ships have different custom id in the GRF file
|
if (spriteid == 0xFF) spriteid = 0xFD;
|
||||||
|
|
||||||
if (spriteid < 0xFD)
|
if (spriteid < 0xFD) spriteid >>= 1;
|
||||||
spriteid >>= 1;
|
|
||||||
|
|
||||||
avi[i].image_index = spriteid;
|
avi[i].image_index = spriteid;
|
||||||
}
|
}
|
||||||
|
@ -1034,9 +1028,11 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
|
||||||
|
|
||||||
p = 0;
|
p = 0;
|
||||||
layout = malloc(length * number);
|
layout = malloc(length * number);
|
||||||
for (l = 0; l < length; l++)
|
for (l = 0; l < length; l++) {
|
||||||
for (p = 0; p < number; p++)
|
for (p = 0; p < number; p++) {
|
||||||
layout[l * number + p] = grf_load_byte(&buf);
|
layout[l * number + p] = grf_load_byte(&buf);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
l--;
|
l--;
|
||||||
p--;
|
p--;
|
||||||
|
@ -1361,10 +1357,11 @@ static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
|
||||||
|
|
||||||
// Old style callback results have the highest byte 0xFF so signify it is a callback result
|
// Old style callback results have the highest byte 0xFF so signify it is a callback result
|
||||||
// New style ones only have the highest bit set (allows 15-bit results, instead of just 8)
|
// New style ones only have the highest bit set (allows 15-bit results, instead of just 8)
|
||||||
if ((value >> 8) == 0xFF)
|
if ((value >> 8) == 0xFF) {
|
||||||
value &= 0xFF;
|
value &= ~0xFF00;
|
||||||
else
|
} else {
|
||||||
value &= ~0x8000;
|
value &= ~0x8000;
|
||||||
|
}
|
||||||
|
|
||||||
group->g.callback.result = value;
|
group->g.callback.result = value;
|
||||||
|
|
||||||
|
@ -2507,7 +2504,7 @@ static void ResetCustomStations(void)
|
||||||
*/
|
*/
|
||||||
static void ResetNewGRFData(void)
|
static void ResetNewGRFData(void)
|
||||||
{
|
{
|
||||||
int i;
|
uint i;
|
||||||
|
|
||||||
// Copy/reset original engine info data
|
// Copy/reset original engine info data
|
||||||
memcpy(&_engine_info, &orig_engine_info, sizeof(orig_engine_info));
|
memcpy(&_engine_info, &orig_engine_info, sizeof(orig_engine_info));
|
||||||
|
@ -2520,9 +2517,9 @@ static void ResetNewGRFData(void)
|
||||||
// First, free sprite table data
|
// First, free sprite table data
|
||||||
for (i = 0; i < MAX_BRIDGES; i++) {
|
for (i = 0; i < MAX_BRIDGES; i++) {
|
||||||
if (_bridge[i].sprite_table != NULL) {
|
if (_bridge[i].sprite_table != NULL) {
|
||||||
byte j;
|
uint j;
|
||||||
for (j = 0; j < 7; j++)
|
|
||||||
free(_bridge[i].sprite_table[j]);
|
for (j = 0; j < 7; j++) free(_bridge[i].sprite_table[j]);
|
||||||
free(_bridge[i].sprite_table);
|
free(_bridge[i].sprite_table);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2563,8 +2560,7 @@ static void InitNewGRFFile(const char* filename, int sprite_offset)
|
||||||
|
|
||||||
newfile = calloc(1, sizeof(*newfile));
|
newfile = calloc(1, sizeof(*newfile));
|
||||||
|
|
||||||
if (newfile == NULL)
|
if (newfile == NULL) error ("Out of memory");
|
||||||
error ("Out of memory");
|
|
||||||
|
|
||||||
newfile->filename = strdup(filename);
|
newfile->filename = strdup(filename);
|
||||||
newfile->sprite_offset = sprite_offset;
|
newfile->sprite_offset = sprite_offset;
|
||||||
|
@ -2594,15 +2590,19 @@ static void CalculateRefitMasks(void)
|
||||||
if (cargo_allowed[engine] != 0) {
|
if (cargo_allowed[engine] != 0) {
|
||||||
// Build up the list of cargo types from the set cargo classes.
|
// Build up the list of cargo types from the set cargo classes.
|
||||||
for (i = 0; i < lengthof(cargo_classes); i++) {
|
for (i = 0; i < lengthof(cargo_classes); i++) {
|
||||||
if (HASBIT(cargo_allowed[engine], i))
|
if (HASBIT(cargo_allowed[engine], i)) mask |= cargo_classes[i];
|
||||||
mask |= cargo_classes[i];
|
if (HASBIT(cargo_disallowed[engine], i)) not_mask |= cargo_classes[i];
|
||||||
if (HASBIT(cargo_disallowed[engine], i))
|
|
||||||
not_mask |= cargo_classes[i];
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Don't apply default refit mask to wagons or engines with no capacity
|
// Don't apply default refit mask to wagons or engines with no capacity
|
||||||
if (xor_mask == 0 && !(GetEngine(engine)->type == VEH_Train && (RailVehInfo(engine)->capacity == 0 || RailVehInfo(engine)->flags & RVI_WAGON)))
|
if (xor_mask == 0 && (
|
||||||
|
GetEngine(engine)->type != VEH_Train || (
|
||||||
|
RailVehInfo(engine)->capacity != 0 &&
|
||||||
|
!(RailVehInfo(engine)->flags & RVI_WAGON)
|
||||||
|
)
|
||||||
|
)) {
|
||||||
xor_mask = _default_refitmasks[GetEngine(engine)->type - VEH_Train];
|
xor_mask = _default_refitmasks[GetEngine(engine)->type - VEH_Train];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
_engine_info[engine].refit_mask = ((mask & ~not_mask) ^ xor_mask) & _landscape_global_cargo_mask[_opt.landscape];
|
_engine_info[engine].refit_mask = ((mask & ~not_mask) ^ xor_mask) & _landscape_global_cargo_mask[_opt.landscape];
|
||||||
}
|
}
|
||||||
|
|
11
oldloader.c
11
oldloader.c
|
@ -472,17 +472,12 @@ static void ReadTTDPatchFlags(void)
|
||||||
1 vehicle == 128 bytes */
|
1 vehicle == 128 bytes */
|
||||||
_bump_assert_value = (_old_vehicle_multipler - 1) * 850 * 128;
|
_bump_assert_value = (_old_vehicle_multipler - 1) * 850 * 128;
|
||||||
|
|
||||||
_new_ttdpatch_format = false;
|
|
||||||
|
|
||||||
/* Check if we have a modern TTDPatch savegame (has extra data all around) */
|
/* Check if we have a modern TTDPatch savegame (has extra data all around) */
|
||||||
if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0)
|
_new_ttdpatch_format = (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0);
|
||||||
_new_ttdpatch_format = true;
|
|
||||||
|
|
||||||
/* Clean the misused places */
|
/* Clean the misused places */
|
||||||
for (i = 0; i < 17; i++)
|
for (i = 0; i < 17; i++) _old_map3[i] = 0;
|
||||||
_old_map3[i] = 0;
|
for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
|
||||||
for (i = 0x1FE00; i < 0x20000; i++)
|
|
||||||
_old_map3[i] = 0;
|
|
||||||
|
|
||||||
if (_new_ttdpatch_format)
|
if (_new_ttdpatch_format)
|
||||||
DEBUG(oldloader, 1)("[OldLoader] Found TTDPatch game");
|
DEBUG(oldloader, 1)("[OldLoader] Found TTDPatch game");
|
||||||
|
|
|
@ -282,12 +282,13 @@ static void LoadIntroGame(void)
|
||||||
|
|
||||||
// Generate a world.
|
// Generate a world.
|
||||||
sprintf(filename, "%sopntitle.dat", _path.data_dir);
|
sprintf(filename, "%sopntitle.dat", _path.data_dir);
|
||||||
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
|
|
||||||
#if defined SECOND_DATA_DIR
|
#if defined SECOND_DATA_DIR
|
||||||
|
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
|
||||||
sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
|
sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
|
||||||
if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
|
}
|
||||||
#endif
|
#endif
|
||||||
GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
|
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
|
||||||
|
GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
|
||||||
}
|
}
|
||||||
|
|
||||||
_pause = 0;
|
_pause = 0;
|
||||||
|
|
|
@ -252,8 +252,11 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||||
|
|
||||||
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
||||||
|
|
||||||
if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED))
|
if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) ||
|
||||||
|
v->u.road.state != 254 ||
|
||||||
|
!(v->vehstatus & VS_STOPPED)) {
|
||||||
return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
|
return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
|
||||||
|
}
|
||||||
|
|
||||||
if (flags & DC_EXEC) {
|
if (flags & DC_EXEC) {
|
||||||
// Invalidate depot
|
// Invalidate depot
|
||||||
|
@ -296,7 +299,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static Depot *FindClosestRoadDepot(Vehicle *v)
|
static const Depot* FindClosestRoadDepot(const Vehicle* v)
|
||||||
{
|
{
|
||||||
TileIndex tile = v->tile;
|
TileIndex tile = v->tile;
|
||||||
int i;
|
int i;
|
||||||
|
@ -321,8 +324,9 @@ static Depot *FindClosestRoadDepot(Vehicle *v)
|
||||||
rfdd.best_length = (uint)-1;
|
rfdd.best_length = (uint)-1;
|
||||||
|
|
||||||
/* search in all directions */
|
/* search in all directions */
|
||||||
for (i = 0; i != 4; i++)
|
for (i = 0; i != 4; i++) {
|
||||||
FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, (TPFEnumProc*)EnumRoadSignalFindDepot, NULL, &rfdd);
|
FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, (TPFEnumProc*)EnumRoadSignalFindDepot, NULL, &rfdd);
|
||||||
|
}
|
||||||
|
|
||||||
if (rfdd.best_length == (uint)-1) return NULL;
|
if (rfdd.best_length == (uint)-1) return NULL;
|
||||||
|
|
||||||
|
@ -534,7 +538,8 @@ static void RoadVehCrash(Vehicle *v)
|
||||||
STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
|
STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
|
||||||
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
|
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
|
||||||
v->index,
|
v->index,
|
||||||
0);
|
0
|
||||||
|
);
|
||||||
|
|
||||||
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
|
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
|
||||||
SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
||||||
|
@ -744,8 +749,7 @@ static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, byte dir)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (++v->u.road.blocked_ctr > 1480)
|
if (++v->u.road.blocked_ctr > 1480) return NULL;
|
||||||
return NULL;
|
|
||||||
|
|
||||||
return u;
|
return u;
|
||||||
}
|
}
|
||||||
|
@ -778,7 +782,8 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st)
|
||||||
STR_9030_CITIZENS_CELEBRATE_FIRST,
|
STR_9030_CITIZENS_CELEBRATE_FIRST,
|
||||||
flags,
|
flags,
|
||||||
v->index,
|
v->index,
|
||||||
0);
|
0
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -857,7 +862,7 @@ static bool FindRoadVehToOvertake(OvertakeData *od)
|
||||||
{
|
{
|
||||||
uint32 bits;
|
uint32 bits;
|
||||||
|
|
||||||
bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD)&0x3F;
|
bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;
|
||||||
|
|
||||||
if (!(od->tilebits & bits) || (bits&0x3C) || (bits & 0x3F3F0000))
|
if (!(od->tilebits & bits) || (bits&0x3C) || (bits & 0x3F3F0000))
|
||||||
return true;
|
return true;
|
||||||
|
@ -878,11 +883,9 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (v->direction != u->direction || !(v->direction&1))
|
if (v->direction != u->direction || !(v->direction & 1)) return;
|
||||||
return;
|
|
||||||
|
|
||||||
if (v->u.road.state >= 32 || (v->u.road.state&7) > 1 )
|
if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
|
||||||
return;
|
|
||||||
|
|
||||||
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
|
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
|
||||||
if ((tt & 3) == 0) return;
|
if ((tt & 3) == 0) return;
|
||||||
|
@ -1049,7 +1052,7 @@ static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
|
||||||
} else {
|
} else {
|
||||||
if (IsTileType(desttile, MP_STREET)) {
|
if (IsTileType(desttile, MP_STREET)) {
|
||||||
m5 = _m[desttile].m5;
|
m5 = _m[desttile].m5;
|
||||||
if ((m5&0xF0) == 0x20)
|
if ((m5 & 0xF0) == 0x20)
|
||||||
/* We are heading for a Depot */
|
/* We are heading for a Depot */
|
||||||
goto do_it;
|
goto do_it;
|
||||||
} else if (IsTileType(desttile, MP_STATION)) {
|
} else if (IsTileType(desttile, MP_STATION)) {
|
||||||
|
@ -1169,16 +1172,16 @@ static void RoadVehController(Vehicle *v)
|
||||||
|
|
||||||
if (v->u.road.state == 254) {
|
if (v->u.road.state == 254) {
|
||||||
int dir;
|
int dir;
|
||||||
const RoadDriveEntry*rdp;
|
const RoadDriveEntry* rdp;
|
||||||
byte rd2;
|
byte rd2;
|
||||||
|
|
||||||
v->cur_speed = 0;
|
v->cur_speed = 0;
|
||||||
|
|
||||||
dir = GB(_m[v->tile].m5, 0, 2);
|
dir = GB(_m[v->tile].m5, 0, 2);
|
||||||
v->direction = dir*2+1;
|
v->direction = dir * 2 + 1;
|
||||||
|
|
||||||
rd2 = _roadveh_data_2[dir];
|
rd2 = _roadveh_data_2[dir];
|
||||||
rdp = _road_drive_data[(_opt.road_side<<4) + rd2];
|
rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
|
||||||
|
|
||||||
x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
|
x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
|
||||||
y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
|
y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
|
||||||
|
@ -1213,8 +1216,9 @@ static void RoadVehController(Vehicle *v)
|
||||||
if (v->u.road.state == 0 || v->u.road.state == 1 ||
|
if (v->u.road.state == 0 || v->u.road.state == 1 ||
|
||||||
v->u.road.state == 8 || v->u.road.state == 9 ||
|
v->u.road.state == 8 || v->u.road.state == 9 ||
|
||||||
v->u.road.state == 16 || v->u.road.state == 17 ||
|
v->u.road.state == 16 || v->u.road.state == 17 ||
|
||||||
v->u.road.state == 24 || v->u.road.state == 25)
|
v->u.road.state == 24 || v->u.road.state == 25) {
|
||||||
v->u.road.overtaking = 0;
|
v->u.road.overtaking = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
BeginVehicleMove(v);
|
BeginVehicleMove(v);
|
||||||
|
@ -1244,12 +1248,12 @@ static void RoadVehController(Vehicle *v)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
rd = _road_drive_data[(v->u.road.state + (_opt.road_side<<4)) ^ v->u.road.overtaking][v->u.road.frame+1];
|
rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
|
||||||
|
|
||||||
// switch to another tile
|
// switch to another tile
|
||||||
if (rd.x & 0x80) {
|
if (rd.x & 0x80) {
|
||||||
TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
|
TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
|
||||||
int dir = RoadFindPathToDest(v, tile, rd.x&3);
|
int dir = RoadFindPathToDest(v, tile, rd.x & 3);
|
||||||
uint32 r;
|
uint32 r;
|
||||||
byte newdir;
|
byte newdir;
|
||||||
const RoadDriveEntry *rdp;
|
const RoadDriveEntry *rdp;
|
||||||
|
@ -1284,7 +1288,10 @@ again:
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
|
if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
|
||||||
if ((dir & 7) >= 6) { v->cur_speed = 0; return; }
|
if ((dir & 7) >= 6) {
|
||||||
|
v->cur_speed = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (IS_BYTE_INSIDE(_m[v->tile].m5, 0x43, 0x4B)) {
|
if (IS_BYTE_INSIDE(_m[v->tile].m5, 0x43, 0x4B)) {
|
||||||
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
|
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
|
||||||
byte *b = &rs->status;
|
byte *b = &rs->status;
|
||||||
|
@ -1312,7 +1319,7 @@ again:
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rd.x & 0x40) {
|
if (rd.x & 0x40) {
|
||||||
int dir = RoadFindPathToDest(v, v->tile, rd.x&3);
|
int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
|
||||||
uint32 r;
|
uint32 r;
|
||||||
int tmp;
|
int tmp;
|
||||||
byte newdir;
|
byte newdir;
|
||||||
|
@ -1323,7 +1330,7 @@ again:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
tmp = (_opt.road_side<<4) + dir;
|
tmp = (_opt.road_side << 4) + dir;
|
||||||
rdp = _road_drive_data[tmp];
|
rdp = _road_drive_data[tmp];
|
||||||
|
|
||||||
x = TileX(v->tile) * 16 + rdp[1].x;
|
x = TileX(v->tile) * 16 + rdp[1].x;
|
||||||
|
@ -1352,12 +1359,13 @@ again:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
x = (v->x_pos&~15)+(rd.x&15);
|
x = (v->x_pos & ~15) + (rd.x & 15);
|
||||||
y = (v->y_pos&~15)+(rd.y&15);
|
y = (v->y_pos & ~15) + (rd.y & 15);
|
||||||
|
|
||||||
new_dir = RoadVehGetSlidingDirection(v, x, y);
|
new_dir = RoadVehGetSlidingDirection(v, x, y);
|
||||||
|
|
||||||
if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && (u=RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
|
if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) &&
|
||||||
|
(u = RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
|
||||||
if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
|
if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1503,7 +1511,7 @@ void RoadVeh_Tick(Vehicle *v)
|
||||||
|
|
||||||
static void CheckIfRoadVehNeedsService(Vehicle *v)
|
static void CheckIfRoadVehNeedsService(Vehicle *v)
|
||||||
{
|
{
|
||||||
Depot *depot;
|
const Depot* depot;
|
||||||
|
|
||||||
if (_patches.servint_roadveh == 0) return;
|
if (_patches.servint_roadveh == 0) return;
|
||||||
if (!VehicleNeedsService(v)) return;
|
if (!VehicleNeedsService(v)) return;
|
||||||
|
@ -1532,8 +1540,9 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
|
||||||
|
|
||||||
if (v->current_order.type == OT_GOTO_DEPOT &&
|
if (v->current_order.type == OT_GOTO_DEPOT &&
|
||||||
v->current_order.flags & OF_NON_STOP &&
|
v->current_order.flags & OF_NON_STOP &&
|
||||||
!CHANCE16(1,20))
|
!CHANCE16(1, 20)) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
v->current_order.type = OT_GOTO_DEPOT;
|
v->current_order.type = OT_GOTO_DEPOT;
|
||||||
v->current_order.flags = OF_NON_STOP;
|
v->current_order.flags = OF_NON_STOP;
|
||||||
|
@ -1578,8 +1587,9 @@ void OnNewDay_RoadVeh(Vehicle *v)
|
||||||
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
|
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
|
||||||
for (; rs != NULL; rs = rs->next) {
|
for (; rs != NULL; rs = rs->next) {
|
||||||
// Only consider those with at least a free slot.
|
// Only consider those with at least a free slot.
|
||||||
if (!(rs->slot[0] == INVALID_VEHICLE || rs->slot[1] == INVALID_VEHICLE))
|
if (rs->slot[0] != INVALID_VEHICLE && rs->slot[1] != INVALID_VEHICLE) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
|
// Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
|
||||||
assert(NUM_SLOTS == 2);
|
assert(NUM_SLOTS == 2);
|
||||||
|
|
|
@ -1623,12 +1623,12 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||||
{
|
{
|
||||||
const byte *b = _airport_map5_tiles[p1];
|
const byte *b = _airport_map5_tiles[p1];
|
||||||
|
|
||||||
BEGIN_TILE_LOOP(tile_cur,w,h,tile) {
|
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
|
||||||
ModifyTile(tile_cur,
|
ModifyTile(tile_cur,
|
||||||
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
|
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
|
||||||
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
|
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
|
||||||
st->index, *b++);
|
st->index, *b++);
|
||||||
} END_TILE_LOOP(tile_cur,w,h,tile)
|
} END_TILE_LOOP(tile_cur, w, h, tile)
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateStationVirtCoordDirty(st);
|
UpdateStationVirtCoordDirty(st);
|
||||||
|
@ -1655,24 +1655,24 @@ static int32 RemoveAirport(Station *st, uint32 flags)
|
||||||
|
|
||||||
cost = w * h * _price.remove_airport;
|
cost = w * h * _price.remove_airport;
|
||||||
|
|
||||||
{
|
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
|
||||||
BEGIN_TILE_LOOP(tile_cur,w,h,tile)
|
if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
|
||||||
if (!EnsureNoVehicle(tile_cur))
|
|
||||||
return CMD_ERROR;
|
|
||||||
|
|
||||||
if (flags & DC_EXEC) {
|
if (flags & DC_EXEC) {
|
||||||
DeleteAnimatedTile(tile_cur);
|
DeleteAnimatedTile(tile_cur);
|
||||||
DoClearSquare(tile_cur);
|
DoClearSquare(tile_cur);
|
||||||
}
|
}
|
||||||
END_TILE_LOOP(tile_cur, w,h,tile)
|
} END_TILE_LOOP(tile_cur, w,h,tile)
|
||||||
}
|
|
||||||
|
|
||||||
if (flags & DC_EXEC) {
|
if (flags & DC_EXEC) {
|
||||||
const AirportFTAClass *afc = GetAirport(st->airport_type);
|
const AirportFTAClass *afc = GetAirport(st->airport_type);
|
||||||
uint i;
|
uint i;
|
||||||
|
|
||||||
for (i = 0; i < afc->nof_depots; ++i)
|
for (i = 0; i < afc->nof_depots; ++i) {
|
||||||
DeleteWindowById(WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i]));
|
DeleteWindowById(
|
||||||
|
WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i])
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
st->airport_tile = 0;
|
st->airport_tile = 0;
|
||||||
st->facilities &= ~FACIL_AIRPORT;
|
st->facilities &= ~FACIL_AIRPORT;
|
||||||
|
@ -2156,6 +2156,7 @@ static void AnimateTile_Station(TileIndex tile)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static void ClickTile_Station(TileIndex tile)
|
static void ClickTile_Station(TileIndex tile)
|
||||||
{
|
{
|
||||||
// 0x20 - hangar large airport (32)
|
// 0x20 - hangar large airport (32)
|
||||||
|
@ -2297,7 +2298,7 @@ void DeleteAllPlayerStations(void)
|
||||||
static void CheckOrphanedSlots(const Station *st, RoadStopType rst)
|
static void CheckOrphanedSlots(const Station *st, RoadStopType rst)
|
||||||
{
|
{
|
||||||
RoadStop *rs;
|
RoadStop *rs;
|
||||||
int k;
|
uint k;
|
||||||
|
|
||||||
for (rs = GetPrimaryRoadStop(st, rst); rs != NULL; rs = rs->next) {
|
for (rs = GetPrimaryRoadStop(st, rst); rs != NULL; rs = rs->next) {
|
||||||
for (k = 0; k < NUM_SLOTS; k++) {
|
for (k = 0; k < NUM_SLOTS; k++) {
|
||||||
|
@ -2934,10 +2935,10 @@ static void Load_STNS(void)
|
||||||
|
|
||||||
// this means it's an oldstyle savegame without support for nonuniform stations
|
// this means it's an oldstyle savegame without support for nonuniform stations
|
||||||
if (st->train_tile != 0 && st->trainst_h == 0) {
|
if (st->train_tile != 0 && st->trainst_h == 0) {
|
||||||
int w = GB(st->trainst_w, 4, 4);
|
uint w = GB(st->trainst_w, 4, 4);
|
||||||
int h = GB(st->trainst_w, 0, 4);
|
uint h = GB(st->trainst_w, 0, 4);
|
||||||
|
|
||||||
if (_m[st->train_tile].m5 & 1) intswap(w, h);
|
if (_m[st->train_tile].m5 & 1) uintswap(w, h);
|
||||||
st->trainst_w = w;
|
st->trainst_w = w;
|
||||||
st->trainst_h = h;
|
st->trainst_h = h;
|
||||||
}
|
}
|
||||||
|
|
|
@ -589,12 +589,11 @@ static char *FormatString(char *buff, const char *str, const int32 *argv, uint c
|
||||||
}
|
}
|
||||||
|
|
||||||
case 11: { /* {INDUSTRY} */
|
case 11: { /* {INDUSTRY} */
|
||||||
Industry *i = GetIndustry(GetInt32(&argv));
|
const Industry* i = GetIndustry(GetInt32(&argv));
|
||||||
int32 args[2];
|
int32 args[2];
|
||||||
|
|
||||||
// industry not valid anymore?
|
// industry not valid anymore?
|
||||||
if (i->xy == 0)
|
if (i->xy == 0) break;
|
||||||
break;
|
|
||||||
|
|
||||||
// First print the town name and the industry type name
|
// First print the town name and the industry type name
|
||||||
// The string STR_INDUSTRY_PATTERN controls the formatting
|
// The string STR_INDUSTRY_PATTERN controls the formatting
|
||||||
|
@ -1048,7 +1047,6 @@ bool ReadLanguagePack(int lang_index)
|
||||||
|
|
||||||
ttd_strlcpy(_dynlang.curr_file, _dynlang.ent[lang_index].file, sizeof(_dynlang.curr_file));
|
ttd_strlcpy(_dynlang.curr_file, _dynlang.ent[lang_index].file, sizeof(_dynlang.curr_file));
|
||||||
|
|
||||||
|
|
||||||
_dynlang.curr = lang_index;
|
_dynlang.curr = lang_index;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1117,8 +1115,7 @@ void InitializeLanguagePacks(void)
|
||||||
error(n == 0 ? "No available language packs" : "Invalid version of language packs");
|
error(n == 0 ? "No available language packs" : "Invalid version of language packs");
|
||||||
|
|
||||||
dl->num = m;
|
dl->num = m;
|
||||||
for (i = 0; i != dl->num; i++)
|
for (i = 0; i != dl->num; i++) dl->dropdown[i] = SPECSTR_LANGUAGE_START + i;
|
||||||
dl->dropdown[i] = SPECSTR_LANGUAGE_START + i;
|
|
||||||
dl->dropdown[i] = INVALID_STRING_ID;
|
dl->dropdown[i] = INVALID_STRING_ID;
|
||||||
|
|
||||||
for (i = 0; i != dl->num; i++)
|
for (i = 0; i != dl->num; i++)
|
||||||
|
|
|
@ -419,7 +419,7 @@ not_valid_below:;
|
||||||
if (_current_player < MAX_PLAYERS && !_is_old_ai_player)
|
if (_current_player < MAX_PLAYERS && !_is_old_ai_player)
|
||||||
bridge_len = CalcBridgeLenCostFactor(bridge_len);
|
bridge_len = CalcBridgeLenCostFactor(bridge_len);
|
||||||
|
|
||||||
cost += ((int64)bridge_len * _price.build_bridge * b->price) >> 8;
|
cost += (int64)bridge_len * _price.build_bridge * b->price >> 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
return cost;
|
return cost;
|
||||||
|
|
Loading…
Reference in New Issue