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(svn r22828) -Codechange: give some variables a better name and clean up the code of loading old style GRFs
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@ -27,18 +27,26 @@ bool _palette_remap_grf[MAX_FILE_SLOTS];
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#include "table/landscape_sprite.h"
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/** Offsets for loading the different "replacement" sprites in the files. */
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static const SpriteID * const _landscape_spriteindexes[] = {
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_landscape_spriteindexes_1,
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_landscape_spriteindexes_2,
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_landscape_spriteindexes_3,
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_landscape_spriteindexes_arctic,
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_landscape_spriteindexes_tropic,
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_landscape_spriteindexes_toyland,
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};
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/**
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* Load an old fashioned GRF file.
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* @param filename The name of the file to open.
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* @param load_index The offset of the first sprite.
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* @param file_index The Fio offset to load the file in.
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* @return The number of loaded sprites.
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*/
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static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
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{
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uint load_index_org = load_index;
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uint sprite_id = 0;
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FioOpenFile(file_index, filename, NEWGRF_DIR);
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FioOpenFile(file_index, filename, BASESET_DIR);
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DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
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@ -54,32 +62,33 @@ static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
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return load_index - load_index_org;
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}
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static void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
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/**
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* Load an old fashioned GRF file to replace already loaded sprites.
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* @param filename The name of the file to open.
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* @param index_tlb The offsets of each of the sprites.
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* @param file_index The Fio offset to load the file in.
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* @return The number of loaded sprites.
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*/
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static void LoadGrfFileIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
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{
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uint start;
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uint sprite_id = 0;
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FioOpenFile(file_index, filename, BASESET_DIR);
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DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
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while ((start = *index_tbl++) != END) {
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uint end = *index_tbl++;
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do {
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bool b = LoadNextSprite(start, file_index, *sprite_id);
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bool b = LoadNextSprite(start, file_index, sprite_id);
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assert(b);
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(*sprite_id)++;
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sprite_id++;
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} while (++start <= end);
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}
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}
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static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
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{
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uint sprite_id = 0;
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FioOpenFile(file_index, filename, NEWGRF_DIR);
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DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
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LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
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}
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/**
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* Checks whether the MD5 checksums of the files are correct.
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*
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@ -153,7 +162,7 @@ static void LoadSpriteTables()
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*/
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if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
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_palette_remap_grf[i] = (PAL_DOS != used_set->palette);
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LoadGrfIndexed(
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LoadGrfFileIndexed(
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used_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename,
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_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
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i++
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@ -11,7 +11,7 @@
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static const SpriteID END = 0xFFFF;
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static const SpriteID _landscape_spriteindexes_1[] = {
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static const SpriteID _landscape_spriteindexes_arctic[] = {
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0xF67, 0xF9F,
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0xAAD, 0xAB0,
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0x83A, 0x845,
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@ -37,7 +37,7 @@ static const SpriteID _landscape_spriteindexes_1[] = {
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END
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};
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static const SpriteID _landscape_spriteindexes_2[] = {
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static const SpriteID _landscape_spriteindexes_tropic[] = {
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0xF67, 0xF9F,
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0xAAD, 0xAB0,
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0xFA0, 0xFC9,
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@ -74,7 +74,7 @@ static const SpriteID _landscape_spriteindexes_2[] = {
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END
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};
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static const SpriteID _landscape_spriteindexes_3[] = {
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static const SpriteID _landscape_spriteindexes_toyland[] = {
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0xF54, 0xF9F,
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0xFDD, 0xFE5,
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0xFEC, 0xFEC,
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