mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r2691) Separate dedicated video driver and fix bemidi declarations
This commit is contained in:
parent
60d2232c60
commit
4a14350711
1
Makefile
1
Makefile
|
@ -711,6 +711,7 @@ C_SOURCES += widget.c
|
|||
C_SOURCES += window.c
|
||||
C_SOURCES += music/null_m.c
|
||||
C_SOURCES += sound/null_s.c
|
||||
C_SOURCES += video/dedicated_v.c
|
||||
C_SOURCES += video/null_v.c
|
||||
|
||||
CXX_SOURCES =
|
||||
|
|
290
dedicated.c
290
dedicated.c
|
@ -1,39 +1,20 @@
|
|||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
#include "network.h"
|
||||
#include "hal.h"
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "gfx.h"
|
||||
#include "window.h"
|
||||
#include "command.h"
|
||||
#include "console.h"
|
||||
#include "variables.h"
|
||||
#ifdef WIN32
|
||||
# include <windows.h> /* GetTickCount */
|
||||
# include <conio.h>
|
||||
#endif
|
||||
|
||||
#ifdef __OS2__
|
||||
# include <sys/time.h> /* gettimeofday */
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
# include <conio.h>
|
||||
# define STDIN 0 /* file descriptor for standard input */
|
||||
|
||||
extern void OS2_SwitchToConsoleMode();
|
||||
#endif
|
||||
|
||||
#ifdef UNIX
|
||||
# include <sys/time.h> /* gettimeofday */
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
# include <signal.h>
|
||||
# define STDIN 0 /* file descriptor for standard input */
|
||||
#endif
|
||||
|
||||
#ifdef __MORPHOS__
|
||||
/* Voids the fork, option will be disabled for MorphOS build anyway, because
|
||||
* MorphOS doesn't support forking (could only implemented with lots of code
|
||||
|
@ -42,13 +23,6 @@ int fork(void) { return -1; }
|
|||
int dup2(int oldd, int newd) { return -1; }
|
||||
#endif
|
||||
|
||||
// This file handles all dedicated-server in- and outputs
|
||||
|
||||
static void *_dedicated_video_mem;
|
||||
|
||||
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
|
||||
extern void SwitchMode(int new_mode);
|
||||
|
||||
#ifdef UNIX
|
||||
/* We want to fork our dedicated server */
|
||||
void DedicatedFork(void)
|
||||
|
@ -85,272 +59,10 @@ void DedicatedFork(void)
|
|||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
/* Signal handlers */
|
||||
static void DedicatedSignalHandler(int sig)
|
||||
{
|
||||
_exit_game = true;
|
||||
signal(sig, DedicatedSignalHandler);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef WIN32
|
||||
#include <time.h>
|
||||
HANDLE hEvent;
|
||||
static HANDLE hThread; // Thread to close
|
||||
static char _win_console_thread_buffer[200];
|
||||
|
||||
/* Windows Console thread. Just loop and signal when input has been received */
|
||||
void WINAPI CheckForConsoleInput(void)
|
||||
{
|
||||
while (true) {
|
||||
fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
|
||||
SetEvent(hEvent); // signal input waiting that the line is ready
|
||||
}
|
||||
}
|
||||
|
||||
void CreateWindowsConsoleThread(void)
|
||||
{
|
||||
static char tbuffer[9];
|
||||
DWORD dwThreadId;
|
||||
/* Create event to signal when console input is ready */
|
||||
hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
|
||||
if (hEvent == NULL)
|
||||
error("Cannot create console event!");
|
||||
|
||||
hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
|
||||
if (hThread == NULL)
|
||||
error("Cannot create console thread!");
|
||||
|
||||
DEBUG(misc, 0) ("Windows console thread started...");
|
||||
}
|
||||
|
||||
void CloseWindowsConsoleThread(void)
|
||||
{
|
||||
CloseHandle(hThread);
|
||||
CloseHandle(hEvent);
|
||||
DEBUG(misc, 0) ("Windows console thread shut down...");
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static const char *DedicatedVideoStart(const char * const *parm)
|
||||
{
|
||||
_screen.width = _screen.pitch = _cur_resolution[0];
|
||||
_screen.height = _cur_resolution[1];
|
||||
_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
|
||||
|
||||
_debug_net_level = 6;
|
||||
_debug_misc_level = 0;
|
||||
|
||||
#ifdef WIN32
|
||||
// For win32 we need to allocate an console (debug mode does the same)
|
||||
CreateConsole();
|
||||
CreateWindowsConsoleThread();
|
||||
SetConsoleTitle("OpenTTD Dedicated Server");
|
||||
#endif
|
||||
|
||||
#ifdef __OS2__
|
||||
// For OS/2 we also need to switch to console mode instead of PM mode
|
||||
OS2_SwitchToConsoleMode();
|
||||
#endif
|
||||
|
||||
DEBUG(misc,0)("Loading dedicated server...");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void DedicatedVideoStop(void)
|
||||
{
|
||||
#ifdef WIN32
|
||||
CloseWindowsConsoleThread();
|
||||
#endif
|
||||
free(_dedicated_video_mem);
|
||||
}
|
||||
|
||||
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
|
||||
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
|
||||
static void DedicatedVideoFullScreen(bool fs) {}
|
||||
|
||||
#if defined(UNIX) || defined(__OS2__)
|
||||
static bool InputWaiting(void)
|
||||
{
|
||||
struct timeval tv;
|
||||
fd_set readfds;
|
||||
byte ret;
|
||||
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 1;
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(STDIN, &readfds);
|
||||
|
||||
/* don't care about writefds and exceptfds: */
|
||||
ret = select(STDIN + 1, &readfds, NULL, NULL, &tv);
|
||||
|
||||
if (ret > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
static bool InputWaiting(void)
|
||||
{
|
||||
if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void DedicatedHandleKeyInput(void)
|
||||
{
|
||||
static char input_line[200] = "";
|
||||
|
||||
if (!InputWaiting())
|
||||
return;
|
||||
|
||||
if (_exit_game)
|
||||
return;
|
||||
|
||||
#if defined(UNIX) || defined(__OS2__)
|
||||
fgets(input_line, lengthof(input_line), stdin);
|
||||
#else
|
||||
strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
|
||||
#endif
|
||||
|
||||
/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
|
||||
strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
|
||||
{ /* Remove any special control characters */
|
||||
uint i;
|
||||
for (i = 0; i < lengthof(input_line); i++) {
|
||||
if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
|
||||
input_line[i] = '\0';
|
||||
|
||||
if (input_line[i] == '\0')
|
||||
break;
|
||||
|
||||
if (!IS_INT_INSIDE(input_line[i], ' ', 256))
|
||||
input_line[i] = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
IConsoleCmdExec(input_line); // execute command
|
||||
}
|
||||
|
||||
static int DedicatedVideoMainLoop(void)
|
||||
{
|
||||
#ifndef WIN32
|
||||
struct timeval tim;
|
||||
#endif
|
||||
uint32 next_tick;
|
||||
uint32 cur_ticks;
|
||||
|
||||
#ifdef WIN32
|
||||
next_tick = GetTickCount() + 30;
|
||||
#else
|
||||
gettimeofday(&tim, NULL);
|
||||
next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000);
|
||||
#endif
|
||||
|
||||
/* Signal handlers */
|
||||
#ifdef UNIX
|
||||
signal(SIGTERM, DedicatedSignalHandler);
|
||||
signal(SIGINT, DedicatedSignalHandler);
|
||||
signal(SIGQUIT, DedicatedSignalHandler);
|
||||
#endif
|
||||
|
||||
// Load the dedicated server stuff
|
||||
_is_network_server = true;
|
||||
_network_dedicated = true;
|
||||
_network_playas = OWNER_SPECTATOR;
|
||||
_local_player = OWNER_SPECTATOR;
|
||||
|
||||
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
|
||||
if (_switch_mode != SM_LOAD) {
|
||||
_switch_mode = SM_NONE;
|
||||
GenRandomNewGame(Random(), InteractiveRandom());
|
||||
} else {
|
||||
_switch_mode = SM_NONE;
|
||||
/* First we need to test if the savegame can be loaded, else we will end up playing the
|
||||
* intro game... */
|
||||
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
|
||||
/* Loading failed, pop out.. */
|
||||
DEBUG(net, 0)("Loading requested map failed. Aborting.");
|
||||
_networking = false;
|
||||
} else {
|
||||
/* We can load this game, so go ahead */
|
||||
SwitchMode(SM_LOAD);
|
||||
}
|
||||
}
|
||||
|
||||
// Done loading, start game!
|
||||
|
||||
if (!_networking) {
|
||||
DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
|
||||
return ML_QUIT;
|
||||
}
|
||||
|
||||
while (true) {
|
||||
InteractiveRandom(); // randomness
|
||||
|
||||
if (_exit_game) return ML_QUIT;
|
||||
|
||||
if (!_dedicated_forks)
|
||||
DedicatedHandleKeyInput();
|
||||
|
||||
#ifdef WIN32
|
||||
cur_ticks = GetTickCount();
|
||||
#else
|
||||
gettimeofday(&tim, NULL);
|
||||
cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000);
|
||||
#endif
|
||||
|
||||
if (cur_ticks >= next_tick) {
|
||||
next_tick += 30;
|
||||
|
||||
GameLoop();
|
||||
_screen.dst_ptr = _dedicated_video_mem;
|
||||
UpdateWindows();
|
||||
}
|
||||
CSleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const HalVideoDriver _dedicated_video_driver = {
|
||||
DedicatedVideoStart,
|
||||
DedicatedVideoStop,
|
||||
DedicatedVideoMakeDirty,
|
||||
DedicatedVideoMainLoop,
|
||||
DedicatedVideoChangeRes,
|
||||
DedicatedVideoFullScreen,
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
static void *_dedicated_video_mem;
|
||||
|
||||
static const char *DedicatedVideoStart(const char * const *parm)
|
||||
{
|
||||
DEBUG(misc, 0) ("OpenTTD compiled without network support, exiting.");
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void DedicatedFork(void) {}
|
||||
static void DedicatedVideoStop(void) { free(_dedicated_video_mem); }
|
||||
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
|
||||
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
|
||||
static void DedicatedVideoFullScreen(bool fs) {}
|
||||
static int DedicatedVideoMainLoop(void) { return ML_QUIT; }
|
||||
|
||||
const HalVideoDriver _dedicated_video_driver = {
|
||||
DedicatedVideoStart,
|
||||
DedicatedVideoStop,
|
||||
DedicatedVideoMakeDirty,
|
||||
DedicatedVideoMainLoop,
|
||||
DedicatedVideoChangeRes,
|
||||
DedicatedVideoFullScreen,
|
||||
};
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
|
6
hal.h
6
hal.h
|
@ -55,12 +55,6 @@ extern const DriverDesc _video_driver_descs[];
|
|||
extern const DriverDesc _sound_driver_descs[];
|
||||
extern const DriverDesc _music_driver_descs[];
|
||||
|
||||
#if defined(__BEOS__)
|
||||
extern const HalMusicDriver _bemidi_music_driver;
|
||||
#endif
|
||||
|
||||
extern const HalVideoDriver _dedicated_video_driver;
|
||||
|
||||
enum DriverType {
|
||||
VIDEO_DRIVER = 0,
|
||||
SOUND_DRIVER = 1,
|
||||
|
|
1
os2.c
1
os2.c
|
@ -29,6 +29,7 @@
|
|||
#include "sound/null_s.h"
|
||||
#include "sound/sdl_s.h"
|
||||
|
||||
#include "video/dedicated_v.h"
|
||||
#include "video/null_v.h"
|
||||
#include "video/sdl_v.h"
|
||||
|
||||
|
|
2
unix.c
2
unix.c
|
@ -7,12 +7,14 @@
|
|||
#include "hal.h"
|
||||
#include "variables.h"
|
||||
|
||||
#include "music/bemidi.h"
|
||||
#include "music/extmidi.h"
|
||||
#include "music/null_m.h"
|
||||
|
||||
#include "sound/null_s.h"
|
||||
#include "sound/sdl_s.h"
|
||||
|
||||
#include "video/dedicated_v.h"
|
||||
#include "video/null_v.h"
|
||||
#include "video/sdl_v.h"
|
||||
|
||||
|
|
|
@ -0,0 +1,311 @@
|
|||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
#include "network.h"
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "gfx.h"
|
||||
#include "window.h"
|
||||
#include "command.h"
|
||||
#include "console.h"
|
||||
#include "variables.h"
|
||||
#include "video/dedicated_v.h"
|
||||
|
||||
#ifdef WIN32
|
||||
# include <windows.h> /* GetTickCount */
|
||||
# include <conio.h>
|
||||
#endif
|
||||
|
||||
#ifdef __OS2__
|
||||
# include <sys/time.h> /* gettimeofday */
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
# include <conio.h>
|
||||
# define STDIN 0 /* file descriptor for standard input */
|
||||
|
||||
extern void OS2_SwitchToConsoleMode();
|
||||
#endif
|
||||
|
||||
#ifdef UNIX
|
||||
# include <sys/time.h> /* gettimeofday */
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
# include <signal.h>
|
||||
# define STDIN 0 /* file descriptor for standard input */
|
||||
#endif
|
||||
|
||||
static void *_dedicated_video_mem;
|
||||
|
||||
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
|
||||
extern void SwitchMode(int new_mode);
|
||||
|
||||
#ifdef UNIX
|
||||
/* Signal handlers */
|
||||
static void DedicatedSignalHandler(int sig)
|
||||
{
|
||||
_exit_game = true;
|
||||
signal(sig, DedicatedSignalHandler);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef WIN32
|
||||
#include <time.h>
|
||||
HANDLE hEvent;
|
||||
static HANDLE hThread; // Thread to close
|
||||
static char _win_console_thread_buffer[200];
|
||||
|
||||
/* Windows Console thread. Just loop and signal when input has been received */
|
||||
void WINAPI CheckForConsoleInput(void)
|
||||
{
|
||||
while (true) {
|
||||
fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
|
||||
SetEvent(hEvent); // signal input waiting that the line is ready
|
||||
}
|
||||
}
|
||||
|
||||
void CreateWindowsConsoleThread(void)
|
||||
{
|
||||
static char tbuffer[9];
|
||||
DWORD dwThreadId;
|
||||
/* Create event to signal when console input is ready */
|
||||
hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
|
||||
if (hEvent == NULL)
|
||||
error("Cannot create console event!");
|
||||
|
||||
hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
|
||||
if (hThread == NULL)
|
||||
error("Cannot create console thread!");
|
||||
|
||||
DEBUG(misc, 0) ("Windows console thread started...");
|
||||
}
|
||||
|
||||
void CloseWindowsConsoleThread(void)
|
||||
{
|
||||
CloseHandle(hThread);
|
||||
CloseHandle(hEvent);
|
||||
DEBUG(misc, 0) ("Windows console thread shut down...");
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static const char *DedicatedVideoStart(const char * const *parm)
|
||||
{
|
||||
_screen.width = _screen.pitch = _cur_resolution[0];
|
||||
_screen.height = _cur_resolution[1];
|
||||
_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
|
||||
|
||||
_debug_net_level = 6;
|
||||
_debug_misc_level = 0;
|
||||
|
||||
#ifdef WIN32
|
||||
// For win32 we need to allocate an console (debug mode does the same)
|
||||
CreateConsole();
|
||||
CreateWindowsConsoleThread();
|
||||
SetConsoleTitle("OpenTTD Dedicated Server");
|
||||
#endif
|
||||
|
||||
#ifdef __OS2__
|
||||
// For OS/2 we also need to switch to console mode instead of PM mode
|
||||
OS2_SwitchToConsoleMode();
|
||||
#endif
|
||||
|
||||
DEBUG(misc,0)("Loading dedicated server...");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void DedicatedVideoStop(void)
|
||||
{
|
||||
#ifdef WIN32
|
||||
CloseWindowsConsoleThread();
|
||||
#endif
|
||||
free(_dedicated_video_mem);
|
||||
}
|
||||
|
||||
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
|
||||
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
|
||||
static void DedicatedVideoFullScreen(bool fs) {}
|
||||
|
||||
#if defined(UNIX) || defined(__OS2__)
|
||||
static bool InputWaiting(void)
|
||||
{
|
||||
struct timeval tv;
|
||||
fd_set readfds;
|
||||
byte ret;
|
||||
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 1;
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(STDIN, &readfds);
|
||||
|
||||
/* don't care about writefds and exceptfds: */
|
||||
ret = select(STDIN + 1, &readfds, NULL, NULL, &tv);
|
||||
|
||||
if (ret > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
static bool InputWaiting(void)
|
||||
{
|
||||
if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void DedicatedHandleKeyInput(void)
|
||||
{
|
||||
static char input_line[200] = "";
|
||||
|
||||
if (!InputWaiting())
|
||||
return;
|
||||
|
||||
if (_exit_game)
|
||||
return;
|
||||
|
||||
#if defined(UNIX) || defined(__OS2__)
|
||||
fgets(input_line, lengthof(input_line), stdin);
|
||||
#else
|
||||
strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
|
||||
#endif
|
||||
|
||||
/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
|
||||
strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
|
||||
{ /* Remove any special control characters */
|
||||
uint i;
|
||||
for (i = 0; i < lengthof(input_line); i++) {
|
||||
if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
|
||||
input_line[i] = '\0';
|
||||
|
||||
if (input_line[i] == '\0')
|
||||
break;
|
||||
|
||||
if (!IS_INT_INSIDE(input_line[i], ' ', 256))
|
||||
input_line[i] = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
IConsoleCmdExec(input_line); // execute command
|
||||
}
|
||||
|
||||
static int DedicatedVideoMainLoop(void)
|
||||
{
|
||||
#ifndef WIN32
|
||||
struct timeval tim;
|
||||
#endif
|
||||
uint32 next_tick;
|
||||
uint32 cur_ticks;
|
||||
|
||||
#ifdef WIN32
|
||||
next_tick = GetTickCount() + 30;
|
||||
#else
|
||||
gettimeofday(&tim, NULL);
|
||||
next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000);
|
||||
#endif
|
||||
|
||||
/* Signal handlers */
|
||||
#ifdef UNIX
|
||||
signal(SIGTERM, DedicatedSignalHandler);
|
||||
signal(SIGINT, DedicatedSignalHandler);
|
||||
signal(SIGQUIT, DedicatedSignalHandler);
|
||||
#endif
|
||||
|
||||
// Load the dedicated server stuff
|
||||
_is_network_server = true;
|
||||
_network_dedicated = true;
|
||||
_network_playas = OWNER_SPECTATOR;
|
||||
_local_player = OWNER_SPECTATOR;
|
||||
|
||||
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
|
||||
if (_switch_mode != SM_LOAD) {
|
||||
_switch_mode = SM_NONE;
|
||||
GenRandomNewGame(Random(), InteractiveRandom());
|
||||
} else {
|
||||
_switch_mode = SM_NONE;
|
||||
/* First we need to test if the savegame can be loaded, else we will end up playing the
|
||||
* intro game... */
|
||||
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
|
||||
/* Loading failed, pop out.. */
|
||||
DEBUG(net, 0)("Loading requested map failed. Aborting.");
|
||||
_networking = false;
|
||||
} else {
|
||||
/* We can load this game, so go ahead */
|
||||
SwitchMode(SM_LOAD);
|
||||
}
|
||||
}
|
||||
|
||||
// Done loading, start game!
|
||||
|
||||
if (!_networking) {
|
||||
DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
|
||||
return ML_QUIT;
|
||||
}
|
||||
|
||||
while (true) {
|
||||
InteractiveRandom(); // randomness
|
||||
|
||||
if (_exit_game) return ML_QUIT;
|
||||
|
||||
if (!_dedicated_forks)
|
||||
DedicatedHandleKeyInput();
|
||||
|
||||
#ifdef WIN32
|
||||
cur_ticks = GetTickCount();
|
||||
#else
|
||||
gettimeofday(&tim, NULL);
|
||||
cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000);
|
||||
#endif
|
||||
|
||||
if (cur_ticks >= next_tick) {
|
||||
next_tick += 30;
|
||||
|
||||
GameLoop();
|
||||
_screen.dst_ptr = _dedicated_video_mem;
|
||||
UpdateWindows();
|
||||
}
|
||||
CSleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const HalVideoDriver _dedicated_video_driver = {
|
||||
DedicatedVideoStart,
|
||||
DedicatedVideoStop,
|
||||
DedicatedVideoMakeDirty,
|
||||
DedicatedVideoMainLoop,
|
||||
DedicatedVideoChangeRes,
|
||||
DedicatedVideoFullScreen,
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
static void *_dedicated_video_mem;
|
||||
|
||||
static const char *DedicatedVideoStart(const char * const *parm)
|
||||
{
|
||||
DEBUG(misc, 0) ("OpenTTD compiled without network support, exiting.");
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void DedicatedVideoStop(void) { free(_dedicated_video_mem); }
|
||||
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
|
||||
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
|
||||
static void DedicatedVideoFullScreen(bool fs) {}
|
||||
static int DedicatedVideoMainLoop(void) { return ML_QUIT; }
|
||||
|
||||
const HalVideoDriver _dedicated_video_driver = {
|
||||
DedicatedVideoStart,
|
||||
DedicatedVideoStop,
|
||||
DedicatedVideoMakeDirty,
|
||||
DedicatedVideoMainLoop,
|
||||
DedicatedVideoChangeRes,
|
||||
DedicatedVideoFullScreen,
|
||||
};
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
Loading…
Reference in New Issue