(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.

This commit is contained in:
peter1138 2008-01-19 17:00:54 +00:00
parent aa0412e0bc
commit 4a2f7db99b
7 changed files with 130 additions and 48 deletions

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@ -60,6 +60,7 @@ enum {
DDSP_CREATE_DESERT,
DDSP_CREATE_ROCKS,
DDSP_CREATE_WATER,
DDSP_CREATE_RIVER,
DDSP_PLANT_TREES,
DDSP_BUILD_BRIDGE,

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@ -726,6 +726,7 @@ STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place li
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it
STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead
STR_CREATE_RIVER :{BLACK}Place rivers.
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario

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@ -11,6 +11,8 @@ enum CanalFeature {
CF_DIKES,
CF_ICON,
CF_DOCKS,
CF_RIVER_SLOPE,
CF_RIVER_EDGE,
CF_END,
};

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@ -132,6 +132,9 @@ bool GUIPlaceProcDragXY(const WindowEvent *e)
case DDSP_CREATE_WATER:
DoCommandP(end_tile, start_tile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS));
break;
case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS));
break;
default:
return false;
}
@ -412,23 +415,29 @@ static void PlaceProc_WaterArea(TileIndex tile)
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
}
static void PlaceProc_RiverArea(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
}
static const Widget _scen_edit_land_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 102, 0x0, STR_NULL},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 191, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 192, 203, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 203, 14, 102, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 157, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 157, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP},
{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 133, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_RIVER},
{ WWT_IMGBTN, RESIZE_NONE, 14, 134, 156, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 157, 179, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
{ WWT_IMGBTN, RESIZE_NONE, 14, 180, 201, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
{ WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
{ WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP},
{ WIDGETS_END},
};
@ -472,19 +481,24 @@ static void EditorTerraformClick_WaterArea(Window *w)
HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, VHM_RECT, PlaceProc_WaterArea);
}
static void EditorTerraformClick_RiverArea(Window *w)
{
HandlePlacePushButton(w, 9, SPR_CURSOR_CANAL, VHM_RECT, PlaceProc_RiverArea);
}
static void EditorTerraformClick_RockyArea(Window *w)
{
HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea);
HandlePlacePushButton(w, 10, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea);
}
static void EditorTerraformClick_DesertLightHouse(Window *w)
{
HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
HandlePlacePushButton(w, 11, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
}
static void EditorTerraformClick_Transmitter(Window *w)
{
HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter);
HandlePlacePushButton(w, 12, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter);
}
static const uint16 _editor_terraform_keycodes[] = {
@ -495,7 +509,8 @@ static const uint16 _editor_terraform_keycodes[] = {
'R',
'T',
'Y',
'U'
'U',
'I'
};
typedef void OnButtonClick(Window *w);
@ -505,6 +520,7 @@ static OnButtonClick * const _editor_terraform_button_proc[] = {
EditorTerraformClick_RaiseBigLand,
EditorTerraformClick_LevelLand,
EditorTerraformClick_WaterArea,
EditorTerraformClick_RiverArea,
EditorTerraformClick_RockyArea,
EditorTerraformClick_DesertLightHouse,
EditorTerraformClick_Transmitter
@ -543,8 +559,8 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
/* XXX - lighthouse button is widget 10!! Don't forget when changing */
w->widget[10].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
/* XXX - lighthouse button is widget 11!! Don't forget when changing */
w->widget[11].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
break;
case WE_PAINT: {
@ -555,7 +571,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
assert(n != 0);
do {
DrawSprite(SPR_WHITE_POINT, PAL_NONE, 77 + coords[0], 55 + coords[1]);
DrawSprite(SPR_WHITE_POINT, PAL_NONE, 88 + coords[0], 55 + coords[1]);
coords += 2;
} while (--n);
@ -576,11 +592,11 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12:
_editor_terraform_button_proc[e->we.click.widget - 4](w);
break;
case 12: case 13: { // Increase/Decrease terraform size
int size = (e->we.click.widget == 12) ? 1 : -1;
case 13: case 14: { // Increase/Decrease terraform size
int size = (e->we.click.widget == 13) ? 1 : -1;
w->HandleButtonClick(e->we.click.widget);
size += _terraform_size;
@ -590,11 +606,11 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
} break;
case 14: // gen random land
w->HandleButtonClick(14);
case 15: // gen random land
w->HandleButtonClick(15);
ShowCreateScenario();
break;
case 15: // Reset landscape
case 16: // Reset landscape
ShowQuery(
STR_022C_RESET_LANDSCAPE,
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
@ -610,7 +626,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
w->RaiseWidget(i);
w->InvalidateWidget(i);
}
if (i == 3) i = 11;
if (i == 3) i = 12;
}
break;
@ -628,6 +644,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
case DDSP_CREATE_ROCKS:
case DDSP_CREATE_DESERT:
case DDSP_CREATE_WATER:
case DDSP_CREATE_RIVER:
case DDSP_RAISE_AND_LEVEL_AREA:
case DDSP_LOWER_AND_LEVEL_AREA:
case DDSP_LEVEL_AREA:
@ -646,7 +663,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
}
static const WindowDesc _scen_edit_land_gen_desc = {
WDP_AUTO, WDP_AUTO, 182, 103, 182, 103,
WDP_AUTO, WDP_AUTO, 204, 103, 204, 103,
WC_SCEN_LAND_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_land_gen_widgets,

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@ -376,7 +376,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p
switch (GetTileType(tile)) {
case MP_WATER:
if (!EnsureNoVehicleOnGround(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
if (!IsWater(tile) && !IsCoast(tile) && !IsRiver(tile)) goto not_valid_below;
break;
case MP_RAILWAY:

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@ -269,8 +269,9 @@ CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int sx, sy;
if (p1 >= MapSize()) return CMD_ERROR;
/* Outside of the editor you can only build canals, not oceans */
if (HasBit(p2, 0) && _game_mode != GM_EDITOR) return CMD_ERROR;
if (p2 == 0 && _game_mode != GM_EDITOR) return CMD_ERROR;
x = TileX(tile);
y = TileY(tile);
@ -288,20 +289,23 @@ CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
CommandCost ret;
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
Slope slope = GetTileSlope(tile, NULL);
if (slope != SLOPE_FLAT && (p2 != 2 || (slope != SLOPE_NW && slope != SLOPE_NE && slope != SLOPE_SW && slope != SLOPE_SE))) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
/* can't make water of water! */
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HasBit(p2, 0))) continue;
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || p2 == 1)) continue;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0 && HasBit(p2, 0)) {
if (TileHeight(tile) == 0 && p2 == 1) {
MakeWater(tile);
} else if (p2 == 2) {
MakeRiver(tile);
} else {
MakeCanal(tile, _current_player);
}
@ -323,6 +327,7 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags)
{
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR:
case WATER_TILE_RIVER:
if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
/* Make sure it's not an edge tile. */
@ -400,51 +405,56 @@ static bool IsWateredTile(TileIndex tile)
}
}
/** draw a canal styled water tile with dikes around */
void DrawCanalWater(TileIndex tile)
static void DrawWaterEdges(SpriteID base, TileIndex tile)
{
uint wa;
/* Test for custom graphics, else use the default */
SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE;
/* determine the edges around with water. */
wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
if (!(wa & 1)) DrawGroundSprite(dikes_base, PAL_NONE);
if (!(wa & 2)) DrawGroundSprite(dikes_base + 1, PAL_NONE);
if (!(wa & 4)) DrawGroundSprite(dikes_base + 2, PAL_NONE);
if (!(wa & 8)) DrawGroundSprite(dikes_base + 3, PAL_NONE);
if (!(wa & 1)) DrawGroundSprite(base, PAL_NONE);
if (!(wa & 2)) DrawGroundSprite(base + 1, PAL_NONE);
if (!(wa & 4)) DrawGroundSprite(base + 2, PAL_NONE);
if (!(wa & 8)) DrawGroundSprite(base + 3, PAL_NONE);
/* right corner */
switch (wa & 0x03) {
case 0: DrawGroundSprite(dikes_base + 4, PAL_NONE); break;
case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(dikes_base + 8, PAL_NONE); break;
case 0: DrawGroundSprite(base + 4, PAL_NONE); break;
case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(base + 8, PAL_NONE); break;
}
/* bottom corner */
switch (wa & 0x06) {
case 0: DrawGroundSprite(dikes_base + 5, PAL_NONE); break;
case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(dikes_base + 9, PAL_NONE); break;
case 0: DrawGroundSprite(base + 5, PAL_NONE); break;
case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(base + 9, PAL_NONE); break;
}
/* left corner */
switch (wa & 0x0C) {
case 0: DrawGroundSprite(dikes_base + 6, PAL_NONE); break;
case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(dikes_base + 10, PAL_NONE); break;
case 0: DrawGroundSprite(base + 6, PAL_NONE); break;
case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(base + 10, PAL_NONE); break;
}
/* upper corner */
switch (wa & 0x09) {
case 0: DrawGroundSprite(dikes_base + 7, PAL_NONE); break;
case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(dikes_base + 11, PAL_NONE); break;
case 0: DrawGroundSprite(base + 7, PAL_NONE); break;
case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(base + 11, PAL_NONE); break;
}
}
/** draw a canal styled water tile with dikes around */
void DrawCanalWater(TileIndex tile)
{
/* Test for custom graphics, else use the default */
SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE;
DrawWaterEdges(dikes_base, tile);
}
struct LocksDrawTileStruct {
int8 delta_x, delta_y, delta_z;
byte width, height, depth;
@ -483,6 +493,33 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
}
}
static void DrawRiverWater(const TileInfo *ti)
{
SpriteID image = SPR_FLAT_WATER_TILE;
SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile);
if (ti->tileh != SLOPE_FLAT) {
image = GetCanalSprite(CF_RIVER_SLOPE, ti->tile);
if (image == 0) {
image = SPR_FLAT_WATER_TILE;
} else {
switch (ti->tileh) {
default: NOT_REACHED();
case SLOPE_SE: edges_base += 12; break;
case SLOPE_NE: image += 1; edges_base += 24; break;
case SLOPE_SW: image += 2; edges_base += 36; break;
case SLOPE_NW: image += 3; edges_base += 48; break;
}
}
}
DrawGroundSprite(image, PAL_NONE);
/* Draw canal dikes if there are no river edges to draw. */
if (edges_base <= 48) edges_base = SPR_CANAL_DIKES_BASE;
DrawWaterEdges(edges_base, ti->tile);
}
static void DrawTile_Water(TileInfo *ti)
{
switch (GetWaterTileType(ti->tile)) {
@ -513,6 +550,11 @@ static void DrawTile_Water(TileInfo *ti)
case WATER_TILE_DEPOT:
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
break;
case WATER_TILE_RIVER:
DrawRiverWater(ti);
DrawBridgeMiddle(ti);
break;
}
}
@ -551,6 +593,7 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR:
case WATER_TILE_RIVER:
if (!IsCanal(tile)) {
td->str = STR_3804_WATER;
} else {
@ -848,6 +891,7 @@ static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint
case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
case WATER_TILE_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
case WATER_TILE_RIVER: ts = (GetTileSlope(tile, NULL) == SLOPE_FLAT) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break;
default: return 0;
}
if (TileX(tile) == 0) {

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@ -10,6 +10,7 @@ enum WaterTileType {
WATER_TILE_COAST,
WATER_TILE_LOCK,
WATER_TILE_DEPOT,
WATER_TILE_RIVER,
};
enum DepotPart {
@ -31,6 +32,7 @@ static inline WaterTileType GetWaterTileType(TileIndex t)
if (_m[t].m5 == 0) return WATER_TILE_CLEAR;
if (_m[t].m5 == 1) return WATER_TILE_COAST;
if (_m[t].m5 == 2) return WATER_TILE_RIVER;
if (IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_TILE_LOCK;
assert(IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END));
@ -60,6 +62,11 @@ static inline bool IsCanal(TileIndex t)
return GetWaterTileType(t) == WATER_TILE_CLEAR && GetTileOwner(t) != OWNER_WATER;
}
static inline bool IsRiver(TileIndex t)
{
return GetWaterTileType(t) == WATER_TILE_RIVER;
}
static inline bool IsWaterTile(TileIndex t)
{
return IsTileType(t, MP_WATER) && IsWater(t);
@ -122,6 +129,16 @@ static inline void MakeShore(TileIndex t)
_m[t].m5 = 1;
}
static inline void MakeRiver(TileIndex t)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 2;
}
static inline void MakeCanal(TileIndex t, Owner o)
{
assert(o != OWNER_WATER);