(svn r4413) -Fix: fixed a bug which pushed the client back to the main menu when a

server is in the mainserver-list which sends out illegal signals. Many
tnx to 'test' for finding and isolating the problem.
-Fix: also specify the problem a bit better
This commit is contained in:
truelight 2006-04-14 12:19:51 +00:00
parent 060d5143ef
commit 4a4b860ee7
2 changed files with 7 additions and 3 deletions

View File

@ -125,7 +125,7 @@ static NetworkRecvStatus CloseConnection(NetworkClientState *cs)
NetworkCloseClient(cs);
// Clients drop back to the main menu
if (!_network_server) {
if (!_network_server && _networking) {
_switch_mode = SM_MENU;
_networking = false;
_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;

View File

@ -328,8 +328,12 @@ static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
_network_udp_packet[type](p, client_addr);
} else {
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
} else {
if (!_udp_cs.quited) {
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
} else {
DEBUG(net, 0)("[NET][UDP] Received illegal packet");
}
}
}