(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)

This commit is contained in:
pasky 2005-03-06 16:53:00 +00:00
parent eb3671b647
commit 4a6a7028a9
1 changed files with 5 additions and 4 deletions

View File

@ -121,16 +121,17 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR;
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
cost = EstimateRoadVehCost(p1);
if (flags & DC_QUERY_COST)
return cost;
/* The ai_new queries the vehicle cost before building the route,
* so we must check against cheaters no sooner than now. --pasky */
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
v = AllocateVehicle();
if (v == NULL || IsOrderPoolFull())
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);