From 4a80cf848209962a378019f74a318994370d3fd7 Mon Sep 17 00:00:00 2001 From: smatz Date: Wed, 19 Dec 2007 23:35:14 +0000 Subject: [PATCH] (svn r11670) -Feature [FS#1565]: list neutral stations where the player has service in the station list too --- src/station.h | 2 ++ src/station_cmd.cpp | 15 ++++++++++----- src/station_gui.cpp | 11 ++++++++--- 3 files changed, 20 insertions(+), 8 deletions(-) diff --git a/src/station.h b/src/station.h index 77896448a3..67173f5591 100644 --- a/src/station.h +++ b/src/station.h @@ -294,6 +294,8 @@ uint GetNumRoadStops(const Station* st, RoadStop::Type type); RoadStop * AllocateRoadStop(); void ClearSlot(Vehicle *v); +bool HasStationInUse(StationID station, PlayerID player); + void DeleteOilRig(TileIndex t); #endif /* STATION_H */ diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 02fc778982..ecaf1707f5 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1868,15 +1868,20 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return CommandCost(_price.build_dock); } -/* Checks if any ship is servicing the buoy specified. Returns yes or no */ -static bool CheckShipsOnBuoy(Station *st) +/** + * Tests whether the player's vehicles have this station in orders + * When player == INVALID_PLAYER, then check all vehicles + * @param station station ID + * @param player player ID, INVALID_PLAYER to disable the check + */ +bool HasStationInUse(StationID station, PlayerID player) { const Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_SHIP) { + if (player == INVALID_PLAYER || v->owner == player) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { - if (order->type == OT_GOTO_STATION && order->dest == st->index) { + if (order->type == OT_GOTO_STATION && order->dest == station) { return true; } } @@ -1892,7 +1897,7 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags) TileIndex tile = st->dock_tile; - if (CheckShipsOnBuoy(st)) return_cmd_error(STR_BUOY_IS_IN_USE); + if (HasStationInUse(st->index, INVALID_PLAYER)) return_cmd_error(STR_BUOY_IS_IN_USE); if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; if (flags & DC_EXEC) { diff --git a/src/station_gui.cpp b/src/station_gui.cpp index f7fa0cf233..dfde1a6a25 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -25,6 +25,7 @@ #include "helpers.hpp" #include "cargotype.h" #include "station_gui.h" +#include "station.h" typedef int CDECL StationSortListingTypeFunction(const void*, const void*); @@ -233,7 +234,7 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities, DEBUG(misc, 3, "Building station list for player %d", owner); FOR_ALL_STATIONS(st) { - if (st->owner == owner) { + if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) { if (facilities & st->facilities) { //only stations with selected facilities int num_waiting_cargo = 0; for (CargoID j = 0; j < NUM_CARGO; j++) { @@ -380,7 +381,10 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e) int x; assert(st->xy != 0); - assert(st->owner == owner); + + /* Do not do the complex check HasStationInUse here, it may be even false + * when the order had been removed and the station list hasn't been removed yet */ + assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy())); SetDParam(0, st->index); SetDParam(1, st->facilities); @@ -410,7 +414,8 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e) if (id_v >= sl->list_length) return; // click out of list bound const Station *st = sl->sort_list[id_v]; - assert(st->owner == owner); + /* do not check HasStationInUse - it is slow and may be invalid */ + assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy())); ScrollMainWindowToTile(st->xy); break; }