(svn r27140) -Codechange: Fix typo in GenenerateLandscapeWindowMode (chillcore)

This commit is contained in:
alberth 2015-02-08 21:05:48 +00:00
parent d2400c8fee
commit 4b2db6e649
1 changed files with 6 additions and 6 deletions

View File

@ -37,7 +37,7 @@
extern void MakeNewgameSettingsLive(); extern void MakeNewgameSettingsLive();
/** Enum for the modes we can generate in. */ /** Enum for the modes we can generate in. */
enum GenenerateLandscapeWindowMode { enum GenerateLandscapeWindowMode {
GLWM_GENERATE, ///< Generate new game. GLWM_GENERATE, ///< Generate new game.
GLWM_HEIGHTMAP, ///< Load from heightmap. GLWM_HEIGHTMAP, ///< Load from heightmap.
GLWM_SCENARIO, ///< Generate flat land. GLWM_SCENARIO, ///< Generate flat land.
@ -258,7 +258,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
EndContainer(), EndContainer(),
}; };
static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
{ {
DeleteAllNonVitalWindows(); DeleteAllNonVitalWindows();
ClearErrorMessages(); ClearErrorMessages();
@ -278,7 +278,7 @@ static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
static void LandscapeGenerationCallback(Window *w, bool confirmed) static void LandscapeGenerationCallback(Window *w, bool confirmed)
{ {
if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number); if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
} }
static DropDownList *BuildMapsizeDropDown() static DropDownList *BuildMapsizeDropDown()
@ -312,7 +312,7 @@ struct GenerateLandscapeWindow : public Window {
uint x; uint x;
uint y; uint y;
char name[64]; char name[64];
GenenerateLandscapeWindowMode mode; GenerateLandscapeWindowMode mode;
GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc) GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc)
{ {
@ -320,7 +320,7 @@ struct GenerateLandscapeWindow : public Window {
this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE); this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
this->mode = (GenenerateLandscapeWindowMode)this->window_number; this->mode = (GenerateLandscapeWindowMode)this->window_number;
/* Disable town, industry and trees in SE */ /* Disable town, industry and trees in SE */
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR); this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
@ -820,7 +820,7 @@ static WindowDesc _heightmap_load_desc(
_nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets) _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
); );
static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
{ {
uint x = 0; uint x = 0;
uint y = 0; uint y = 0;