mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r3621) - Codechange: Only define the server and bans list if network is enabled. Preparatory work for saving patches/settings to savegame.
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@ -212,13 +212,12 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool
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byte NetworkSpectatorCount(void);
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VARDEF char *_network_host_list[10];
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VARDEF char *_network_ban_list[25];
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#endif /* ENABLE_NETWORK */
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// Those variables must always be registered!
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#define MAX_SAVED_SERVERS 10
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VARDEF char *_network_host_list[MAX_SAVED_SERVERS];
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#define MAX_BANS 25
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VARDEF char *_network_ban_list[MAX_BANS];
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VARDEF bool _networking;
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VARDEF bool _network_available; // is network mode available?
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VARDEF bool _network_server; // network-server is active
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@ -1124,8 +1124,10 @@ void LoadFromConfig(void)
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IniFile *ini = ini_load(_config_file);
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HandleSettingDescs(ini, load_setting_desc);
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LoadList(ini, "newgrf", _newgrf_files, lengthof(_newgrf_files));
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#ifdef ENABLE_NETWORK
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LoadList(ini, "servers", _network_host_list, lengthof(_network_host_list));
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LoadList(ini, "bans", _network_ban_list, lengthof(_network_ban_list));
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#endif /* ENABLE_NETWORK */
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ini_free(ini);
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}
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@ -1133,8 +1135,10 @@ void SaveToConfig(void)
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{
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IniFile *ini = ini_load(_config_file);
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HandleSettingDescs(ini, save_setting_desc);
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#ifdef ENABLE_NETWORK
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SaveList(ini, "servers", _network_host_list, lengthof(_network_host_list));
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SaveList(ini, "bans", _network_ban_list, lengthof(_network_ban_list));
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#endif /* ENABLE_NETWORK */
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ini_save(_config_file, ini);
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ini_free(ini);
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}
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