mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge
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@ -3026,8 +3026,6 @@ reverse_train_direction:
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ReverseTrainDirection(v);
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}
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extern TileIndex CheckTunnelBusy(TileIndex tile, uint *length);
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/**
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* Deletes/Clears the last wagon of a crashed train. It takes the engine of the
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* train, then goes to the last wagon and deletes that. Each call to this function
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@ -3062,9 +3060,9 @@ static void DeleteLastWagon(Vehicle *v)
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DisableTrainCrossing(v->tile);
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if ((v->u.rail.track == TRACK_BIT_WORMHOLE && v->vehstatus & VS_HIDDEN)) { // inside a tunnel
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TileIndex endtile = CheckTunnelBusy(v->tile, NULL);
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TileIndex endtile = GetOtherTunnelEnd(v->tile);
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if (endtile == INVALID_TILE) return; // tunnel is busy (error returned)
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if (GetVehicleTunnelBridge(v->tile, endtile) != NULL) return; // tunnel is busy (error returned)
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switch (v->direction) {
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case 1:
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@ -561,34 +561,6 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
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return cost;
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}
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TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
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{
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uint z = GetTileZ(tile);
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DiagDirection dir = GetTunnelDirection(tile);
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TileIndexDiff delta = TileOffsByDiagDir(dir);
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uint len = 0;
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TileIndex starttile = tile;
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Vehicle *v;
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do {
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tile += delta;
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len++;
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} while (
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!IsTunnelTile(tile) ||
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ReverseDiagDir(GetTunnelDirection(tile)) != dir ||
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GetTileZ(tile) != z
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);
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v = FindVehicleBetween(starttile, tile, z);
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if (v != NULL) {
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_error_message = v->type == VEH_TRAIN ?
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STR_5000_TRAIN_IN_TUNNEL : STR_5001_ROAD_VEHICLE_IN_TUNNEL;
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return INVALID_TILE;
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}
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if (length != NULL) *length = len;
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return tile;
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}
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static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile)
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{
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@ -605,14 +577,14 @@ static CommandCost DoClearTunnel(TileIndex tile, uint32 flags)
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{
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Town *t = NULL;
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TileIndex endtile;
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uint length;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
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endtile = CheckTunnelBusy(tile, &length);
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if (endtile == INVALID_TILE) return CMD_ERROR;
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endtile = GetOtherTunnelEnd(tile);
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if (GetVehicleTunnelBridge(tile, endtile) != NULL) return CMD_ERROR;
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_build_tunnel_endtile = endtile;
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@ -645,22 +617,10 @@ static CommandCost DoClearTunnel(TileIndex tile, uint32 flags)
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YapfNotifyTrackLayoutChange(tile, track);
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YapfNotifyTrackLayoutChange(endtile, track);
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}
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return CommandCost(_price.clear_tunnel * (length + 1));
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return CommandCost(_price.clear_tunnel * (DistanceManhattan(tile, endtile) + 1));
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}
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static bool IsVehicleOnBridge(TileIndex starttile, TileIndex endtile, uint z)
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{
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if ((v->tile == starttile || v->tile == endtile) && v->z_pos == z) {
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_error_message = VehicleInTheWayErrMsg(v);
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return true;
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}
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}
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return false;
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}
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static CommandCost DoClearBridge(TileIndex tile, uint32 flags)
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{
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DiagDirection direction;
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@ -673,13 +633,8 @@ static CommandCost DoClearBridge(TileIndex tile, uint32 flags)
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if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
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endtile = GetOtherBridgeEnd(tile);
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byte bridge_height = GetBridgeHeight(tile);
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if (FindVehicleOnTileZ(tile, bridge_height) != NULL ||
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FindVehicleOnTileZ(endtile, bridge_height) != NULL ||
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IsVehicleOnBridge(tile, endtile, bridge_height)) {
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return CMD_ERROR;
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}
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if (GetVehicleTunnelBridge(tile, endtile) != NULL) return CMD_ERROR;
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direction = GetBridgeRampDirection(tile);
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delta = TileOffsByDiagDir(direction);
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@ -747,16 +702,12 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, byte flags)
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CommandCost DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
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{
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if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
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uint length;
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TileIndex endtile;
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TileIndex endtile = GetOtherTunnelEnd(tile);
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/* If not coverting rail <-> el. rail, any vehicle cannot be in tunnel */
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if (!IsCompatibleRail(GetRailType(tile), totype)) {
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endtile = CheckTunnelBusy(tile, &length);
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if (endtile == INVALID_TILE) return CMD_ERROR;
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} else {
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endtile = GetOtherTunnelEnd(tile);
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length = DistanceManhattan(tile, endtile);
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if (!IsCompatibleRail(GetRailType(tile), totype) &&
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GetVehicleTunnelBridge(tile, endtile) != NULL) {
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return CMD_ERROR;
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}
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if (exec) {
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@ -774,15 +725,12 @@ CommandCost DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec
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VehicleFromPos(endtile, &endtile, UpdateTrainPowerProc);
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}
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return CommandCost((length + 1) * RailConvertCost(GetRailType(tile), totype));
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return CommandCost((DistanceManhattan(tile, endtile) + 1) * RailConvertCost(GetRailType(tile), totype));
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} else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
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TileIndex endtile = GetOtherBridgeEnd(tile);
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byte bridge_height = GetBridgeHeight(tile);
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if (!IsCompatibleRail(GetRailType(tile), totype) &&
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(FindVehicleOnTileZ(tile, bridge_height) != NULL ||
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FindVehicleOnTileZ(endtile, bridge_height) != NULL ||
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IsVehicleOnBridge(tile, endtile, bridge_height))) {
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GetVehicleTunnelBridge(tile, endtile) != NULL) {
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return CMD_ERROR;
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}
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@ -175,6 +175,41 @@ Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_c
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}
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/** Struct used for GetVehicleTunnelBridge() */
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struct TunnelBridgeInfo {
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TileIndex tile; ///< tile
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};
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/** Procedure called for every vehicle found in tunnel/bridge in the hash map */
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static void *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
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{
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TunnelBridgeInfo *tbi = (TunnelBridgeInfo*)data;
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if (v->tile != tbi->tile || (v->type != VEH_TRAIN && v->type != VEH_ROAD)) return NULL;
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_error_message = VehicleInTheWayErrMsg(v);
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return v;
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}
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/**
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* Finds vehicle in tunnel / bridge
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* @param tile first end
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* @param endtile second end
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* @return pointer to vehicle found
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*/
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Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile)
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{
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TunnelBridgeInfo tbi = {tile};
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Vehicle *v = (Vehicle*)VehicleFromPos(tile, &tbi, &GetVehicleTunnelBridgeProc);
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if (v != NULL) return v;
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tbi.tile = endtile;
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return (Vehicle*)VehicleFromPos(endtile, &tbi, &GetVehicleTunnelBridgeProc);
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}
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static void UpdateVehiclePosHash(Vehicle* v, int x, int y);
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void VehiclePositionChanged(Vehicle *v)
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@ -610,6 +610,7 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
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StringID VehicleInTheWayErrMsg(const Vehicle* v);
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Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false);
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Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile);
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bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
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void SetSignalsOnBothDir(TileIndex tile, byte track);
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