diff --git a/known-bugs.txt b/known-bugs.txt index ddfe7aa0c1..e7164807e2 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -364,35 +364,6 @@ Trains might not stop at platforms that are currently being changed [#5553]: list multiple times in a row or if there is only one station in theorder list (see #5684). -Inconsistent catchment areas [#5661]: - Due to performance decisions the catchment area for cargo accepted by a - station for delivery to houses or industries differs from the catchment - area for cargo that is delivered to stations from houses or industries. - - Conceptually they work the same, but the effect in game differs. They - work by finding the closest destination "around" the source which is - within a certain distance. This distance depends on the type of station, - e.g. road stops have a smaller catchment area than large airports. - In both cases the bounding box, the smallest rectangle that contains - all tiles of something, is searched for the target of the cargo, - and then spiraling outwards finding the closest tile of the target. - - In the case of a station with two tiles spread far apart with a house - that is within the station's bounding box, it would be possible that - the spiraling search from the house does not reach one of the station - tiles before the search ends, i.e. all tiles within that distance - are searched. So the house does not deliver cargo to the station. - On the other hand, the station will deliver cargo because the house - falls within the bounding box, and thus search area. - - It is possible to make these consistent, but then cargo from a house - to a station needs to search up to 32 tiles around itself, i.e. 64 - by 64 tiles, to find all possible stations it could deliver to - instead of 10 by 10 tiles (40 times more tiles). Alternatively the - search from a station could be changed to use the actual tiles, but - that would require considering checking 10 by 10 tiles for each of - the tiles of a station, instead of just once. - Some houses and industries are not affected by transparency [#5817]: Some of the default houses and industries (f.e. the iron ore mine) are not affected by the transparency options. This is because the graphics