(svn r1981) Typedef some structs and enums

This commit is contained in:
tron 2005-03-10 07:01:43 +00:00
parent e6feb22411
commit 4bf173e9c1
10 changed files with 185 additions and 172 deletions

View File

@ -205,27 +205,29 @@ uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
struct WagonOverride {
typedef struct WagonOverride {
byte *train_id;
int trains;
struct SpriteGroup group;
};
SpriteGroup group;
} WagonOverride;
static struct WagonOverrides {
typedef struct WagonOverrides {
int overrides_count;
struct WagonOverride *overrides;
} _engine_wagon_overrides[TOTAL_NUM_ENGINES];
WagonOverride *overrides;
} WagonOverrides;
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group,
byte *train_id, int trains)
static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
void SetWagonOverrideSprites(byte engine, SpriteGroup *group, byte *train_id,
int trains)
{
struct WagonOverrides *wos;
struct WagonOverride *wo;
WagonOverrides *wos;
WagonOverride *wo;
wos = &_engine_wagon_overrides[engine];
wos->overrides_count++;
wos->overrides = realloc(wos->overrides,
wos->overrides_count * sizeof(struct WagonOverride));
wos->overrides_count * sizeof(*wos->overrides));
wo = &wos->overrides[wos->overrides_count - 1];
/* FIXME: If we are replacing an override, release original SpriteGroup
@ -237,9 +239,9 @@ void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group,
memcpy(wo->train_id, train_id, trains);
}
static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine)
static SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine)
{
struct WagonOverrides *wos = &_engine_wagon_overrides[engine];
WagonOverrides *wos = &_engine_wagon_overrides[engine];
int i;
// XXX: This could turn out to be a timesink on profiles. We could
@ -248,7 +250,7 @@ static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overridin
// that. --pasky
for (i = 0; i < wos->overrides_count; i++) {
struct WagonOverride *wo = &wos->overrides[i];
WagonOverride *wo = &wos->overrides[i];
int j;
for (j = 0; j < wo->trains; j++) {
@ -265,9 +267,9 @@ byte _engine_original_sprites[TOTAL_NUM_ENGINES];
// (It isn't and shouldn't be like this in the GRF files since new cargo types
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
static struct SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CID];
static SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CID];
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
void SetCustomEngineSprites(byte engine, byte cargo, SpriteGroup *group)
{
/* FIXME: If we are replacing an override, release original SpriteGroup
* to prevent leaks. But first we need to refcount the SpriteGroup.
@ -275,11 +277,11 @@ void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
_engine_custom_sprites[engine][cargo] = *group;
}
typedef struct RealSpriteGroup *(*resolve_callback)(
struct SpriteGroup *spritegroup, const Vehicle *veh, void *callback); /* XXX data pointer used as function pointer */
typedef RealSpriteGroup *(*resolve_callback)(SpriteGroup *spritegroup,
const Vehicle *veh, void *callback); /* XXX data pointer used as function pointer */
static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
struct SpriteGroup *spritegroup, const Vehicle *veh, resolve_callback callback)
static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
const Vehicle *veh, resolve_callback callback)
{
//debug("spgt %d", spritegroup->type);
switch (spritegroup->type) {
@ -287,8 +289,8 @@ static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
return &spritegroup->g.real;
case SGT_DETERMINISTIC: {
struct DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
struct SpriteGroup *target;
DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
SpriteGroup *target;
int value = -1;
//debug("[%p] Having fun resolving variable %x", veh, dsg->variable);
@ -296,7 +298,6 @@ static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
if ((dsg->variable >> 6) == 0) {
/* General property */
value = GetDeterministicSpriteValue(dsg->variable);
} else {
/* Vehicle-specific property. */
@ -434,7 +435,7 @@ static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
}
case SGT_RANDOMIZED: {
struct RandomizedSpriteGroup *rsg = &spritegroup->g.random;
RandomizedSpriteGroup *rsg = &spritegroup->g.random;
if (veh == NULL) {
/* Purchase list of something. Show the first one. */
@ -458,9 +459,9 @@ static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
}
}
static struct SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
static SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
{
struct SpriteGroup *group;
SpriteGroup *group;
uint16 overriding_engine = -1;
byte cargo = CID_PURCHASE;
@ -472,10 +473,9 @@ static struct SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
group = &_engine_custom_sprites[engine][cargo];
if (overriding_engine != 0xffff) {
struct SpriteGroup *overset;
SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, overriding_engine);
overset = GetWagonOverrideSpriteSet(engine, overriding_engine);
if (overset) group = overset;
if (overset != NULL) group = overset;
}
return group;
@ -483,8 +483,8 @@ static struct SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction)
{
struct SpriteGroup *group;
struct RealSpriteGroup *rsg;
SpriteGroup *group;
RealSpriteGroup *rsg;
byte cargo = CID_PURCHASE;
byte loaded = 0;
bool in_motion = 0;
@ -548,21 +548,23 @@ static byte _vsg_bits_to_reseed;
extern int _custom_sprites_base;
static struct RealSpriteGroup *
TriggerVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh,
resolve_callback callback)
static RealSpriteGroup *TriggerVehicleSpriteGroup(SpriteGroup *spritegroup,
Vehicle *veh, resolve_callback callback)
{
if (spritegroup->type == SGT_RANDOMIZED)
_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(&spritegroup->g.random,
_vsg_random_triggers,
&veh->waiting_triggers);
if (spritegroup->type == SGT_RANDOMIZED) {
_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
&spritegroup->g.random,
_vsg_random_triggers,
&veh->waiting_triggers
);
}
return ResolveVehicleSpriteGroup(spritegroup, veh, callback);
}
static void DoTriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger, byte base_random_bits, bool first)
static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_random_bits, bool first)
{
struct RealSpriteGroup *rsg;
RealSpriteGroup *rsg;
byte new_random_bits;
_vsg_random_triggers = trigger;
@ -615,7 +617,7 @@ static void DoTriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger, byte bas
}
}
void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger)
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger)
{
DoTriggerVehicle(veh, trigger, 0, true);
}

View File

@ -103,7 +103,7 @@ int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
enum VehicleTrigger {
typedef enum VehicleTrigger {
VEHICLE_TRIGGER_NEW_CARGO = 1,
// Externally triggered only for the first vehicle in chain
VEHICLE_TRIGGER_DEPOT = 2,
@ -111,8 +111,8 @@ enum VehicleTrigger {
VEHICLE_TRIGGER_EMPTY = 4,
// Not triggered externally (called for the whole chain if we got NEW_CARGO)
VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
};
void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger);
} VehicleTrigger;
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
void SetCustomEngineName(int engine, const char *name);
StringID GetCustomEngineName(int engine);

View File

@ -26,7 +26,8 @@ extern int _replace_sprites_count[16];
extern int _replace_sprites_offset[16];
extern int _traininfo_vehicle_pitch;
struct GRFFile *_cur_grffile, *_first_grffile;
GRFFile *_cur_grffile;
GRFFile *_first_grffile;
int _grffile_count;
static int _cur_spriteid;
static int _cur_stage;
@ -39,7 +40,7 @@ static int _param_max;
static uint32 _ttdpatch_flags[8];
enum grfspec_feature {
typedef enum grfspec_feature {
GSF_TRAIN,
GSF_ROAD,
GSF_SHIP,
@ -47,7 +48,7 @@ enum grfspec_feature {
GSF_STATION,
GSF_BRIDGE,
GSF_TOWNHOUSE,
};
} grfspec_feature;
typedef void (*SpecialSpriteHandler)(byte *buf, int len);
@ -83,22 +84,27 @@ static const int _vehshifts[4] = {
*/
enum grfmsg_severity {
typedef enum grfmsg_severity {
GMS_NOTICE,
GMS_WARN,
GMS_ERROR,
GMS_FATAL,
};
} grfmsg_severity;
static void CDECL grfmsg(enum grfmsg_severity severity, const char *str, ...)
static void CDECL grfmsg(grfmsg_severity severity, const char *str, ...)
{
static const char * const severitystr[4] = { "Notice", "Warning", "Error", "Fatal" };
static const char* const severitystr[] = {
"Notice",
"Warning",
"Error",
"Fatal"
};
int export_severity = 0;
char buf[1024];
va_list va;
va_start(va, str);
vsprintf(buf, str, va);
vsnprintf(buf, sizeof(buf), str, va);
va_end(va);
export_severity = 2 - (severity == GMS_FATAL ? 2 : severity);
@ -144,25 +150,23 @@ static uint16 grf_load_dword(byte **buf)
}
static struct GRFFile *GetFileByGRFID(uint32 grfid)
static GRFFile *GetFileByGRFID(uint32 grfid)
{
struct GRFFile *file;
file = _first_grffile;
while ((file != NULL) && (file->grfid != grfid))
file = file->next;
GRFFile *file;
for (file = _first_grffile; file != NULL; file = file->next) {
if (file->grfid == grfid) break;
}
return file;
}
static struct GRFFile *GetFileByFilename(const char *filename)
static GRFFile *GetFileByFilename(const char *filename)
{
struct GRFFile *file;
file = _first_grffile;
while ((file != NULL) && strcmp(file->filename, filename))
file = file->next;
GRFFile *file;
for (file = _first_grffile; file != NULL; file = file->next) {
if (strcmp(file->filename, filename) == 0) break;
}
return file;
}
@ -683,7 +687,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x08:
{ /* Class ID */
FOR_EACH_OBJECT {
struct StationSpec *stat = &_cur_grffile->stations[stid + i];
StationSpec *stat = &_cur_grffile->stations[stid + i];
uint32 classid;
/* classid, for a change, is always little-endian */
@ -714,7 +718,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x09:
{ /* Define sprite layout */
FOR_EACH_OBJECT {
struct StationSpec *stat = &_cur_grffile->stations[stid + i];
StationSpec *stat = &_cur_grffile->stations[stid + i];
int t;
stat->tiles = grf_load_byte(&buf);
@ -759,9 +763,9 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x0a:
{ /* Copy sprite layout */
FOR_EACH_OBJECT {
struct StationSpec *stat = &_cur_grffile->stations[stid + i];
StationSpec *stat = &_cur_grffile->stations[stid + i];
byte srcid = grf_load_byte(&buf);
struct StationSpec *srcstat = &_cur_grffile->stations[srcid];
StationSpec *srcstat = &_cur_grffile->stations[srcid];
int t;
stat->tiles = srcstat->tiles;
@ -805,7 +809,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x0C:
{ /* Platforms number */
FOR_EACH_OBJECT {
struct StationSpec *stat = &_cur_grffile->stations[stid + i];
StationSpec *stat = &_cur_grffile->stations[stid + i];
stat->allowed_platforms = ~grf_load_byte(&buf);
}
@ -814,7 +818,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x0D:
{ /* Platforms length */
FOR_EACH_OBJECT {
struct StationSpec *stat = &_cur_grffile->stations[stid + i];
StationSpec *stat = &_cur_grffile->stations[stid + i];
stat->allowed_lengths = ~grf_load_byte(&buf);
}
@ -823,7 +827,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
case 0x0e:
{ /* Define custom layout */
FOR_EACH_OBJECT {
struct StationSpec *stat = &_cur_grffile->stations[stid + i];
StationSpec *stat = &_cur_grffile->stations[stid + i];
while (buf < *bufp + len) {
byte length = grf_load_byte(&buf);
@ -917,8 +921,6 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
return ret;
}
#undef shift_buf
/* Action 0x00 */
static void VehicleChangeInfo(byte *buf, int len)
@ -1048,7 +1050,6 @@ ignoring:
}
}
}
#undef shift_buf
}
#undef FOR_EACH_OBJECT
@ -1105,8 +1106,8 @@ static void NewSpriteGroup(byte *buf, int len)
/* XXX: For stations, these two are "little cargo" and "lotsa cargo" sets. */
uint8 numloaded;
uint8 numloading;
struct SpriteGroup *group;
struct RealSpriteGroup *rg;
SpriteGroup *group;
RealSpriteGroup *rg;
byte *loaded_ptr;
byte *loading_ptr;
int i;
@ -1118,7 +1119,7 @@ static void NewSpriteGroup(byte *buf, int len)
numloading = buf[4];
if (numloaded == 0x81 || numloaded == 0x82) {
struct DeterministicSpriteGroup *dg;
DeterministicSpriteGroup *dg;
uint16 groupid;
int i;
@ -1132,11 +1133,11 @@ static void NewSpriteGroup(byte *buf, int len)
if (setid >= _cur_grffile->spritegroups_count) {
_cur_grffile->spritegroups_count = setid + 1;
_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(struct SpriteGroup));
_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(*_cur_grffile->spritegroups));
}
group = &_cur_grffile->spritegroups[setid];
memset(group, 0, sizeof(struct SpriteGroup));
memset(group, 0, sizeof(*group));
group->type = SGT_DETERMINISTIC;
dg = &group->g.determ;
@ -1190,7 +1191,7 @@ static void NewSpriteGroup(byte *buf, int len)
return;
} else if (numloaded == 0x80 || numloaded == 0x83) {
struct RandomizedSpriteGroup *rg;
RandomizedSpriteGroup *rg;
int i;
/* This stuff is getting actually evaluated in
@ -1202,7 +1203,7 @@ static void NewSpriteGroup(byte *buf, int len)
if (setid >= _cur_grffile->spritegroups_count) {
_cur_grffile->spritegroups_count = setid + 1;
_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(struct SpriteGroup));
_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(*_cur_grffile->spritegroups));
}
group = &_cur_grffile->spritegroups[setid];
@ -1268,10 +1269,10 @@ static void NewSpriteGroup(byte *buf, int len)
if (setid >= _cur_grffile->spritegroups_count) {
_cur_grffile->spritegroups_count = setid + 1;
_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(struct SpriteGroup));
_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(*_cur_grffile->spritegroups));
}
group = &_cur_grffile->spritegroups[setid];
memset(group, 0, sizeof(struct SpriteGroup));
memset(group, 0, sizeof(*group));
group->type = SGT_REAL;
rg = &group->g.real;
@ -1347,7 +1348,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
for (i = 0; i < idcount; i++) {
uint8 stid = buf[3 + i];
struct StationSpec *stat = &_cur_grffile->stations[stid];
StationSpec *stat = &_cur_grffile->stations[stid];
byte *bp = &buf[4 + idcount];
for (c = 0; c < cidcount; c++) {
@ -1381,7 +1382,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
for (i = 0; i < idcount; i++) {
uint8 stid = buf[3 + i];
struct StationSpec *stat = &_cur_grffile->stations[stid];
StationSpec *stat = &_cur_grffile->stations[stid];
stat->spritegroup[0] = _cur_grffile->spritegroups[groupid];
stat->grfid = _cur_grffile->grfid;
@ -1639,7 +1640,7 @@ static void SkipIf(byte *buf, int len)
param_val = _opt.road_side << 4;
break;
case 0x88: { /* see if specified GRFID is active */
struct GRFFile *file;
GRFFile *file;
file = GetFileByGRFID(cond_val);
param_val = (file != NULL);
@ -1959,7 +1960,7 @@ static void GRFInhibit(byte *buf, int len)
for (i = 0; i < num; i++) {
uint32 grfid = grf_load_dword(&buf);
struct GRFFile *file = GetFileByGRFID(grfid);
GRFFile *file = GetFileByGRFID(grfid);
/* Unset activation flag */
if (file != NULL) {
@ -1996,7 +1997,7 @@ static void InitializeGRFSpecial(void)
void InitNewGRFFile(const char *filename, int sprite_offset)
{
struct GRFFile *newfile;
GRFFile *newfile;
newfile = GetFileByFilename(filename);
if (newfile != NULL) {
@ -2006,7 +2007,7 @@ void InitNewGRFFile(const char *filename, int sprite_offset)
return;
}
newfile = calloc(1, sizeof(struct GRFFile));
newfile = calloc(1, sizeof(*newfile));
if (newfile == NULL)
error ("Out of memory");

View File

@ -4,12 +4,13 @@
#include "sprite.h"
#include "station.h"
typedef struct GRFFile GRFFile;
struct GRFFile {
char *filename;
uint32 grfid;
uint16 flags;
uint16 sprite_offset;
struct GRFFile *next;
GRFFile *next;
/* A sprite group contains all sprites of a given vehicle (or multiple
* vehicles) when carrying given cargo. It consists of several sprite
@ -28,13 +29,13 @@ struct GRFFile {
int spriteset_feature;
int spritegroups_count;
struct SpriteGroup *spritegroups;
SpriteGroup *spritegroups;
struct StationSpec stations[256];
StationSpec stations[256];
};
extern int _grffile_count;
extern struct GRFFile *_first_grffile;
extern GRFFile *_first_grffile;
void InitNewGRFFile(const char *filename, int sprite_offset);
void DecodeSpecialSprite(const char *filename, int num, int spriteid, int stage);

View File

@ -1630,7 +1630,7 @@ static void DrawTile_Track(TileInfo *ti)
if (!IS_RAIL_DEPOT(m5) && IS_RAIL_WAYPOINT(m5) && _map3_lo[ti->tile]&16) {
// look for customization
struct StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _map3_hi[ti->tile]);
StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _map3_hi[ti->tile]);
if (stat) {
DrawTileSeqStruct const *seq;
@ -1718,7 +1718,7 @@ void DrawTrainDepotSprite(int x, int y, int image, int railtype)
void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
{
struct StationSpec *stat;
StationSpec *stat;
uint32 relocation;
DrawTileSprites *cust;
DrawTileSeqStruct const *seq;

View File

@ -1194,7 +1194,7 @@ void ShowPatchesSelection(void)
AllocateWindowDesc(&_patches_selection_desc);
}
struct GRFFile *_sel_grffile;
GRFFile *_sel_grffile;
enum {
NEWGRF_WND_PROC_OFFSET_TOP_WIDGET = 14,
@ -1207,7 +1207,7 @@ static void NewgrfWndProc(Window *w, WindowEvent *e)
case WE_PAINT: {
int x, y = NEWGRF_WND_PROC_OFFSET_TOP_WIDGET;
uint16 i = 0;
struct GRFFile *c = _first_grffile;
GRFFile *c = _first_grffile;
DrawWindowWidgets(w);
@ -1323,7 +1323,8 @@ void ShowNewgrf(void)
{ // little helper function to calculate _grffile_count
// should be REMOVED once _grffile_count is calculated at loading
struct GRFFile *c = _first_grffile;
GRFFile *c = _first_grffile;
_grffile_count = 0;
while (c != NULL) {
_grffile_count++;

View File

@ -6,7 +6,7 @@
#include "sprite.h"
struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup *dsg, int value)
SpriteGroup *EvalDeterministicSpriteGroup(DeterministicSpriteGroup *dsg, int value)
{
int i;
@ -28,7 +28,7 @@ struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup
}
for (i = 0; i < dsg->num_ranges; i++) {
struct DeterministicSpriteGroupRange *range = &dsg->ranges[i];
DeterministicSpriteGroupRange *range = &dsg->ranges[i];
if (range->low <= value && value <= range->high)
return &range->group;
@ -61,8 +61,7 @@ int GetDeterministicSpriteValue(byte var)
}
}
struct SpriteGroup *
EvalRandomizedSpriteGroup(struct RandomizedSpriteGroup *rsg, byte random_bits)
SpriteGroup *EvalRandomizedSpriteGroup(RandomizedSpriteGroup *rsg, byte random_bits)
{
byte mask;
byte index;
@ -76,8 +75,8 @@ EvalRandomizedSpriteGroup(struct RandomizedSpriteGroup *rsg, byte random_bits)
return &rsg->groups[index];
}
byte RandomizedSpriteGroupTriggeredBits(struct RandomizedSpriteGroup *rsg, byte triggers,
byte *waiting_triggers)
byte RandomizedSpriteGroupTriggeredBits(RandomizedSpriteGroup *rsg,
byte triggers, byte *waiting_triggers)
{
byte match = rsg->triggers & (*waiting_triggers | triggers);
bool res;

View File

@ -27,9 +27,9 @@ typedef struct DrawTileSprites {
/* This is for custom sprites: */
struct SpriteGroup;
typedef struct SpriteGroup SpriteGroup;
struct RealSpriteGroup {
typedef struct RealSpriteGroup {
// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
// use even less, now we take whole 8kb for custom sprites table, oh my!
byte sprites_per_set; // means number of directions - 4 or 8
@ -45,20 +45,28 @@ struct RealSpriteGroup {
uint16 loaded[16]; // sprite ids
byte loading_count;
uint16 loading[16]; // sprite ids
};
} RealSpriteGroup;
/* Shared by deterministic and random groups. */
enum VarSpriteGroupScope {
typedef enum VarSpriteGroupScope {
VSG_SCOPE_SELF,
// Engine of consists for vehicles, city for stations.
VSG_SCOPE_PARENT,
};
} VarSpriteGroupScope;
struct DeterministicSpriteGroupRanges;
typedef struct DeterministicSpriteGroupRanges DeterministicSpriteGroupRanges;
struct DeterministicSpriteGroup {
typedef enum DeterministicSpriteGroupOperation {
DSG_OP_NONE,
DSG_OP_DIV,
DSG_OP_MOD,
} DeterministicSpriteGroupOperation;
typedef struct DeterministicSpriteGroupRange DeterministicSpriteGroupRange;
typedef struct DeterministicSpriteGroup {
// Take this variable:
enum VarSpriteGroupScope var_scope;
VarSpriteGroupScope var_scope;
byte variable;
// Do this with it:
@ -66,31 +74,29 @@ struct DeterministicSpriteGroup {
byte and_mask;
// Then do this with it:
enum DeterministicSpriteGroupOperation {
DSG_OP_NONE,
DSG_OP_DIV,
DSG_OP_MOD,
} operation;
DeterministicSpriteGroupOperation operation;
byte add_val;
byte divmod_val;
// And apply it to this:
byte num_ranges;
struct DeterministicSpriteGroupRange *ranges; // Dynamically allocated
DeterministicSpriteGroupRange *ranges; // Dynamically allocated
// Dynamically allocated, this is the sole owner
struct SpriteGroup *default_group;
};
SpriteGroup *default_group;
} DeterministicSpriteGroup;
struct RandomizedSpriteGroup {
typedef enum RandomizedSpriteGroupCompareMode {
RSG_CMP_ANY,
RSG_CMP_ALL,
} RandomizedSpriteGroupCompareMode;
typedef struct RandomizedSpriteGroup {
// Take this object:
enum VarSpriteGroupScope var_scope;
VarSpriteGroupScope var_scope;
// Check for these triggers:
enum RandomizedSpriteGroupCompareMode {
RSG_CMP_ANY,
RSG_CMP_ALL,
} cmp_mode;
RandomizedSpriteGroupCompareMode cmp_mode;
byte triggers;
// Look for this in the per-object randomized bitmask:
@ -98,25 +104,27 @@ struct RandomizedSpriteGroup {
byte num_groups; // must be power of 2
// Take the group with appropriate index:
struct SpriteGroup *groups;
};
SpriteGroup *groups;
} RandomizedSpriteGroup;
typedef enum SpriteGroupType {
SGT_REAL,
SGT_DETERMINISTIC,
SGT_RANDOMIZED,
} SpriteGroupType;
struct SpriteGroup {
enum SpriteGroupType {
SGT_REAL,
SGT_DETERMINISTIC,
SGT_RANDOMIZED,
} type;
SpriteGroupType type;
union {
struct RealSpriteGroup real;
struct DeterministicSpriteGroup determ;
struct RandomizedSpriteGroup random;
RealSpriteGroup real;
DeterministicSpriteGroup determ;
RandomizedSpriteGroup random;
} g;
};
struct DeterministicSpriteGroupRange {
struct SpriteGroup group;
SpriteGroup group;
byte low;
byte high;
};
@ -131,10 +139,10 @@ int GetDeterministicSpriteValue(byte var);
/* This takes randomized bitmask (probably associated with
* vehicle/station/whatever) and chooses corresponding SpriteGroup
* accordingly to the given RandomizedSpriteGroup. */
struct SpriteGroup *EvalRandomizedSpriteGroup(struct RandomizedSpriteGroup *rsg, byte random_bits);
SpriteGroup *EvalRandomizedSpriteGroup(RandomizedSpriteGroup *rsg, byte random_bits);
/* Triggers given RandomizedSpriteGroup with given bitmask and returns and-mask
* of random bits to be reseeded, or zero if there were no triggers matched
* (then they are |ed to @waiting_triggers instead). */
byte RandomizedSpriteGroupTriggeredBits(struct RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
byte RandomizedSpriteGroupTriggeredBits(RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
#endif

View File

@ -187,22 +187,24 @@ uint GetStationPlatforms(Station *st, uint tile);
* where index is computed as (x * platforms) + platform. */
typedef byte *StationLayout;
struct StationSpec {
typedef enum StationClass {
STAT_CLASS_NONE, // unused station slot or so
STAT_CLASS_DFLT, // default station class
STAT_CLASS_WAYP, // waypoints
/* TODO: When we actually support custom classes, they are
* going to be allocated dynamically (with some classid->sclass
* mapping, there's a TTDPatch limit on 16 custom classes in
* the whole game at the same time) with base at
* STAT_CLASS_CUSTOM. --pasky */
STAT_CLASS_CUSTOM, // some custom class
} StationClass;
typedef struct StationSpec {
uint32 grfid;
int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
enum StationClass {
STAT_CLASS_NONE, // unused station slot or so
STAT_CLASS_DFLT, // default station class
STAT_CLASS_WAYP, // waypoints
/* TODO: When we actually support custom classes, they are
* going to be allocated dynamically (with some classid->sclass
* mapping, there's a TTDPatch limit on 16 custom classes in
* the whole game at the same time) with base at
* STAT_CLASS_CUSTOM. --pasky */
STAT_CLASS_CUSTOM, // some custom class
} sclass;
StationClass sclass;
/* Bitmask of platform numbers/lengths available for the station. Bits
* 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
@ -241,22 +243,22 @@ struct StationSpec {
/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
* whilst spritegroup[1] is "CID_PURCHASE". */
struct SpriteGroup spritegroup[2];
};
SpriteGroup spritegroup[2];
} StationSpec;
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
* set, it gets new dynamically allocated global index and spec->localidx is
* set to @stid, otherwise we take it as that we are replacing it and try to
* search for it first (that isn't much fast but we do it only very seldom). */
void SetCustomStation(byte stid, struct StationSpec *spec);
void SetCustomStation(byte stid, StationSpec *spec);
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
* (lookup is therefore very fast as we do this very frequently). */
struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid);
StationSpec *GetCustomStation(StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
int GetCustomStationsCount(enum StationClass sclass);
uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype);
int GetCustomStationsCount(StationClass sclass);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
static inline int GetRoadStopType(TileIndex tile)

View File

@ -889,7 +889,7 @@ static inline byte *CreateMulti(byte *layout, int n, byte b)
}
// stolen from TTDPatch
static void GetStationLayout(byte *layout, int numtracks, int plat_len, struct StationSpec *spec)
static void GetStationLayout(byte *layout, int numtracks, int plat_len, StationSpec *spec)
{
if (spec != NULL && spec->lengths >= plat_len &&
spec->platforms[plat_len - 1] >= numtracks &&
@ -1018,7 +1018,7 @@ int32 CmdBuildRailroadStation(int x_org, int y_org, uint32 flags, uint32 p1, uin
int tile_delta;
byte *layout_ptr;
uint station_index = st->index;
struct StationSpec *statspec;
StationSpec *statspec;
// Now really clear the land below the station
// It should never return CMD_ERROR.. but you never know ;)
@ -1169,11 +1169,11 @@ uint GetStationPlatforms(Station *st, uint tile)
/* TODO: Custom classes! */
/* Indexed by class, just STAT_CLASS_DFLT and STAT_CLASS_WAYP supported. */
static int _statspec_highest_id[2] = {-1, -1};
static struct StationSpec _station_spec[2][256];
static StationSpec _station_spec[2][256];
void SetCustomStation(byte local_stid, struct StationSpec *spec)
void SetCustomStation(byte local_stid, StationSpec *spec)
{
enum StationClass sclass;
StationClass sclass;
int stid = -1;
assert(spec->sclass == STAT_CLASS_DFLT || spec->sclass == STAT_CLASS_WAYP);
@ -1209,7 +1209,7 @@ void SetCustomStation(byte local_stid, struct StationSpec *spec)
memcpy(&_station_spec[sclass][stid], spec, sizeof(*spec));
}
struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid)
StationSpec *GetCustomStation(StationClass sclass, byte stid)
{
assert(sclass == STAT_CLASS_DFLT || sclass == STAT_CLASS_WAYP);
sclass--;
@ -1219,16 +1219,15 @@ struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid)
return &_station_spec[sclass][stid];
}
static struct RealSpriteGroup *
ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat)
static RealSpriteGroup *ResolveStationSpriteGroup(SpriteGroup *spritegroup, Station *stat)
{
switch (spritegroup->type) {
case SGT_REAL:
return &spritegroup->g.real;
case SGT_DETERMINISTIC: {
struct DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
struct SpriteGroup *target;
DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
SpriteGroup *target;
int value = -1;
if ((dsg->variable >> 6) == 0) {
@ -1300,9 +1299,9 @@ ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat)
}
}
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype)
uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype)
{
struct RealSpriteGroup *rsg;
RealSpriteGroup *rsg;
rsg = ResolveStationSpriteGroup(&spec->spritegroup[ctype], stat);
@ -1322,7 +1321,7 @@ uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat
return 0x42D;
}
int GetCustomStationsCount(enum StationClass sclass)
int GetCustomStationsCount(StationClass sclass)
{
assert(sclass == STAT_CLASS_DFLT || sclass == STAT_CLASS_WAYP);
sclass--;
@ -2102,7 +2101,7 @@ static void DrawTile_Station(TileInfo *ti)
if (_map3_lo[ti->tile] & 0x10) {
// look for customization
struct StationSpec *statspec = GetCustomStation(STAT_CLASS_DFLT, _map3_hi[ti->tile]);
StationSpec *statspec = GetCustomStation(STAT_CLASS_DFLT, _map3_hi[ti->tile]);
//debug("Cust-o-mized %p", statspec);