(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.

This commit is contained in:
rubidium 2007-01-10 15:00:20 +00:00
parent f3b4cf10b6
commit 4c2b993d1d
4 changed files with 21 additions and 27 deletions

View File

@ -652,8 +652,8 @@ static bool QZ_PollEvent(void)
static void QZ_GameLoop(void)
{
uint32 next_tick = GetTick() + 30;
uint32 cur_ticks;
uint32 cur_ticks = GetTick();
uint32 next_tick = cur_ticks + 30;
uint32 pal_tick = 0;
#ifdef _DEBUG
uint32 et0, et, st0, st;
@ -680,6 +680,7 @@ static void QZ_GameLoop(void)
CSleep(1);
for (;;) {
uint32 prev_cur_ticks; // to check for wrapping
InteractiveRandom(); // randomness
while (QZ_PollEvent()) {}
@ -698,11 +699,8 @@ static void QZ_GameLoop(void)
}
cur_ticks = GetTick();
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
next_tick = cur_ticks;
if (cur_ticks == next_tick) {
next_tick += 30;
if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;
_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);

View File

@ -223,10 +223,8 @@ static void DedicatedHandleKeyInput(void)
static void DedicatedVideoMainLoop(void)
{
uint32 next_tick;
uint32 cur_ticks;
next_tick = GetTime() + 30;
uint32 cur_ticks = GetTime();
uint32 next_tick = cur_ticks + 30;
/* Signal handlers */
#ifdef UNIX
@ -268,15 +266,15 @@ static void DedicatedVideoMainLoop(void)
}
while (!_exit_game) {
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
InteractiveRandom(); // randomness
if (!_dedicated_forks)
DedicatedHandleKeyInput();
cur_ticks = GetTime();
if (cur_ticks >= next_tick) {
next_tick += 30;
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;
GameLoop();
_screen.dst_ptr = _dedicated_video_mem;

View File

@ -422,14 +422,15 @@ static void SdlVideoStop(void)
static void SdlVideoMainLoop(void)
{
uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
uint32 cur_ticks;
uint32 cur_ticks = SDL_CALL SDL_GetTicks();
uint32 next_tick = cur_ticks + 30;
uint32 pal_tick = 0;
uint32 mod;
int numkeys;
Uint8 *keys;
for (;;) {
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
InteractiveRandom(); // randomness
while (PollEvent() == -1) {}
@ -451,11 +452,8 @@ static void SdlVideoMainLoop(void)
}
cur_ticks = SDL_CALL SDL_GetTicks();
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
next_tick = cur_ticks;
if (cur_ticks == next_tick) {
next_tick += 30;
if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);

View File

@ -786,11 +786,14 @@ static void CheckPaletteAnim(void)
static void Win32GdiMainLoop(void)
{
MSG mesg;
uint32 next_tick = GetTickCount() + 30, cur_ticks;
uint32 cur_ticks = GetTickCount();
uint32 next_tick = cur_ticks + 30;
_wnd.running = true;
for (;;) {
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
InteractiveRandom(); // randomness
DispatchMessage(&mesg);
@ -810,11 +813,8 @@ static void Win32GdiMainLoop(void)
}
cur_ticks = GetTickCount();
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
next_tick = cur_ticks;
if (cur_ticks == next_tick) {
next_tick += 30;
if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
#ifdef _DEBUG