diff --git a/src/group_gui.cpp b/src/group_gui.cpp index f3b3b161bd..f8fbe75cf7 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -217,12 +217,10 @@ struct VehicleGroupWindow : public Window, public VehicleListBase { case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break; } - this->vehicles.Clear(); this->vehicles.sort_type = this->sorting->criteria; this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE); this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer - this->groups.Clear(); this->groups.flags = VL_REBUILD | VL_NONE; this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 1a9a44b42a..c0b02d8237 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -806,7 +806,6 @@ struct VehicleListWindow : public Window, public VehicleListBase { PlayerID player = (PlayerID)GB(this->window_number, 0, 8); this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); - this->vehicles.Clear(); this->caption_color = player; /* Hide the widgets that we will not use in this window