mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r27397) -Fix(r27346)[FS#6370]: Fix object editing crash in scenario editor (based on work by adf88)
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@ -462,7 +462,7 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
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EndContainer(),
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
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SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
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NWidget(NWID_SPACER), SetFill(1, 0),
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EndContainer(),
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@ -704,7 +704,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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{
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this->RaiseButtons();
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this->SetDirty();
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DeleteWindowById(WC_BUILD_OBJECT, 0);
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}
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static HotkeyList hotkeys;
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