(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive

This commit is contained in:
skidd13 2008-03-31 15:10:24 +00:00
parent a0895d57fa
commit 4cc6140619
3 changed files with 18 additions and 12 deletions

View File

@ -216,7 +216,7 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte
switch (variable) {
/* Construction stage. */
case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | OriginalTileRandomiser(TileX(tile), TileY(tile)) << 2;
case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | TileHash2Bit(TileX(tile), TileY(tile)) << 2;
/* Building age. */
case 0x41: return Clamp(_cur_year - GetHouseConstructionYear(tile), 0, 0xFF);
@ -340,7 +340,7 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
pal = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
}
} else {
pal = hs->random_colour[OriginalTileRandomiser(ti->x, ti->y)] + PALETTE_RECOLOR_START;
pal = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOR_START;
}
}
} else {

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@ -314,7 +314,7 @@ extern const Town **_town_sort;
extern Town *_cleared_town;
extern int _cleared_town_rating;
uint OriginalTileRandomiser(uint x, uint y);
uint TileHash2Bit(uint x, uint y);
void ResetHouses();
void ClearTownHouse(Town *t, TileIndex tile);

View File

@ -129,15 +129,21 @@ static TownDrawTileProc * const _town_draw_tile_procs[1] = {
TownDrawHouseLift
};
uint OriginalTileRandomiser(uint x, uint y)
/**
* Calculate a hash value from a tile position
*
* @param x The X coordinate
* @param y The Y coordinate
* @return The hash of the tile
*/
uint TileHash2Bit(uint x, uint y)
{
uint variant;
variant = x >> 4;
variant ^= x >> 6;
variant ^= y >> 4;
variant -= y >> 6;
variant &= 3;
return variant;
uint hash = x >> 4;
hash ^= x >> 6;
hash ^= y >> 4;
hash -= y >> 6;
hash &= 3;
return hash;
}
/**
@ -175,7 +181,7 @@ static void DrawTile_Town(TileInfo *ti)
}
/* Retrieve pointer to the draw town tile struct */
dcts = &_town_draw_tile_data[house_id << 4 | OriginalTileRandomiser(ti->x, ti->y) << 2 | GetHouseBuildingStage(ti->tile)];
dcts = &_town_draw_tile_data[house_id << 4 | TileHash2Bit(ti->x, ti->y) << 2 | GetHouseBuildingStage(ti->tile)];
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);