(svn r2367) Remove some unused functions, probably was some debug stuff

This commit is contained in:
tron 2005-05-26 19:43:56 +00:00
parent 6566941077
commit 4cd4a2be79
3 changed files with 1 additions and 23 deletions

2
ai.c
View File

@ -3429,7 +3429,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
MarkTileDirtyByTile(aib->use_tile);
}
#endif
// redsq_debug(aib->use_tile);
// SetRedErrorSquare(aib->use_tile);
if (rule == -1) {
// cannot build, terraform after a while

21
sdl.c
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@ -686,25 +686,4 @@ const HalSoundDriver _sdl_sound_driver = {
SdlSoundStop,
};
#if 0 /* XXX what the heck is that? */
#include "viewport.h"
void redsq_debug(int tile)
{
_thd.redsq = tile;
MarkWholeScreenDirty();
_screen.dst_ptr = _sdl_screen->pixels;
UpdateWindows();
SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
DrawSurfaceToScreen();
}
static void DbgRedraw()
{
SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
DrawSurfaceToScreen();
}
#endif
#endif /* WITH_SDL */

1
ttd.c
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@ -52,7 +52,6 @@ extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
extern void DoStartupNewPlayer(bool is_ai);
extern void ShowOSErrorBox(const char *buf);
void redsq_debug(int tile);
bool LoadSavegame(const char *filename);
extern void HalGameLoop(void);