(svn r12122) -Codechange: Add framework for generic feature callbacks, along with some parts for AI use.

This commit is contained in:
peter1138 2008-02-12 13:23:57 +00:00
parent 9f6fd72c09
commit 4d0c443953
7 changed files with 257 additions and 6 deletions

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@ -1071,6 +1071,10 @@
RelativePath=".\..\src\newgrf_engine.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_generic.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_house.h"
>
@ -1947,6 +1951,10 @@
RelativePath=".\..\src\newgrf_engine.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_generic.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_house.cpp"
>

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@ -1068,6 +1068,10 @@
RelativePath=".\..\src\newgrf_engine.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_generic.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_house.h"
>
@ -1944,6 +1948,10 @@
RelativePath=".\..\src\newgrf_engine.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_generic.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_house.cpp"
>

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@ -176,6 +176,7 @@ newgrf_cargo.h
newgrf_commons.h
newgrf_config.h
newgrf_engine.h
newgrf_generic.h
newgrf_house.h
newgrf_industries.h
newgrf_industrytiles.h
@ -405,6 +406,7 @@ newgrf_cargo.cpp
newgrf_commons.cpp
newgrf_config.cpp
newgrf_engine.cpp
newgrf_generic.cpp
newgrf_house.cpp
newgrf_industries.cpp
newgrf_industrytiles.cpp

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@ -3089,6 +3089,11 @@ static void FeatureMapSpriteGroup(byte *buf, int len)
* W cid cargo ID (sprite group ID) for this type of cargo
* W def-cid default cargo ID (sprite group ID) */
if (_cur_grffile->spritegroups == 0) {
grfmsg(1, "FeatureMapSpriteGroup: No sprite groups to work on! Skipping");
return;
}
if (!check_length(len, 6, "FeatureMapSpriteGroup")) return;
uint8 feature = buf[1];
@ -3099,7 +3104,12 @@ static void FeatureMapSpriteGroup(byte *buf, int len)
/* If idcount is zero, this is a feature callback */
if (idcount == 0) {
grfmsg(2, "FeatureMapSpriteGroup: Feature callbacks not implemented yet");
byte *bp = &buf[4];
uint16 groupid = grf_load_word(&bp);
grfmsg(6, "FeatureMapSpriteGroup: Adding generic feature callback for feature %d", feature);
AddGenericCallback(feature, _cur_grffile, _cur_grffile->spritegroups[groupid]);
return;
}
@ -3109,11 +3119,6 @@ static void FeatureMapSpriteGroup(byte *buf, int len)
grfmsg(6, "FeatureMapSpriteGroup: Feature %d, %d ids, %d cids, wagon override %d",
feature, idcount, cidcount, wagover);
if (_cur_grffile->spritegroups == 0) {
grfmsg(1, "FeatureMapSpriteGroup: No sprite groups to work on! Skipping");
return;
}
switch (feature) {
case GSF_TRAIN:
case GSF_ROAD:
@ -5101,6 +5106,9 @@ static void ResetNewGRFData()
UnloadCustomEngineSprites();
ResetEngineListOrder();
/* Reset generic feature callback lists */
ResetGenericCallbacks();
/* Reset price base data */
ResetPriceBaseMultipliers();

179
src/newgrf_generic.cpp Normal file
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@ -0,0 +1,179 @@
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "landscape.h"
#include "debug.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
#include "newgrf_generic.h"
#include "tile_map.h"
#include <list>
struct GenericCallback {
const GRFFile *file;
const SpriteGroup *group;
GenericCallback(const GRFFile *file, const SpriteGroup *group) :
file(file),
group(group)
{ }
};
typedef std::list<GenericCallback> GenericCallbackList;
static GenericCallbackList _gcl[GSF_END];
/**
* Reset all generic feature callback sprite groups.
*/
void ResetGenericCallbacks()
{
for (uint8 feature = 0; feature < lengthof(_gcl); feature++) {
_gcl[feature].clear();
}
}
/**
* Add a generic feature callback sprite group to the appropriate feature list.
* @param feature
* @param file
* @param group
*/
void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *group)
{
if (feature >= lengthof(_gcl)) {
grfmsg(5, "AddGenericCallback: Unsupported feature 0x%02X", feature);
return;
}
/* Generic feature callbacks are evaluated in reverse (i.e. the last group
* to be added is evaluated first, etc) thus we push the group to the
* beginning of the list so a standard iterator will do the right thing. */
_gcl[feature].push_front(GenericCallback(file, group));
}
static uint32 GenericCallbackGetRandomBits(const ResolverObject *object)
{
return 0;
}
static uint32 GenericCallbackGetTriggers(const ResolverObject *object)
{
return 0;
}
static void GenericCallbackSetTriggers(const ResolverObject *object, int triggers)
{
return;
}
static uint32 GenericCallbackGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
switch (variable) {
case 0x40: return object->u.generic.cargo_type;
case 0x80: return object->u.generic.cargo_type;
case 0x81: return object->u.generic.cargo_type;
case 0x82: return object->u.generic.default_selection;
case 0x83: return object->u.generic.src_industry;
case 0x84: return object->u.generic.dst_industry;
case 0x85: return object->u.generic.distance;
case 0x86: return object->u.generic.event;
case 0x87: return object->u.generic.count;
case 0x88: return object->u.generic.station_size;
default: break;
}
DEBUG(grf, 1, "Unhandled generic feature property 0x%02X", variable);
*available = false;
return 0;
}
static const SpriteGroup *GenericCallbackResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
if (group->g.real.num_loaded == 0) return NULL;
return group->g.real.loaded[0];
}
static inline void NewGenericResolver(ResolverObject *res)
{
res->GetRandomBits = &GenericCallbackGetRandomBits;
res->GetTriggers = &GenericCallbackGetTriggers;
res->SetTriggers = &GenericCallbackSetTriggers;
res->GetVariable = &GenericCallbackGetVariable;
res->ResolveReal = &GenericCallbackResolveReal;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->last_value = 0;
res->trigger = 0;
res->reseed = 0;
}
/** Follow a generic feature callback list and return the first successful
* answer
* @param feature GRF Feature of callback
* @param object pre-populated resolver object
* @param file address of GRFFile object if file reference is needed, NULL is valid
* @return callback value if successful or CALLBACK_FAILED
*/
static uint16 GetGenericCallbackResult(uint8 feature, ResolverObject *object, const GRFFile **file)
{
assert(feature < lengthof(_gcl));
/* Test each feature callback sprite group. */
for (GenericCallbackList::const_iterator it = _gcl[feature].begin(); it != _gcl[feature].end(); ++it) {
const SpriteGroup *group = it->group;
group = Resolve(group, object);
if (group == NULL || group->type != SGT_CALLBACK) continue;
/* Return NewGRF file if necessary */
if (file != NULL) *file = it->file;
return group->g.callback.result;
}
/* No callback returned a valid result, so we've failed. */
return CALLBACK_FAILED;
}
/**
* 'Execute' an AI purchase selection callback
*/
uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file)
{
ResolverObject object;
NewGenericResolver(&object);
object.callback = CBID_GENERIC_AI_PURCHASE_SELECTION;
object.u.generic.cargo_type = cargo_type;
object.u.generic.default_selection = default_selection;
object.u.generic.src_industry = src_industry;
object.u.generic.dst_industry = dst_industry;
object.u.generic.distance = distance;
object.u.generic.event = event;
object.u.generic.count = count;
object.u.generic.station_size = station_size;
return GetGenericCallbackResult(feature, &object, file);
}

35
src/newgrf_generic.h Normal file
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@ -0,0 +1,35 @@
/* $Id$ */
#ifndef NEWGRF_GENERIC_H
#define NEWGRF_GENERIC_H
enum AIConstructionEvent {
AICE_TRAIN_CHECK_RAIL_ENGINE = 0x00, ///< Check if we should build an engine
AICE_TRAIN_CHECK_ELRAIL_ENGINE = 0x01,
AICE_TRAIN_CHECK_MONORAIL_ENGINE = 0x02,
AICE_TRAIN_CHECK_MAGLEV_ENGINE = 0x03,
AICE_TRAIN_GET_RAIL_WAGON = 0x08,
AICE_TRAIN_GET_ELRAIL_WAGON = 0x09,
AICE_TRAIN_GET_MONORAIL_WAGON = 0x0A,
AICE_TRAIN_GET_MAGLEV_WAGON = 0x0B,
AICE_TRAIN_GET_RAILTYPE = 0x0F,
AICE_ROAD_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_ROAD_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
AICE_ROAD_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
AICE_SHIP_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_SHIP_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
AICE_SHIP_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
AICE_AIRCRAFT_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
AICE_STATION_GET_STATION_ID = 0x00, ///< Get a station ID to build
};
void ResetGenericCallbacks();
void AddGenericCallback(uint8 feature, const struct GRFFile *file, const struct SpriteGroup *group);
uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const struct GRFFile **file);
#endif /* NEWGRF_GENERIC_H */

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@ -10,6 +10,7 @@
#include "newgrf_storage.h"
#include "core/bitmath_func.hpp"
#include "gfx_type.h"
#include "newgrf_generic.h"
/**
* Gets the value of a so-called newgrf "register".
@ -236,6 +237,16 @@ struct ResolverObject {
struct {
const struct CargoSpec *cs;
} cargo;
struct {
CargoID cargo_type;
uint8 default_selection;
IndustryType src_industry;
IndustryType dst_industry;
uint8 distance;
AIConstructionEvent event;
uint8 count;
uint8 station_size;
} generic;
} u;
uint32 (*GetRandomBits)(const struct ResolverObject*);