mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.
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63ed3f3575
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4db7837d06
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@ -86,12 +86,22 @@ public:
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};
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/**
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* Generic display driver for cocoa
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* On grounds to not duplicate some code, it contains a few variables
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* which are not used by all device drivers.
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*/
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class CocoaSubdriver {
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class WindowQuartzSubdriver {
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private:
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/**
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* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
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*
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* @param left The x coord for the left edge of the box to blit.
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* @param top The y coord for the top edge of the box to blit.
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* @param right The x coord for the right edge of the box to blit.
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* @param bottom The y coord for the bottom edge of the box to blit.
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*/
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void BlitIndexedToView32(int left, int top, int right, int bottom);
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void GetDeviceInfo();
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bool SetVideoMode(int width, int height, int bpp);
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public:
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int device_width; ///< Width of device in pixel
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int device_height; ///< Height of device in pixel
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@ -104,8 +114,6 @@ public:
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int buffer_depth; ///< Colour depth of used frame buffer
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void *pixel_buffer; ///< used for direct pixel access
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void *window_buffer; ///< Colour translation from palette to screen
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CGColorSpaceRef color_space; //< Window color space
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id window; ///< Pointer to window object
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# define MAX_DIRTY_RECTS 100
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Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles
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@ -115,20 +123,18 @@ public:
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bool active; ///< Whether the window is visible
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bool setup;
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id window; ///< Pointer to window object
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id cocoaview; ///< Pointer to view object
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CGColorSpaceRef color_space; ///< Window color space
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CGContextRef cgcontext; ///< Context reference for Quartz subdriver
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/* Separate driver vars for Quarz
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* Needed here in order to avoid much code duplication */
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CGContextRef cgcontext; ///< Context reference for Quartz subdriver
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/* Driver methods */
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/** Initialize driver */
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virtual ~CocoaSubdriver() {}
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WindowQuartzSubdriver();
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~WindowQuartzSubdriver();
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/** Draw window
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* @param force_update Whether to redraw unconditionally
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*/
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virtual void Draw(bool force_update = false) = 0;
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void Draw(bool force_update = false);
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/** Mark dirty a screen region
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* @param left x-coordinate of left border
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@ -136,77 +142,73 @@ public:
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* @param width width or dirty rectangle
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* @param height height of dirty rectangle
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*/
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virtual void MakeDirty(int left, int top, int width, int height) = 0;
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void MakeDirty(int left, int top, int width, int height);
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/** Update the palette */
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virtual void UpdatePalette(uint first_color, uint num_colors) = 0;
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void UpdatePalette(uint first_color, uint num_colors);
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virtual uint ListModes(OTTD_Point *modes, uint max_modes) = 0;
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uint ListModes(OTTD_Point *modes, uint max_modes);
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/** Change window resolution
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* @param w New window width
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* @param h New window height
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* @return Whether change was successful
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*/
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virtual bool ChangeResolution(int w, int h, int bpp) = 0;
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bool ChangeResolution(int w, int h, int bpp);
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/** Are we in fullscreen mode
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* @return whether fullscreen mode is currently used
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*/
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virtual bool IsFullscreen() = 0;
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bool IsFullscreen();
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/** Toggle between fullscreen and windowed mode
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* @return whether switch was successful
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*/
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virtual bool ToggleFullscreen(bool fullscreen) { return false; };
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bool ToggleFullscreen(bool fullscreen);
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/** Return the width of the current view
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* @return width of the current view
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*/
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virtual int GetWidth() = 0;
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int GetWidth() { return window_width; }
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/** Return the height of the current view
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* @return height of the current view
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*/
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virtual int GetHeight() = 0;
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int GetHeight() { return window_height; }
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/** Return the current pixel buffer
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* @return pixelbuffer
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*/
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virtual void *GetPixelBuffer() = 0;
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void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }
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/** Convert local coordinate to window server (CoreGraphics) coordinate
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* @param p local coordinates
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* @return window driver coordinates
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*/
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virtual CGPoint PrivateLocalToCG(NSPoint *p) = 0;
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CGPoint PrivateLocalToCG(NSPoint *p);
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/** Return the mouse location
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* @param event UI event
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* @return mouse location as NSPoint
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*/
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virtual NSPoint GetMouseLocation(NSEvent *event) = 0;
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NSPoint GetMouseLocation(NSEvent *event);
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/** Return whether the mouse is within our view
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* @param pt Mouse coordinates
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* @return Whether mouse coordinates are within view
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*/
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virtual bool MouseIsInsideView(NSPoint *pt) = 0;
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bool MouseIsInsideView(NSPoint *pt);
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/** Return whether the window is active (visible)
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* @return whether the window is visible or not
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*/
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virtual bool IsActive() = 0;
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/** Return whether the window is active (visible) */
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bool IsActive() { return active; }
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/** Whether the window was successfully resized
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/** Resize the window.
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* @return whether the window was successfully resized
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*/
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virtual bool WindowResized() { return false; };
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bool WindowResized();
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};
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extern CocoaSubdriver *_cocoa_subdriver;
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CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp);
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extern WindowQuartzSubdriver *_cocoa_subdriver;
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uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth);
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@ -56,7 +56,7 @@
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#endif
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bool _cocoa_video_started = false;
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CocoaSubdriver *_cocoa_subdriver = NULL;
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WindowQuartzSubdriver *_cocoa_subdriver = NULL;
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static bool ModeSorter(const OTTD_Point &p1, const OTTD_Point &p2)
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@ -143,32 +143,6 @@ static void QZ_UpdateVideoModes()
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}
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}
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/**
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* Find a suitable cocoa subdriver.
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*
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* @param width Width of display area.
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* @param height Height of display area.
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* @param bpp Colour depth of display area.
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* @param fullscreen Whether a fullscreen mode is requested.
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* @param fallback Whether we look for a fallback driver.
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* @return Pointer to window subdriver.
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*/
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static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback)
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{
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CocoaSubdriver *ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
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if (ret != nullptr && fullscreen) ret->ToggleFullscreen(fullscreen);
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if (ret != nullptr) return ret;
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if (!fallback) return nullptr;
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/* Try again in 640x480 windowed */
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DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 windowed mode.");
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ret = QZ_CreateWindowQuartzSubdriver(640, 480, bpp);
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if (ret != nullptr) return ret;
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return nullptr;
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}
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static FVideoDriver_Cocoa iFVideoDriver_Cocoa;
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@ -182,7 +156,7 @@ void VideoDriver_Cocoa::Stop()
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CocoaExitApplication();
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delete _cocoa_subdriver;
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_cocoa_subdriver = NULL;
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_cocoa_subdriver = nullptr;
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_cocoa_video_started = false;
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}
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@ -198,7 +172,7 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm)
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_cocoa_video_started = true;
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/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
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if (!CocoaSetupApplication()) return NULL;
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if (!CocoaSetupApplication()) return nullptr;
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this->UpdateAutoResolution();
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@ -212,12 +186,14 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm)
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return "The cocoa quartz subdriver only supports 8 and 32 bpp.";
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}
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_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
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if (_cocoa_subdriver == NULL) {
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_cocoa_subdriver = new WindowQuartzSubdriver();
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if (!_cocoa_subdriver->ChangeResolution(width, height, bpp)) {
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Stop();
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return "Could not create subdriver";
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}
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if (_fullscreen) _cocoa_subdriver->ToggleFullscreen(_fullscreen);
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this->GameSizeChanged();
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QZ_UpdateVideoModes();
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@ -340,59 +316,14 @@ class WindowQuartzSubdriver;
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/* Subclass of OTTD_CocoaView to fix Quartz rendering */
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@interface OTTD_QuartzView : OTTD_CocoaView
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- (void)setDriver:(WindowQuartzSubdriver*)drv;
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- (void)setDriver:(WindowQuartzSubdriver *)drv;
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- (void)drawRect:(NSRect)invalidRect;
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@end
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class WindowQuartzSubdriver : public CocoaSubdriver {
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private:
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/**
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* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
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*
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* @param left The x coord for the left edge of the box to blit.
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* @param top The y coord for the top edge of the box to blit.
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* @param right The x coord for the right edge of the box to blit.
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* @param bottom The y coord for the bottom edge of the box to blit.
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*/
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void BlitIndexedToView32(int left, int top, int right, int bottom);
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virtual void GetDeviceInfo();
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virtual bool SetVideoMode(int width, int height, int bpp);
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public:
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WindowQuartzSubdriver();
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virtual ~WindowQuartzSubdriver();
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virtual void Draw(bool force_update);
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virtual void MakeDirty(int left, int top, int width, int height);
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virtual void UpdatePalette(uint first_color, uint num_colors);
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virtual uint ListModes(OTTD_Point *modes, uint max_modes);
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virtual bool ChangeResolution(int w, int h, int bpp);
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virtual bool IsFullscreen();
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virtual bool ToggleFullscreen(bool fullscreen); /* Full screen mode on OSX 10.7 */
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virtual int GetWidth() { return window_width; }
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virtual int GetHeight() { return window_height; }
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virtual void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }
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/* Convert local coordinate to window server (CoreGraphics) coordinate */
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virtual CGPoint PrivateLocalToCG(NSPoint *p);
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virtual NSPoint GetMouseLocation(NSEvent *event);
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virtual bool MouseIsInsideView(NSPoint *pt);
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virtual bool IsActive() { return active; }
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bool WindowResized();
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};
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@implementation OTTD_QuartzView
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- (void)setDriver:(WindowQuartzSubdriver*)drv
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- (void)setDriver:(WindowQuartzSubdriver *)drv
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{
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driver = drv;
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}
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return true;
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}
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CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
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{
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WindowQuartzSubdriver *ret = new WindowQuartzSubdriver();
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if (!ret->ChangeResolution(width, height, bpp)) {
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delete ret;
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return NULL;
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}
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return ret;
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}
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#endif /* WITH_COCOA */
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@ -12,7 +12,7 @@
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#import <Cocoa/Cocoa.h>
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class CocoaSubdriver;
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class WindowQuartzSubdriver;
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extern NSString *OTTDMainLaunchGameEngine;
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@ -23,10 +23,10 @@ extern NSString *OTTDMainLaunchGameEngine;
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/** Subclass of NSWindow to cater our special needs */
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@interface OTTD_CocoaWindow : NSWindow {
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CocoaSubdriver *driver;
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WindowQuartzSubdriver *driver;
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}
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- (void)setDriver:(CocoaSubdriver*)drv;
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- (void)setDriver:(WindowQuartzSubdriver *)drv;
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- (void)miniaturize:(id)sender;
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- (void)display;
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/** Subclass of NSView to fix Quartz rendering and mouse awareness */
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@interface OTTD_CocoaView : NSView <NSTextInputClient>
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{
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CocoaSubdriver *driver;
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WindowQuartzSubdriver *driver;
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NSTrackingRectTag trackingtag;
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}
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- (void)setDriver:(CocoaSubdriver*)drv;
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- (void)setDriver:(WindowQuartzSubdriver *)drv;
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- (void)drawRect:(NSRect)rect;
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- (BOOL)isOpaque;
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- (BOOL)acceptsFirstResponder;
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/** Delegate for our NSWindow to send ask for quit on close */
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@interface OTTD_CocoaWindowDelegate : NSObject <NSWindowDelegate>
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{
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CocoaSubdriver *driver;
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WindowQuartzSubdriver *driver;
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}
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- (void)setDriver:(CocoaSubdriver*)drv;
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- (void)setDriver:(WindowQuartzSubdriver *)drv;
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- (BOOL)windowShouldClose:(id)sender;
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- (void)windowDidEnterFullScreen:(NSNotification *)aNotification;
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@ -282,7 +282,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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@implementation OTTD_CocoaWindow
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- (void)setDriver:(CocoaSubdriver*)drv
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- (void)setDriver:(WindowQuartzSubdriver *)drv
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{
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driver = drv;
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}
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/**
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* Initialize the driver
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*/
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- (void)setDriver:(CocoaSubdriver*)drv
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- (void)setDriver:(WindowQuartzSubdriver *)drv
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{
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driver = drv;
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}
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@implementation OTTD_CocoaWindowDelegate
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/** Initialize the video driver */
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- (void)setDriver:(CocoaSubdriver*)drv
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- (void)setDriver:(WindowQuartzSubdriver *)drv
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{
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driver = drv;
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}
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