Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.

This commit is contained in:
Michael Lutz 2021-01-09 18:43:12 +01:00
parent 63ed3f3575
commit 4db7837d06
4 changed files with 58 additions and 138 deletions

View File

@ -86,12 +86,22 @@ public:
};
/**
* Generic display driver for cocoa
* On grounds to not duplicate some code, it contains a few variables
* which are not used by all device drivers.
*/
class CocoaSubdriver {
class WindowQuartzSubdriver {
private:
/**
* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
*
* @param left The x coord for the left edge of the box to blit.
* @param top The y coord for the top edge of the box to blit.
* @param right The x coord for the right edge of the box to blit.
* @param bottom The y coord for the bottom edge of the box to blit.
*/
void BlitIndexedToView32(int left, int top, int right, int bottom);
void GetDeviceInfo();
bool SetVideoMode(int width, int height, int bpp);
public:
int device_width; ///< Width of device in pixel
int device_height; ///< Height of device in pixel
@ -104,8 +114,6 @@ public:
int buffer_depth; ///< Colour depth of used frame buffer
void *pixel_buffer; ///< used for direct pixel access
void *window_buffer; ///< Colour translation from palette to screen
CGColorSpaceRef color_space; //< Window color space
id window; ///< Pointer to window object
# define MAX_DIRTY_RECTS 100
Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles
@ -115,20 +123,18 @@ public:
bool active; ///< Whether the window is visible
bool setup;
id window; ///< Pointer to window object
id cocoaview; ///< Pointer to view object
CGColorSpaceRef color_space; ///< Window color space
CGContextRef cgcontext; ///< Context reference for Quartz subdriver
/* Separate driver vars for Quarz
* Needed here in order to avoid much code duplication */
CGContextRef cgcontext; ///< Context reference for Quartz subdriver
/* Driver methods */
/** Initialize driver */
virtual ~CocoaSubdriver() {}
WindowQuartzSubdriver();
~WindowQuartzSubdriver();
/** Draw window
* @param force_update Whether to redraw unconditionally
*/
virtual void Draw(bool force_update = false) = 0;
void Draw(bool force_update = false);
/** Mark dirty a screen region
* @param left x-coordinate of left border
@ -136,77 +142,73 @@ public:
* @param width width or dirty rectangle
* @param height height of dirty rectangle
*/
virtual void MakeDirty(int left, int top, int width, int height) = 0;
void MakeDirty(int left, int top, int width, int height);
/** Update the palette */
virtual void UpdatePalette(uint first_color, uint num_colors) = 0;
void UpdatePalette(uint first_color, uint num_colors);
virtual uint ListModes(OTTD_Point *modes, uint max_modes) = 0;
uint ListModes(OTTD_Point *modes, uint max_modes);
/** Change window resolution
* @param w New window width
* @param h New window height
* @return Whether change was successful
*/
virtual bool ChangeResolution(int w, int h, int bpp) = 0;
bool ChangeResolution(int w, int h, int bpp);
/** Are we in fullscreen mode
* @return whether fullscreen mode is currently used
*/
virtual bool IsFullscreen() = 0;
bool IsFullscreen();
/** Toggle between fullscreen and windowed mode
* @return whether switch was successful
*/
virtual bool ToggleFullscreen(bool fullscreen) { return false; };
bool ToggleFullscreen(bool fullscreen);
/** Return the width of the current view
* @return width of the current view
*/
virtual int GetWidth() = 0;
int GetWidth() { return window_width; }
/** Return the height of the current view
* @return height of the current view
*/
virtual int GetHeight() = 0;
int GetHeight() { return window_height; }
/** Return the current pixel buffer
* @return pixelbuffer
*/
virtual void *GetPixelBuffer() = 0;
void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }
/** Convert local coordinate to window server (CoreGraphics) coordinate
* @param p local coordinates
* @return window driver coordinates
*/
virtual CGPoint PrivateLocalToCG(NSPoint *p) = 0;
CGPoint PrivateLocalToCG(NSPoint *p);
/** Return the mouse location
* @param event UI event
* @return mouse location as NSPoint
*/
virtual NSPoint GetMouseLocation(NSEvent *event) = 0;
NSPoint GetMouseLocation(NSEvent *event);
/** Return whether the mouse is within our view
* @param pt Mouse coordinates
* @return Whether mouse coordinates are within view
*/
virtual bool MouseIsInsideView(NSPoint *pt) = 0;
bool MouseIsInsideView(NSPoint *pt);
/** Return whether the window is active (visible)
* @return whether the window is visible or not
*/
virtual bool IsActive() = 0;
/** Return whether the window is active (visible) */
bool IsActive() { return active; }
/** Whether the window was successfully resized
/** Resize the window.
* @return whether the window was successfully resized
*/
virtual bool WindowResized() { return false; };
bool WindowResized();
};
extern CocoaSubdriver *_cocoa_subdriver;
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp);
extern WindowQuartzSubdriver *_cocoa_subdriver;
uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth);

View File

@ -56,7 +56,7 @@
#endif
bool _cocoa_video_started = false;
CocoaSubdriver *_cocoa_subdriver = NULL;
WindowQuartzSubdriver *_cocoa_subdriver = NULL;
static bool ModeSorter(const OTTD_Point &p1, const OTTD_Point &p2)
@ -143,32 +143,6 @@ static void QZ_UpdateVideoModes()
}
}
/**
* Find a suitable cocoa subdriver.
*
* @param width Width of display area.
* @param height Height of display area.
* @param bpp Colour depth of display area.
* @param fullscreen Whether a fullscreen mode is requested.
* @param fallback Whether we look for a fallback driver.
* @return Pointer to window subdriver.
*/
static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback)
{
CocoaSubdriver *ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
if (ret != nullptr && fullscreen) ret->ToggleFullscreen(fullscreen);
if (ret != nullptr) return ret;
if (!fallback) return nullptr;
/* Try again in 640x480 windowed */
DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 windowed mode.");
ret = QZ_CreateWindowQuartzSubdriver(640, 480, bpp);
if (ret != nullptr) return ret;
return nullptr;
}
static FVideoDriver_Cocoa iFVideoDriver_Cocoa;
@ -182,7 +156,7 @@ void VideoDriver_Cocoa::Stop()
CocoaExitApplication();
delete _cocoa_subdriver;
_cocoa_subdriver = NULL;
_cocoa_subdriver = nullptr;
_cocoa_video_started = false;
}
@ -198,7 +172,7 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm)
_cocoa_video_started = true;
/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
if (!CocoaSetupApplication()) return NULL;
if (!CocoaSetupApplication()) return nullptr;
this->UpdateAutoResolution();
@ -212,12 +186,14 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm)
return "The cocoa quartz subdriver only supports 8 and 32 bpp.";
}
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
if (_cocoa_subdriver == NULL) {
_cocoa_subdriver = new WindowQuartzSubdriver();
if (!_cocoa_subdriver->ChangeResolution(width, height, bpp)) {
Stop();
return "Could not create subdriver";
}
if (_fullscreen) _cocoa_subdriver->ToggleFullscreen(_fullscreen);
this->GameSizeChanged();
QZ_UpdateVideoModes();
@ -340,59 +316,14 @@ class WindowQuartzSubdriver;
/* Subclass of OTTD_CocoaView to fix Quartz rendering */
@interface OTTD_QuartzView : OTTD_CocoaView
- (void)setDriver:(WindowQuartzSubdriver*)drv;
- (void)setDriver:(WindowQuartzSubdriver *)drv;
- (void)drawRect:(NSRect)invalidRect;
@end
class WindowQuartzSubdriver : public CocoaSubdriver {
private:
/**
* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
*
* @param left The x coord for the left edge of the box to blit.
* @param top The y coord for the top edge of the box to blit.
* @param right The x coord for the right edge of the box to blit.
* @param bottom The y coord for the bottom edge of the box to blit.
*/
void BlitIndexedToView32(int left, int top, int right, int bottom);
virtual void GetDeviceInfo();
virtual bool SetVideoMode(int width, int height, int bpp);
public:
WindowQuartzSubdriver();
virtual ~WindowQuartzSubdriver();
virtual void Draw(bool force_update);
virtual void MakeDirty(int left, int top, int width, int height);
virtual void UpdatePalette(uint first_color, uint num_colors);
virtual uint ListModes(OTTD_Point *modes, uint max_modes);
virtual bool ChangeResolution(int w, int h, int bpp);
virtual bool IsFullscreen();
virtual bool ToggleFullscreen(bool fullscreen); /* Full screen mode on OSX 10.7 */
virtual int GetWidth() { return window_width; }
virtual int GetHeight() { return window_height; }
virtual void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }
/* Convert local coordinate to window server (CoreGraphics) coordinate */
virtual CGPoint PrivateLocalToCG(NSPoint *p);
virtual NSPoint GetMouseLocation(NSEvent *event);
virtual bool MouseIsInsideView(NSPoint *pt);
virtual bool IsActive() { return active; }
bool WindowResized();
};
@implementation OTTD_QuartzView
- (void)setDriver:(WindowQuartzSubdriver*)drv
- (void)setDriver:(WindowQuartzSubdriver *)drv
{
driver = drv;
}
@ -850,17 +781,4 @@ bool WindowQuartzSubdriver::WindowResized()
return true;
}
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
{
WindowQuartzSubdriver *ret = new WindowQuartzSubdriver();
if (!ret->ChangeResolution(width, height, bpp)) {
delete ret;
return NULL;
}
return ret;
}
#endif /* WITH_COCOA */

View File

@ -12,7 +12,7 @@
#import <Cocoa/Cocoa.h>
class CocoaSubdriver;
class WindowQuartzSubdriver;
extern NSString *OTTDMainLaunchGameEngine;
@ -23,10 +23,10 @@ extern NSString *OTTDMainLaunchGameEngine;
/** Subclass of NSWindow to cater our special needs */
@interface OTTD_CocoaWindow : NSWindow {
CocoaSubdriver *driver;
WindowQuartzSubdriver *driver;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)setDriver:(WindowQuartzSubdriver *)drv;
- (void)miniaturize:(id)sender;
- (void)display;
@ -39,10 +39,10 @@ extern NSString *OTTDMainLaunchGameEngine;
/** Subclass of NSView to fix Quartz rendering and mouse awareness */
@interface OTTD_CocoaView : NSView <NSTextInputClient>
{
CocoaSubdriver *driver;
WindowQuartzSubdriver *driver;
NSTrackingRectTag trackingtag;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)setDriver:(WindowQuartzSubdriver *)drv;
- (void)drawRect:(NSRect)rect;
- (BOOL)isOpaque;
- (BOOL)acceptsFirstResponder;
@ -59,10 +59,10 @@ extern NSString *OTTDMainLaunchGameEngine;
/** Delegate for our NSWindow to send ask for quit on close */
@interface OTTD_CocoaWindowDelegate : NSObject <NSWindowDelegate>
{
CocoaSubdriver *driver;
WindowQuartzSubdriver *driver;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)setDriver:(WindowQuartzSubdriver *)drv;
- (BOOL)windowShouldClose:(id)sender;
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification;

View File

@ -282,7 +282,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
@implementation OTTD_CocoaWindow
- (void)setDriver:(CocoaSubdriver*)drv
- (void)setDriver:(WindowQuartzSubdriver *)drv
{
driver = drv;
}
@ -404,7 +404,7 @@ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
/**
* Initialize the driver
*/
- (void)setDriver:(CocoaSubdriver*)drv
- (void)setDriver:(WindowQuartzSubdriver *)drv
{
driver = drv;
}
@ -810,7 +810,7 @@ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
@implementation OTTD_CocoaWindowDelegate
/** Initialize the video driver */
- (void)setDriver:(CocoaSubdriver*)drv
- (void)setDriver:(WindowQuartzSubdriver *)drv
{
driver = drv;
}