mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13.
This commit is contained in:
parent
79cee7e08f
commit
4e32964c18
|
@ -732,16 +732,14 @@ no_slope:
|
|||
if (desired_slope != cur_slope && ComplementSlope(desired_slope) != cur_slope) {
|
||||
uint32 r = Random();
|
||||
|
||||
if (CHANCE16I(1, 8, r) && !_generating_world) {
|
||||
CommandCost res;
|
||||
|
||||
if (CHANCE16I(1, 16, r)) {
|
||||
res = DoCommand(tile, cur_slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
|
||||
} else {
|
||||
if (CHANCE16I(1, 8, r)) {
|
||||
CommandCost res = CMD_ERROR;
|
||||
if (!_generating_world && CHANCE16I(1, 10, r >> 4)) {
|
||||
/* Note: Do not replace " ^ 0xF" with ComplementSlope(). The slope might be steep. */
|
||||
res = DoCommand(tile, cur_slope ^ 0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
|
||||
res = DoCommand(tile, CHANCE16I(1, 16, r >> 8) ? cur_slope : cur_slope ^ 0xF, 0,
|
||||
DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
|
||||
}
|
||||
if (CmdFailed(res) && CHANCE16I(1, 3, r)) {
|
||||
if (CmdFailed(res) && CHANCE16I(1, 3, r >> 16)) {
|
||||
/* We can consider building on the slope, though. */
|
||||
goto no_slope;
|
||||
}
|
||||
|
@ -810,38 +808,33 @@ static RoadBits GetTownRoadGridElement(Town* t, TileIndex tile, DiagDirection di
|
|||
break;
|
||||
}
|
||||
|
||||
/* Stop if the tile is not a part of the grid lines */
|
||||
if (rcmd == ROAD_NONE) return rcmd;
|
||||
|
||||
/* Optimise only X-junctions */
|
||||
if (COUNTBITS(rcmd) != 2) {
|
||||
RoadBits rb_template;
|
||||
if (rcmd != ROAD_ALL) return rcmd;
|
||||
|
||||
switch (GetTileSlope(tile, NULL)) {
|
||||
default: rb_template = ROAD_ALL; break;
|
||||
case SLOPE_W: rb_template = ROAD_NW | ROAD_SW; break;
|
||||
case SLOPE_SW: rb_template = ROAD_Y | ROAD_SW; break;
|
||||
case SLOPE_S: rb_template = ROAD_SW | ROAD_SE; break;
|
||||
case SLOPE_SE: rb_template = ROAD_X | ROAD_SE; break;
|
||||
case SLOPE_E: rb_template = ROAD_SE | ROAD_NE; break;
|
||||
case SLOPE_NE: rb_template = ROAD_Y | ROAD_NE; break;
|
||||
case SLOPE_N: rb_template = ROAD_NE | ROAD_NW; break;
|
||||
case SLOPE_NW: rb_template = ROAD_X | ROAD_NW; break;
|
||||
case SLOPE_STEEP_W:
|
||||
case SLOPE_STEEP_S:
|
||||
case SLOPE_STEEP_E:
|
||||
case SLOPE_STEEP_N:
|
||||
rb_template = ROAD_NONE;
|
||||
break;
|
||||
}
|
||||
RoadBits rb_template;
|
||||
|
||||
/* Stop if the template is compatible to the growth dir */
|
||||
if (DiagDirToRoadBits(ReverseDiagDir(dir)) & rb_template) return rb_template;
|
||||
/* If not generate a straight road in the direction of the growth */
|
||||
return DiagDirToRoadBits(dir) | DiagDirToRoadBits(ReverseDiagDir(dir));
|
||||
switch (GetTileSlope(tile, NULL)) {
|
||||
default: rb_template = ROAD_ALL; break;
|
||||
case SLOPE_W: rb_template = ROAD_NW | ROAD_SW; break;
|
||||
case SLOPE_SW: rb_template = ROAD_Y | ROAD_SW; break;
|
||||
case SLOPE_S: rb_template = ROAD_SW | ROAD_SE; break;
|
||||
case SLOPE_SE: rb_template = ROAD_X | ROAD_SE; break;
|
||||
case SLOPE_E: rb_template = ROAD_SE | ROAD_NE; break;
|
||||
case SLOPE_NE: rb_template = ROAD_Y | ROAD_NE; break;
|
||||
case SLOPE_N: rb_template = ROAD_NE | ROAD_NW; break;
|
||||
case SLOPE_NW: rb_template = ROAD_X | ROAD_NW; break;
|
||||
case SLOPE_STEEP_W:
|
||||
case SLOPE_STEEP_S:
|
||||
case SLOPE_STEEP_E:
|
||||
case SLOPE_STEEP_N:
|
||||
rb_template = ROAD_NONE;
|
||||
break;
|
||||
}
|
||||
|
||||
return rcmd;
|
||||
/* Stop if the template is compatible to the growth dir */
|
||||
if (DiagDirToRoadBits(ReverseDiagDir(dir)) & rb_template) return rb_template;
|
||||
/* If not generate a straight road in the direction of the growth */
|
||||
return DiagDirToRoadBits(dir) | DiagDirToRoadBits(ReverseDiagDir(dir));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1106,7 +1099,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
|
|||
/* Build a house, but not if there already is a house there. */
|
||||
if (!IsTileType(house_tile, MP_HOUSE)) {
|
||||
/* Level the land if possible */
|
||||
LevelTownLand(house_tile);
|
||||
if (CHANCE16(1, 6)) LevelTownLand(house_tile);
|
||||
|
||||
/* And build a house.
|
||||
* Set result to -1 if we managed to build it. */
|
||||
|
|
Loading…
Reference in New Issue