Codechange: using "until" in function names can be confusing

IsSavegameVersionUntil() did a [0, N] check, not [0, N) as the
name suggests.

Until can be a confusing word, where people consider it to be
including the upperbound. Dictionary states it means "before",
excluding the upperbound. There are long debates about who is right.

So, simply remove away from this ambiguity, and call it "before"
and "before or at". This makes the world easier for everyone.
This commit is contained in:
Patric Stout 2021-06-18 13:27:59 +02:00 committed by Patric Stout
parent 9643a1b80a
commit 4e645ce749
2 changed files with 11 additions and 11 deletions

View File

@ -3106,7 +3106,7 @@ bool AfterLoadGame()
}
}
if (IsSavegameVersionUntil(SLV_ENDING_YEAR)) {
if (IsSavegameVersionBeforeOrAt(SLV_ENDING_YEAR)) {
/* Update station docking tiles. Was only needed for pre-SLV_MULTITLE_DOCKS
* savegames, but a bug in docking tiles touched all savegames between
* SLV_MULTITILE_DOCKS and SLV_ENDING_YEAR. */

View File

@ -618,14 +618,14 @@ typedef void *SaveLoadAddrProc(void *base, size_t extra);
/** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
struct SaveLoad {
std::string name; ///< Name of this field (optional, used for tables).
SaveLoadType cmd; ///< the action to take with the saved/loaded type, All types need different action
VarType conv; ///< type of the variable to be saved, int
uint16 length; ///< (conditional) length of the variable (eg. arrays) (max array size is 65536 elements)
SaveLoadVersion version_from; ///< save/load the variable starting from this savegame version
SaveLoadVersion version_to; ///< save/load the variable until this savegame version
size_t size; ///< the sizeof size.
SaveLoadAddrProc *address_proc; ///< callback proc the get the actual variable address in memory
size_t extra_data; ///< extra data for the callback proc
SaveLoadType cmd; ///< The action to take with the saved/loaded type, All types need different action.
VarType conv; ///< Type of the variable to be saved; this field combines both FileVarType and MemVarType.
uint16 length; ///< (Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version.
SaveLoadVersion version_to; ///< Save/load the variable before this savegame version.
size_t size; ///< The sizeof size.
SaveLoadAddrProc *address_proc; ///< Callback proc the get the actual variable address in memory.
size_t extra_data; ///< Extra data for the callback proc.
std::shared_ptr<SaveLoadHandler> handler; ///< Custom handler for Save/Load procs.
};
@ -641,7 +641,7 @@ struct SaveLoadCompat {
std::string name; ///< Name of the field.
uint16 length; ///< Length of the NULL field.
SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version.
SaveLoadVersion version_to; ///< Save/load the variable until this savegame version.
SaveLoadVersion version_to; ///< Save/load the variable before this savegame version.
};
/**
@ -1001,7 +1001,7 @@ static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0
* @param major Major number of the version to check against.
* @return Savegame version is at most the specified version.
*/
static inline bool IsSavegameVersionUntil(SaveLoadVersion major)
static inline bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
{
extern SaveLoadVersion _sl_version;
return _sl_version <= major;