diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index b495a1dff5..6799f7c643 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -37,6 +37,7 @@ #include "core/backup_type.hpp" #include "zoom_func.h" #include "disaster_vehicle.h" +#include "newgrf_airporttiles.h" #include "framerate_type.h" #include "table/strings.h" @@ -1370,8 +1371,14 @@ static void AircraftEntersTerminal(Aircraft *v) */ static void AircraftLandAirplane(Aircraft *v) { + Station *st = Station::Get(v->targetairport); + + TileIndex vt = TileVirtXY(v->x_pos, v->y_pos); + v->UpdateDeltaXY(); + AirportTileAnimationTrigger(st, vt, AAT_STATION_AIRPLANE_LAND); + if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) { SndPlayVehicleFx(SND_17_SKID_PLANE, v); } diff --git a/src/newgrf_animation_type.h b/src/newgrf_animation_type.h index 1f3995f46d..8eec6ada9c 100644 --- a/src/newgrf_animation_type.h +++ b/src/newgrf_animation_type.h @@ -46,11 +46,12 @@ enum IndustryAnimationTrigger { /** Animation triggers for airport tiles */ enum AirpAnimationTrigger { - AAT_BUILT, ///< Triggered when the airport is built (for all tiles at the same time). - AAT_TILELOOP, ///< Triggered in the periodic tile loop. - AAT_STATION_NEW_CARGO, ///< Triggered when new cargo arrives at the station (for all tiles at the same time). - AAT_STATION_CARGO_TAKEN, ///< Triggered when a cargo type is completely removed from the station (for all tiles at the same time). - AAT_STATION_250_TICKS, ///< Triggered every 250 ticks (for all tiles at the same time). + AAT_BUILT, ///< Triggered when the airport is built (for all tiles at the same time). + AAT_TILELOOP, ///< Triggered in the periodic tile loop. + AAT_STATION_NEW_CARGO, ///< Triggered when new cargo arrives at the station (for all tiles at the same time). + AAT_STATION_CARGO_TAKEN, ///< Triggered when a cargo type is completely removed from the station (for all tiles at the same time). + AAT_STATION_250_TICKS, ///< Triggered every 250 ticks (for all tiles at the same time). + AAT_STATION_AIRPLANE_LAND, ///< Triggered when an airplane (not a helicopter) touches down at the airport (for all tiles at the same time). }; /** Animation triggers for objects. */