From 4eac2163f54f2f7f75db55190da31cf2ff4113d4 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Tue, 30 Mar 2021 19:39:44 +0200 Subject: [PATCH] Doc: Prepare for 1.11.0 release --- changelog.txt | 19 +++++++++++++++++++ known-bugs.txt | 4 ++-- src/script/api/ai_changelog.hpp | 2 -- src/script/api/game_changelog.hpp | 2 -- 4 files changed, 21 insertions(+), 6 deletions(-) diff --git a/changelog.txt b/changelog.txt index 58cba6132f..e366eb7370 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,22 @@ +1.11.0 (2021-04-01) +------------------------------------------------------------------------ +Feature: Allow setting a custom terrain type to define highest peak (#8891) +Feature: Auto-detect map height limit based on generated map (#8891) +Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891) +Add: Allow setting the highest mountain for heightmaps (#8891) +Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891) +Change: Remove "maximum map height" from the New Game GUI (#8891) +Fix #8803: Only auto-remove signals when rail can be built (#8904) +Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) +Fix #8886: Don't try to resolve folders within tars named '.' (#8893) +Fix: Placing random trees in SE crashes the game (#8892) +Fix #8875: Filter string in station window breaks flow in user interface (#8885) +Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877) +Fix: OpenGL performance with some AMD GPUs (#8876) +Fix: Recompute road/railtype availability after disabling the engine (#8872) +Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868) + + 1.11.0-RC1 (2021-03-14) ------------------------------------------------------------------------ Feature: Option to (dis-)allow hardware accelerated video drivers (#8819) diff --git a/known-bugs.txt b/known-bugs.txt index 69b411be66..4e9e3e9b5e 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -1,6 +1,6 @@ OpenTTD's known bugs -Last updated: 2021-03-14 -Release version: 1.11.0-RC1 +Last updated: 2021-04-01 +Release version: 1.11.0 ------------------------------------------------------------------------ diff --git a/src/script/api/ai_changelog.hpp b/src/script/api/ai_changelog.hpp index a0d9097d9e..b983362955 100644 --- a/src/script/api/ai_changelog.hpp +++ b/src/script/api/ai_changelog.hpp @@ -15,8 +15,6 @@ * * \b 1.11.0 * - * This version is not yet released. The following changes are not set in stone yet. - * * API additions: * \li AICargo::GetName * \li AIPriorityQueue diff --git a/src/script/api/game_changelog.hpp b/src/script/api/game_changelog.hpp index 737adc7fc5..f9927816ad 100644 --- a/src/script/api/game_changelog.hpp +++ b/src/script/api/game_changelog.hpp @@ -15,8 +15,6 @@ * * \b 1.11.0 * - * This version is not yet released. The following changes are not set in stone yet. - * * API additions: * \li GSCargo::GetName * \li GSEventStoryPageButtonClick