Add: [Emscripten] Support for bootstrapping

This commit is contained in:
glx22 2023-07-06 18:20:33 +02:00 committed by Loïc Guilloux
parent 3d1c4a8589
commit 4eddec9e79
4 changed files with 120 additions and 29 deletions

View File

@ -30,24 +30,6 @@ Module.preRun.push(function() {
Module.addRunDependency('syncfs');
FS.syncfs(true, function (err) {
/* FS.mkdir() tends to fail if parent folders do not exist. */
if (!FS.analyzePath(content_download_dir).exists) {
FS.mkdir(content_download_dir);
}
if (!FS.analyzePath(content_download_dir + '/baseset').exists) {
FS.mkdir(content_download_dir + '/baseset');
}
/* Check if the OpenGFX baseset is already downloaded. */
if (!FS.analyzePath(content_download_dir + '/baseset/opengfx-0.6.0.tar').exists) {
window.openttd_downloaded_opengfx = true;
FS.createPreloadedFile(content_download_dir + '/baseset', 'opengfx-0.6.0.tar', 'https://binaries.openttd.org/installer/emscripten/opengfx-0.6.0.tar', true, true);
} else {
/* Fake dependency increase, so the counter is stable. */
Module.addRunDependency('opengfx');
Module.removeRunDependency('opengfx');
}
Module.removeRunDependency('syncfs');
});
@ -74,6 +56,23 @@ Module.preRun.push(function() {
window.openttd_syncfs(Module.onAbort);
}
window.openttd_bootstrap = function(current, total) {
Module.onBootstrap(current, total);
}
window.openttd_bootstrap_failed = function() {
Module.onBootstrapFailed();
}
window.openttd_bootstrap_reload = function() {
window.openttd_syncfs(function() {
Module.onBootstrapReload();
setTimeout(function() {
location.reload();
}, 1000);
});
}
window.openttd_server_list = function() {
add_server = Module.cwrap("em_openttd_add_server", null, ["string"]);
@ -125,11 +124,3 @@ Module.preRun.push(function() {
return ret;
}
});
Module.postRun.push(function() {
/* Check if we downloaded OpenGFX; if so, sync the virtual FS back to the
* IDBFS so OpenGFX is stored persistent. */
if (window['openttd_downloaded_opengfx']) {
FS.syncfs(false, function (err) { });
}
});

View File

@ -75,7 +75,6 @@
}
#message {
color: #101010;
height: 54px;
padding: 4px 4px;
}
@ -144,6 +143,8 @@
})(),
setStatus: function(text) {
if (document.getElementById("canvas").style.display == "none") return;
var m = text.match(/^([^(]+)\((\d+(\.\d+)?)\/(\d+)\)$/);
if (m) {
@ -171,6 +172,27 @@
document.getElementById("message").innerHTML = "Preparing game ...";
},
onBootstrap: function(current, total) {
document.getElementById("canvas").style.display = "none";
document.getElementById("title").innerHTML = "Missing base graphics";
document.getElementById("message").innerHTML = "OpenTTD is downloading base graphics.<br/><br/>" + current + " / " + total + " bytes downloaded.";
},
onBootstrapFailed: function(current, total) {
document.getElementById("canvas").style.display = "none";
document.getElementById("title").innerHTML = "Missing base graphics";
document.getElementById("message").innerHTML = "Failed to download base graphics.<br/>The game cannot start without base graphics.<br/><br/>Please check your Internet connection and/or the console log.<br/>Reload your browser to try again.";
},
onBootstrapReload: function() {
document.getElementById("canvas").style.display = "none";
document.getElementById("title").innerHTML = "Missing base graphics";
document.getElementById("message").innerHTML = "Downloading base graphics done.<br/><br/>Your browser will reload to start the game.";
},
onExit: function() {
document.getElementById("canvas").style.display = "none";

View File

@ -286,6 +286,76 @@ public:
#endif /* defined(WITH_FREETYPE) */
#if defined(__EMSCRIPTEN__)
# include <emscripten.h>
# include "network/network.h"
# include "network/network_content.h"
# include "openttd.h"
# include "video/video_driver.hpp"
class BootstrapEmscripten : public ContentCallback {
bool downloading{false};
uint total_files{0};
uint total_bytes{0};
uint downloaded_bytes{0};
public:
BootstrapEmscripten()
{
_network_content_client.AddCallback(this);
_network_content_client.Connect();
}
~BootstrapEmscripten()
{
_network_content_client.RemoveCallback(this);
}
void OnConnect(bool success) override
{
if (!success) {
EM_ASM({ if (window["openttd_bootstrap_failed"]) openttd_bootstrap_failed(); });
return;
}
/* Once connected, request the metadata. */
_network_content_client.RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
}
void OnReceiveContentInfo(const ContentInfo *ci) override
{
if (this->downloading) return;
/* And once the metadata is received, start downloading it. */
_network_content_client.Select(ci->id);
_network_content_client.DownloadSelectedContent(this->total_files, this->total_bytes);
this->downloading = true;
EM_ASM({ if (window["openttd_bootstrap"]) openttd_bootstrap($0, $1); }, this->downloaded_bytes, this->total_bytes);
}
void OnDownloadProgress(const ContentInfo *ci, int bytes) override
{
/* A negative value means we are resetting; for example, when retrying or using a fallback. */
if (bytes < 0) {
this->downloaded_bytes = 0;
} else {
this->downloaded_bytes += bytes;
}
EM_ASM({ if (window["openttd_bootstrap"]) openttd_bootstrap($0, $1); }, this->downloaded_bytes, this->total_bytes);
}
void OnDownloadComplete(ContentID cid) override
{
/* _exit_game is used to break out of the outer video driver's MainLoop. */
_exit_game = true;
delete this;
}
};
#endif /* __EMSCRIPTEN__ */
/**
* Handle all procedures for bootstrapping OpenTTD without a base graphics set.
* This requires all kinds of trickery that is needed to avoid the use of
@ -300,12 +370,15 @@ bool HandleBootstrap()
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no non-sprite font, then there is nothing we can do. Go straight to failure. */
#if (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__))) || defined(WITH_COCOA)
#if defined(__EMSCRIPTEN__) || (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__))) || defined(WITH_COCOA)
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */
_game_mode = GM_BOOTSTRAP;
#if defined(__EMSCRIPTEN__)
new BootstrapEmscripten();
#else
/* Initialise the font cache. */
InitializeUnicodeGlyphMap();
/* Next "force" finding a suitable non-sprite font as the local font is missing. */
@ -324,6 +397,7 @@ bool HandleBootstrap()
/* Finally ask the question. */
new BootstrapBackground();
new BootstrapAskForDownloadWindow();
#endif /* __EMSCRIPTEN__ */
/* Process the user events. */
VideoDriver::GetInstance()->MainLoop();

View File

@ -615,7 +615,11 @@ void VideoDriver_SDL_Base::LoopOnce()
/* In effect, the game ends here. As emscripten_set_main_loop() caused
* the stack to be unwound, the code after MainLoop() in
* openttd_main() is never executed. */
EM_ASM(if (window["openttd_exit"]) openttd_exit());
if (_game_mode == GM_BOOTSTRAP) {
EM_ASM(if (window["openttd_bootstrap_reload"]) openttd_bootstrap_reload());
} else {
EM_ASM(if (window["openttd_exit"]) openttd_exit());
}
#endif
return;
}