mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r20738) -Codechange: Introduce a function for getting the number of industries that should be build.
This commit is contained in:
parent
21a80e0a0e
commit
4f435d9256
|
@ -1881,14 +1881,25 @@ static uint16 GetIndustryGamePlayProbability(IndustryType it)
|
|||
return chance;
|
||||
}
|
||||
|
||||
/** Number of industries on a 256x256 map */
|
||||
static const byte _numof_industry_table[] = {
|
||||
0, // none
|
||||
10, // very low
|
||||
25, // low
|
||||
55, // normal
|
||||
80, // high
|
||||
};
|
||||
/**
|
||||
* Get wanted number of industries on the map.
|
||||
* @return Wanted number of industries at the map.
|
||||
*/
|
||||
static uint GetNumberOfIndustries()
|
||||
{
|
||||
/* Number of industries on a 256x256 map. */
|
||||
static const uint16 numof_industry_table[] = {
|
||||
0, // none
|
||||
10, // very low
|
||||
25, // low
|
||||
55, // normal
|
||||
80, // high
|
||||
};
|
||||
|
||||
assert(_settings_game.difficulty.number_industries < lengthof(numof_industry_table));
|
||||
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1;
|
||||
return ScaleByMapSize(numof_industry_table[difficulty]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Advertise about a new industry opening.
|
||||
|
@ -1947,9 +1958,7 @@ static void PlaceInitialIndustry(IndustryType type, bool try_hard)
|
|||
*/
|
||||
void GenerateIndustries()
|
||||
{
|
||||
assert(_settings_game.difficulty.number_industries < lengthof(_numof_industry_table));
|
||||
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1;
|
||||
uint total_amount = ScaleByMapSize(_numof_industry_table[difficulty]);
|
||||
uint total_amount = GetNumberOfIndustries();
|
||||
|
||||
/* Do not create any industries? */
|
||||
if (total_amount == 0) return;
|
||||
|
|
Loading…
Reference in New Issue