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(svn r20738) -Codechange: Introduce a function for getting the number of industries that should be build.
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@ -1881,14 +1881,25 @@ static uint16 GetIndustryGamePlayProbability(IndustryType it)
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return chance;
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return chance;
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}
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}
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/** Number of industries on a 256x256 map */
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/**
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static const byte _numof_industry_table[] = {
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* Get wanted number of industries on the map.
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0, // none
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* @return Wanted number of industries at the map.
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10, // very low
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*/
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25, // low
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static uint GetNumberOfIndustries()
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55, // normal
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{
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80, // high
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/* Number of industries on a 256x256 map. */
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};
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static const uint16 numof_industry_table[] = {
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0, // none
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10, // very low
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25, // low
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55, // normal
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80, // high
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};
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assert(_settings_game.difficulty.number_industries < lengthof(numof_industry_table));
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uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1;
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return ScaleByMapSize(numof_industry_table[difficulty]);
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}
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/**
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/**
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* Advertise about a new industry opening.
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* Advertise about a new industry opening.
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@ -1947,9 +1958,7 @@ static void PlaceInitialIndustry(IndustryType type, bool try_hard)
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*/
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*/
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void GenerateIndustries()
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void GenerateIndustries()
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{
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{
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assert(_settings_game.difficulty.number_industries < lengthof(_numof_industry_table));
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uint total_amount = GetNumberOfIndustries();
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uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1;
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uint total_amount = ScaleByMapSize(_numof_industry_table[difficulty]);
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/* Do not create any industries? */
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/* Do not create any industries? */
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if (total_amount == 0) return;
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if (total_amount == 0) return;
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