(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)

This commit is contained in:
truelight 2005-02-04 14:45:32 +00:00
parent 97728357e4
commit 4f5255c36e
4 changed files with 58 additions and 21 deletions

View File

@ -1100,6 +1100,9 @@ static void FixSign(OldSign *o, int num)
if (o->text == 0)
continue;
if (!AddBlockIfNeeded(&_sign_pool, i))
error("Signs: failed loading savegame: too many signs");
n = GetSign(i);
n->str = o->text;

52
signs.c
View File

@ -5,6 +5,26 @@
#include "saveload.h"
#include "command.h"
enum {
/* Max signs: 64000 (4 * 16000) */
SIGN_POOL_BLOCK_SIZE_BITS = 2, /* In bits, so (1 << 2) == 4 */
SIGN_POOL_MAX_BLOCKS = 16000,
};
/**
* Called if a new block is added to the sign-pool
*/
static void SignPoolNewBlock(uint start_item)
{
SignStruct *ss;
FOR_ALL_SIGNS_FROM(ss, start_item)
ss->index = start_item++;
}
/* Initialize the sign-pool */
MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(SignStruct), &SignPoolNewBlock, 0, 0, NULL };
/**
*
* Update the coordinate of one sign
@ -60,6 +80,10 @@ static SignStruct *AllocateSign(void)
if (s->str == 0)
return s;
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_sign_pool))
return AllocateSign();
return NULL;
}
@ -177,14 +201,8 @@ void PlaceProc_Sign(uint tile)
*/
void InitializeSigns(void)
{
SignStruct *s;
int i;
memset(_sign_list, 0, sizeof(_sign_list[0]) * _sign_size);
i = 0;
FOR_ALL_SIGNS(s)
s->index = i++;
CleanPool(&_sign_pool);
AddBlockToPool(&_sign_pool);
}
static const byte _sign_desc[] = {
@ -205,13 +223,13 @@ static const byte _sign_desc[] = {
*/
static void Save_SIGN(void)
{
SignStruct *s;
SignStruct *ss;
FOR_ALL_SIGNS(s) {
FOR_ALL_SIGNS(ss) {
/* Don't save empty signs */
if (s->str != 0) {
SlSetArrayIndex(s->index);
SlObject(s, _sign_desc);
if (ss->str != 0) {
SlSetArrayIndex(ss->index);
SlObject(ss, _sign_desc);
}
}
}
@ -225,9 +243,13 @@ static void Load_SIGN(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
SignStruct *s = GetSign(index);
SignStruct *ss;
SlObject(s, _sign_desc);
if (!AddBlockIfNeeded(&_sign_pool, index))
error("Signs: failed loading savegame: too many signs");
ss = GetSign(index);
SlObject(ss, _sign_desc);
}
}

22
signs.h
View File

@ -1,6 +1,8 @@
#ifndef SIGNS_H
#define SIGNS_H
#include "pool.h"
typedef struct SignStruct {
StringID str;
ViewportSign sign;
@ -13,16 +15,26 @@ typedef struct SignStruct {
uint16 index;
} SignStruct;
VARDEF SignStruct _sign_list[40];
VARDEF uint _sign_size;
extern MemoryPool _sign_pool;
/**
* Get the pointer to the sign with index 'index'
*/
static inline SignStruct *GetSign(uint index)
{
assert(index < _sign_size);
return &_sign_list[index];
return (SignStruct*)GetItemFromPool(&_sign_pool, index);
}
#define FOR_ALL_SIGNS(s) for(s = _sign_list; s != &_sign_list[_sign_size]; s++)
/**
* Get the current size of the SignPool
*/
static inline uint16 GetSignPoolSize(void)
{
return _sign_pool.total_items;
}
#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1 < GetSignPoolSize()) ? GetSign(ss->index + 1) : NULL)
#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
VARDEF SignStruct *_new_sign_struct;

2
ttd.c
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@ -496,7 +496,6 @@ static void InitializeDynamicVariables(void)
{
/* Dynamic stuff needs to be initialized somewhere... */
_roadstops_size = lengthof(_roadstops);
_sign_size = lengthof(_sign_list);
_orders_size = lengthof(_orders);
_station_sort = NULL;
@ -512,6 +511,7 @@ static void UnInitializeDynamicVariables(void)
CleanPool(&_industry_pool);
CleanPool(&_station_pool);
CleanPool(&_vehicle_pool);
CleanPool(&_sign_pool);
free(_station_sort);
free(_vehicle_sort);