(svn r13663) -Codechange: Use a default parameter, hoping to reduce the different signatures of functions in menus

This commit is contained in:
belugas 2008-06-30 14:58:58 +00:00
parent 7ed892411a
commit 4f5eae2789
1 changed files with 3 additions and 3 deletions

View File

@ -281,7 +281,7 @@ static void ToolbarScenSaveOrLoad(Window *w)
PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT);
}
static void MenuClickSaveLoad(int index)
static void MenuClickSaveLoad(int index = 0)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
@ -939,7 +939,7 @@ struct MainToolbarWindow : Window {
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F3: MenuClickSaveLoad(); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
@ -1144,7 +1144,7 @@ public:
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F3: MenuClickSaveLoad(); break;
case WKC_F4: ToolbarScenGenLand(this); break;
case WKC_F5: ToolbarScenGenTown(this); break;
case WKC_F6: ToolbarScenGenIndustry(this); break;