mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r14936) -Fix: INDUSTRYBEH_ONLY_NEARTOWN bypassed the clear-test and could e.g. result in incomplete clearing of protected houses.
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@ -1264,7 +1264,8 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
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refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
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}
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if (ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) {
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if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) || // Tile must be a house
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((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) { // Tile is allowed to be a house (and it is a house)
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if (!IsTileType(cur_tile, MP_HOUSE)) {
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_error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
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return false;
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@ -1277,7 +1278,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
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_current_company = old_company;
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if (not_clearable) return false;
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} else if ((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) == 0 || !IsTileType(cur_tile, MP_HOUSE)) {
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} else {
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/* Clear the tiles as OWNER_TOWN to not affect town rating, and to not clear protected buildings */
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CompanyID old_company = _current_company;
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_current_company = OWNER_TOWN;
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