From 5033cca3ee893eb9601114e17786d941a8a7e6fd Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 3 Nov 2009 09:52:19 +0000 Subject: [PATCH] (svn r17961) -Document: also document the hanging of SDL on quiting if it 'talks' to PulseAudio via its virtual ALSA device --- known-bugs.txt | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/known-bugs.txt b/known-bugs.txt index 5134d758f4..9cd86ebc8e 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -123,9 +123,12 @@ Lost trains ignore (block) exit signals amount of work needed to write a system that prevents the lost trains from taking the wrong direction. -Extreme CPU usage when using SDL and PulseAudio +Extreme CPU usage/hangs on exting game when using SDL and PulseAudio OpenTTD can be extremely slow/use a lot of CPU when the sound is - played via SDL and then through PulseAudio's ALSA wrapper. This setup - seems to be the default configuration for Ubuntu 9.04 and later. This - issue can be solved by installing the 'libsdl1.2debian-pulseaudio' - package from Ubuntu's Universe repository. + played via SDL and then through PulseAudio's ALSA wrapper. Under the + same configuration OpenTTD, or rather SDL, might hang when exiting + the game. This setup seems to be the default configuration for + Ubuntu 9.04 and later. For Ubuntu this issue can be solved by + installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's + Universe repository. For other distributions a similar package needs + to be installed.