diff --git a/vehicle.c b/vehicle.c index 22a4aa0b08..ee32fcaee5 100644 --- a/vehicle.c +++ b/vehicle.c @@ -2198,7 +2198,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs) static inline void ExtendVehicleListSize(const Vehicle ***engine_list, uint16 *engine_list_length, uint16 step_size) { *engine_list_length = min(*engine_list_length + step_size, GetVehicleArraySize()); - *engine_list = realloc(*engine_list, (*engine_list_length) * sizeof((*engine_list)[0])); + *engine_list = (const Vehicle**)realloc(*engine_list, (*engine_list_length) * sizeof((*engine_list)[0])); } /** Generates a list of vehicles inside a depot @@ -2375,7 +2375,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array * We will still make it have room for 50 extra vehicles to prevent having * to move the whole array if just one vehicle is added later */ *length_of_array = n + 50; - *sort_list = realloc(*sort_list, (*length_of_array) * sizeof((*sort_list)[0])); + *sort_list = (const Vehicle**)realloc(*sort_list, (*length_of_array) * sizeof((*sort_list)[0])); } return n; @@ -2407,12 +2407,12 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own * and we will issue the command. We can now safely quit the loop, knowing * it will succeed at least once. With DC_EXEC we really need to send them to the depot */ if (!CmdFailed(ret) && !(flags & DC_EXEC)) { - free(sort_list); + free((void*)sort_list); return 0; } } - free(sort_list); + free((void*)sort_list); return (flags & DC_EXEC) ? 0 : CMD_ERROR; }