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(svn r27973) -Fix: [FS#6662] Avoid tile operations outside map border when building lock.
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@ -73,7 +73,7 @@ static const uint8 _flood_from_dirs[] = {
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*/
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static inline void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
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{
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if (IsTileType(tile, MP_WATER) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
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if (IsValidTile(tile) && IsTileType(tile, MP_WATER) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
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}
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/**
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