(svn r9111) -Feature: [OSX] mighty mice and touchpads can now scroll the map (in all directions)

It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming
  Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting
    appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
This commit is contained in:
bjarni 2007-03-11 10:55:35 +00:00
parent 6def45089d
commit 50fe0fe059
7 changed files with 42 additions and 3 deletions

View File

@ -5,6 +5,7 @@
#ifndef GFX_H
#define GFX_H
#include "openttd.h"
enum WindowKeyCodes {
WKC_SHIFT = 0x8000,
@ -115,6 +116,12 @@ struct CursorVars {
SpriteID pal;
int wheel; ///< mouse wheel movement
/* We need two different vars to keep track of how far the scrollwheel moved.
* OSX uses this for scrolling around the map. */
int v_wheel;
int h_wheel;
const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
const AnimCursor *animate_cur; ///< in case of animated cursor, current frame
uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor

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@ -1090,6 +1090,10 @@ STR_CONFIG_PATCHES_LIVERIES_NONE :None
STR_CONFIG_PATCHES_LIVERIES_OWN :Own company
STR_CONFIG_PATCHES_LIVERIES_ALL :All companies
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Prefer team chat with <ENTER>: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_SCROLLWHEEL_ZOOM :Zoom map
STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}

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@ -1283,6 +1283,8 @@ const SettingDesc _patch_settings[] = {
SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL),
SDT_VAR(Patches, liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen),
SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
SDT_VAR(Patches, scrollwheel_scrolling,SLE_UINT8,S,MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
SDT_VAR(Patches,scrollwheel_multiplier,SLE_UINT8,S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,NULL),
/***************************************************************************/
/* Construction section of the GUI-configure patches window */

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@ -575,6 +575,13 @@ static const char *_patches_ui[] = {
"link_terraform_toolbar",
"liveries",
"prefer_teamchat",
#if defined(__APPLE__)
/* While the horizontal scrollwheel scrolling is written as general code, only
* the cocoa (OSX) driver generates input for it.
* Until some other driver will read this input, we will hide the GUI to control this from other systems. */
"scrollwheel_scrolling",
"scrollwheel_multiplier",
#endif
};
static const char *_patches_construction[] = {

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@ -221,6 +221,8 @@ struct Patches {
/** YAPF settings */
YapfSettings yapf;
uint8 scrollwheel_scrolling;
uint8 scrollwheel_multiplier;
};
VARDEF Patches _patches;

View File

@ -68,6 +68,7 @@ extern "C" void HideMenuBar();
#include "../debug.h"
#include "../macros.h"
#include "../os/macosx/splash.h"
#include "../variables.h"
#include "cocoa_v.h"
#include "cocoa_keys.h"
@ -653,6 +654,10 @@ static bool QZ_PollEvent()
} else if ([ event deltaY ] < 0.0) { /* Scroll down */
_cursor.wheel++;
} /* else: deltaY was 0.0 and we don't want to do anything */
/* Set the scroll count for scrollwheel scrolling */
_cursor.h_wheel -= (int)([ event deltaX ]* 5 * _patches.scrollwheel_multiplier);
_cursor.v_wheel -= (int)([ event deltaY ]* 5 * _patches.scrollwheel_multiplier);
break;
default:

View File

@ -1390,11 +1390,13 @@ static bool HandleViewportScroll()
WindowEvent e;
Window *w;
bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (!_scrolling_viewport) return true;
w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
if (!_right_button_down || w == NULL) {
if (!(_right_button_down || scrollwheel_scrolling) || w == NULL) {
_cursor.fix_at = false;
_scrolling_viewport = false;
return true;
@ -1408,6 +1410,14 @@ static bool HandleViewportScroll()
e.we.scroll.delta.y = _cursor.delta.y;
}
if (scrollwheel_scrolling) {
/* We are using scrollwheels for scrolling */
e.we.scroll.delta.x = _cursor.h_wheel;
e.we.scroll.delta.y = _cursor.v_wheel;
_cursor.v_wheel = 0;
_cursor.h_wheel = 0;
}
/* Create a scroll-event and send it to the window */
e.event = WE_SCROLL;
w->wndproc(w, &e);
@ -1628,6 +1638,7 @@ void MouseLoop(int click, int mousewheel)
int x,y;
Window *w;
ViewPort *vp;
bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
DecreaseWindowCounters();
HandlePlacePresize();
@ -1643,7 +1654,7 @@ void MouseLoop(int click, int mousewheel)
x = _cursor.pos.x;
y = _cursor.pos.y;
if (click == 0 && mousewheel == 0) return;
if (click == 0 && mousewheel == 0 && !scrollwheel_scrolling) return;
w = FindWindowFromPt(x, y);
if (w == NULL) return;
@ -1659,13 +1670,14 @@ void MouseLoop(int click, int mousewheel)
/* Send WE_MOUSEWHEEL event to window */
e.event = WE_MOUSEWHEEL;
e.we.wheel.wheel = mousewheel;
w->wndproc(w, &e);
if (!scrollwheel_scrolling) w->wndproc(w, &e);
/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
if (vp == NULL) DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
}
if (vp != NULL) {
if (scrollwheel_scrolling) click = 2; // we are using the scrollwheel in a viewport, so we emulate right mouse button
switch (click) {
case 1:
DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);