mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r9872) -Codechange: more type strictness for vehicle types
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b8a82dcb05
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5178911345
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@ -1566,7 +1566,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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int32 return_value = CMD_ERROR;
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uint i;
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uint stop_command;
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byte vehicle_type = GB(p2, 0, 5);
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VehicleType vehicle_type = (VehicleType)GB(p2, 0, 5);
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bool start_stop = HASBIT(p2, 5);
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bool vehicle_list_window = HASBIT(p2, 6);
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@ -1633,7 +1633,7 @@ int32 CmdDepotSellAllVehicles(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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int32 cost = 0;
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uint i, sell_command, total_number_vehicles;
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byte vehicle_type = GB(p1, 0, 8);
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VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
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switch (vehicle_type) {
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case VEH_TRAIN: sell_command = CMD_SELL_RAIL_WAGON; break;
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@ -1682,8 +1682,7 @@ int32 CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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uint16 engine_count = 0;
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uint i, x = 0, y = 0, z = 0;
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int32 cost = 0;
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byte vehicle_type = GB(p1, 0, 8);
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VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
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if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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@ -1895,7 +1894,7 @@ static inline void ExtendVehicleListSize(const Vehicle ***engine_list, uint16 *e
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* @param *wagon_list_length Allocated size of wagon_list. Needs to be set to 0 when wagon_list points to a NULL array
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* @param *wagon_count The number of engines stored in the list
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*/
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void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count)
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void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count)
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{
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Vehicle *v;
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@ -1978,7 +1977,7 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui
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* @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
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* @return the number of vehicles added to the list
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*/
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uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint32 index, uint16 window_type)
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uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type)
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{
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const byte subtype = (type != VEH_AIRCRAFT) ? (byte)Train_Front : (byte)AIR_AIRCRAFT;
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uint n = 0;
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@ -2075,7 +2074,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
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* @param vlw_flag tells what kind of list requested the goto depot
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* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
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*/
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int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id)
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int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id)
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{
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const Vehicle **sort_list = NULL;
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uint n, i;
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@ -2385,7 +2384,7 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
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return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
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}
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UnitID GetFreeUnitNumber(byte type)
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UnitID GetFreeUnitNumber(VehicleType type)
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{
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UnitID unit, max = 0;
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const Vehicle *u;
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@ -522,7 +522,7 @@ void EndVehicleMove(Vehicle *v);
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void ShowAircraftViewWindow(const Vehicle* v);
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UnitID GetFreeUnitNumber(byte type);
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UnitID GetFreeUnitNumber(VehicleType type);
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void TrainConsistChanged(Vehicle *v);
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void TrainPowerChanged(Vehicle *v);
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@ -532,9 +532,9 @@ int CheckTrainStoppedInDepot(const Vehicle *v);
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bool VehicleNeedsService(const Vehicle *v);
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uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint32 index, uint16 window_type);
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void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
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int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
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uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
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void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
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int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
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bool IsVehicleInDepot(const Vehicle *v);
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void VehicleEnterDepot(Vehicle *v);
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@ -610,7 +610,7 @@ static inline void DeleteVehicle(Vehicle *v)
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v = new (v) InvalidVehicle();
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}
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static inline bool IsPlayerBuildableVehicleType(byte type)
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static inline bool IsPlayerBuildableVehicleType(VehicleType type)
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{
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switch (type) {
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case VEH_TRAIN:
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@ -618,8 +618,9 @@ static inline bool IsPlayerBuildableVehicleType(byte type)
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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return true;
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default: return false;
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}
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return false;
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}
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static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
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@ -715,7 +716,7 @@ extern const uint32 _veh_refit_proc_table[];
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extern const uint32 _send_to_depot_proc_table[];
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/* Functions to find the right command for certain vehicle type */
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static inline uint32 GetCmdBuildVeh(byte type)
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static inline uint32 GetCmdBuildVeh(VehicleType type)
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{
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return _veh_build_proc_table[type];
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}
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@ -725,7 +726,7 @@ static inline uint32 GetCmdBuildVeh(const Vehicle *v)
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return GetCmdBuildVeh(v->type);
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}
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static inline uint32 GetCmdSellVeh(byte type)
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static inline uint32 GetCmdSellVeh(VehicleType type)
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{
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return _veh_sell_proc_table[type];
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}
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@ -735,7 +736,7 @@ static inline uint32 GetCmdSellVeh(const Vehicle *v)
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return GetCmdSellVeh(v->type);
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}
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static inline uint32 GetCmdRefitVeh(byte type)
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static inline uint32 GetCmdRefitVeh(VehicleType type)
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{
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return _veh_refit_proc_table[type];
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}
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@ -745,7 +746,7 @@ static inline uint32 GetCmdRefitVeh(const Vehicle *v)
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return GetCmdRefitVeh(v->type);
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}
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static inline uint32 GetCmdSendToDepot(byte type)
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static inline uint32 GetCmdSendToDepot(VehicleType type)
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{
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return _send_to_depot_proc_table[type];
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}
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